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Bloodaxe
Ranger Knight
Ranger Knight
Posts: 1449
Joined: Sat Mar 16, 2013 10:30 pm
Location: Allentown, Pennsylvania

Characters

#1 Post by Bloodaxe »

Completely finished characters here.

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GreyWolfVT
Wants a special title like Scott
Posts: 33022
Joined: Wed Oct 30, 2013 10:02 pm
Location: Vermont
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Re: Characters

#2 Post by GreyWolfVT »

Note: Dwarf was raised on a wild pig farm he does not ride them. :)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Inferno
Rider of Rohan
Rider of Rohan
Posts: 21450
Joined: Thu Jan 01, 2015 11:05 pm
Location: 1977

Re: Characters

#3 Post by Inferno »

Name: Abdul Jhaad Asaahn
Race: Half Drow Elf
Class: Cleric / Magic User
Level: 5/5
Alignment: Lawful Neutral
Age: 150

Str: 8
Int: 16
Wis: 17
Dex: 9
Con: 15
Cha: 14

Current Hit Points: 27
Maximum Hit Points: 27

Secondary Skill: Vizier (court politics, diplomacy, negotiation)

Goals: The holy wizard craves secret knowledge, especially magical knowledge, hence his long journey from the arabian empire of Zhakar to White Plume Mountain. The chance to search the stronghold of a legendary mage is too tempting to pass up, even if it places his own person at risk.

Half Elf Abilities: Infravision 60'. Detect hidden and secret doors on roll of 1-2 on a d6. +4 to saving throws against ghoul paralysis.

Languages: Common, Lawful Neutral, Elvish, Gnoll, Hobgoblin and Orc

Armor: +3 Chainmail
Armor Class: 2
Weapons: Staff, curvy dagger, scimitar

Magic Items:
  • Wand of Lightning- 6 charges
    Wand of Frost - unknown charges
    Ring of Spell Turning- 3 charges
    Flying Carpet, small (1 passenger)
    Two Potions of Extra Healing
    Potion of Fire Resistance
    Scroll of 3 spells: Haste, Lightning Bolt, Lightning Bolt
    Scroll of 3 spells: Detect Magic, Lightning Bolt, Lightning Bolt
    Scroll of 1 spell: Fear (cast at 7th level)
    +3 Chainmail
Magic Spells:
Magic User: 4 first level spells, 4 second level spells, and 1 third level spell
Cleric: 5 first level spells, 4 second level spells, 2 third level spells

Memorized Spells:
Magic-User: Magic Missile, Light, Sleep, Charm Person, Invisibility, Phantasmal Force, Knock, Web, Fireball

Cleric: Cure Light Wounds x4, Command, Augury, Augury, Find Traps, Hold Person, Dispel Magic, Dispel Magic

Magic User Spell Book: (maximum 11 spells per level)
  • Level 1:
    • Charm Person
      Feather Fall
      Hold Portal
      Identify
      Jump
      Light
      Magic Missile
      Read Languages
      Read Magic
      Shield
      Sleep
    Level 2:
    • Amnesia
      Auditory Illusion
      Detect Invisible
      ESP
      Invisibility
      Knock
      Locate Object
      Mirror Image
      Phantasmal Force
      Scare
      Stinking Cloud
      Strength
      Web
    Level 3:
    • Blink
      Clairaudience
      Clairvoyance
      Fireball
      Haste
      Lightning Bolt
      Protection from Normal Missiles
      Slow
      Suggestion
      Summon Monster I
      Water Breathing
Last edited by Inferno on Mon Feb 01, 2016 10:36 pm, edited 35 times in total.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

Stirling
Rider of Rohan
Rider of Rohan
Posts: 5495
Joined: Fri Nov 09, 2012 11:16 am

Re: Characters

#4 Post by Stirling »

Brother Isaachar, now completed with DM approval:




A few notes. Half-orcs are limited by race to 4th level clerics and also max out wisdom at 14 points. Therefore I adjusted the constitution of him to compensate for these penalties.

I have not listed his spells as clerics know all permitted level spells and I'll pray to the DM each day to be blessed with appropriate divine blessings (party cures may come at a price... "hmmm that's a rather nice gem you have in yonder pocket" ...offering plate goes out)

Enjoy sweet fellowship with Bro Isaachar......muwahahahahah!!!

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Scott308
Guy Who Gamed With The Famous People
Posts: 7117
Joined: Thu Oct 02, 2014 3:13 am
Location: Oregon, WI

Re: Characters

#5 Post by Scott308 »

Sometimes this summer I will most likely be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson

ravenn4544
Rider of Rohan
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Posts: 7998
Joined: Fri May 25, 2012 10:06 am
Location: Pennsylvania

Re: Characters

#6 Post by ravenn4544 »


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SocraticLawyer
Ranger Lord
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Joined: Sun Mar 18, 2012 7:48 pm

Re: Characters

#7 Post by SocraticLawyer »

Name: Bucyrus ("Bucky")
Race: Human
Class: Monk
Level: 8
Age: 28
Alignment: Lawful Neutral

Str: 13
Int: 7
Wis: 15
Dex: 16
Con: 16
Cha: 7

Hit Points: 41

Secondary Skill: Brewer

Armor: Cloak of Protection +2 (AC 0)

Weapons:
Unarmed (3d6, 3/2 att)
Spear +2 (1d6, range if thrown 20’/40’/60’)
Short bow (20 19) (1d6, range 50’/100’/150’)

Special abilities:
Chance to stun/kill when fighting unarmed (must roll 5+ over number needed to hit to stun for 1d6 rounds; if stunned, % chance to kill is equal to (opponent’s AC) +1)
+4 damage when using weapons
Dodge non-magical missiles with successful save vs Breath Attack
Dodge magical missiles with successful save vs Spell like devices
Successful save on damage dealing effects results in 0 damage
Speak with plants
Surprised only on 1 in 6
Thief skills: Pick locks (75), Find/Remove Traps (78), Move Silently (78), Climb Walls(99), Hide in Shadows (72), Hear Noise(1-4)
Feign death for (1d6 times 8) turns
ESP effects have only 8% chance of success
Can safely fall 30’ if within 4’ of a wall
Meditate for 1 turn 1x/day to heal 1d6+2
Speak with animals
Immune to Suggestion
50% immune to Charm

Special hindrances:
Cannot retain wealth

Saving Throws (+2 from CoP not included):
Breath Attack: 14, Poison or Death: 9, Petrify or Paralyze: 12, Wands: 10, Spells or Spell-like Devices: 12

Equipment:
Backpack, bedroll, wool blanket, cloak, flint& steel, hammer, large belt pouch, rations (7), 50’ rope, 12 iron spikes, satchel, thieves’ tools, 3 flasks of oil, 5 torches, waterskins, large sack (empty)

Languages: Common (limited ability to read/write).

Movement: 210’ (70’)

Magic Items: Cloak of Protection +2, Spear +2, Potions of Polymorph andExtra-Healing, Ring of Infravision
How do we know you're not a donkey-brained man?

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