Player Characters

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acererak
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Player Characters

#1 Post by acererak »

Post your characters here.

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dmw71
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Eugene Fitzherbert

#2 Post by dmw71 »

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Last Updated: Monday, July 02, 2012
Update Reason: Cosmetic tweaks to character sheet and added weapon damage.


Eugene Fitzherbert
Class: Thief (Apprentice)
Alignment: Neutral

Hit Points
Total: 7 | 7 (+1 constitution bonus) *Note: Hit Die: Thieves use d6 as hit die.
Damage: 0
Current: 7

Armor Class: 9 | 6 (No armor with -3 dexterity adjustment)

STR: 9 11 (-2) No adjustments
INT: 10 14 (-4) Reads and writes native languages (usually 2)
WIS: 13 15 (-2) +1 on magic based saving throws
DEX: 18 16 (+2) +3 missile attack rolls | -3 armor class | +2 initiative
CON: 14 14 (--) +1 hit point per hit die
CHA: 16 14 (+2) +1 reaction adjustment | max. 6 retainers | retainer morale: 9

Level: 1
Experience: 0 / 1,200 (+10% bonus)

Weapons
Short Sword (D: 1-6)

***

Rest of character sheet hidden:
Saving Throws (pg B26)
Death Ray or Poison: 13
Magic Wands: 14
Paralysis: 13
Dragon Breath: 16
Spells: 14 | 15 (base) - 1 (wisdom adjustment)

Attack Rolls (pg B27)
AC -: 20
AC 0: 19
AC 1: 18
AC 2: 17
AC 3: 16
AC 4: 15
AC 5: 14
AC 6: 13
AC 7: 12
AC 8: 11
AC 9: 10

Thieves' Abilities (pg B8) *Note: Thieves with a dexterity 13 or higher gain a bonus to all thieves’ abilities except for hear noise. The conversion is 5% for each +1 of ability score modifier.
Open Locks: 30% | 15% (base) + 15% (dex)
Find or Remove Traps: 25% | 10% (base) + 15% (dex)
Pick Pockets: 35% | 20% (base) + 15% (dex)
Move Silently: 35% | 20% (base) + 15% (dex)
Climb Sheer Surfaces: 102% | 87% (base) + 15% (dex)
Hind in Shadows: 25% | 10% (base) + 15% (dex)
Hear Noise: 1-2 (d6)

Special Abilities
When striking unnoticed from behind, a thief gains a bonus of +4 on "to hit" rolls and inflicts twice the normal damage. (pg B10)


Equipment

Armor
None

Clothing (cost)
White tunic (--)
Green vest (--)
Brown breeches (--)
Tall leather boots (--)
Belt with pouch (--)

Weapons (cost)
Short sword (7gp)

Equipment (cost)
Backpack (5gp)
- Mirror (hand-sized, steel) (5gp)
- Thieves' Tools (25gp)
- Tinder box (3gp)
- Torches (6) (1gp)
- Standard Rations (7 days) (5gp)
- Sack (large) (2gp)
-- Empty
- Sack (large) (2gp)
-- Empty
- Sack (small) (1gp)
-- Empty
- Sack (small) (1gp)
-- Empty
Waterskin (1gp)
10' Wooden Pole

Magic Items --> (Cost/Weight): 0 (0.0)
None

Coins/Treasure (starting gold: 60 gp)
PP: 0
GP: 1
SP: 0
CP: 0
Gems: 0
Jewelry: 0
Other Valuables: 0


Expense Tracking
No in-game transactions yet.


Languages
Common
Alignment (Neutral)


Physical Details
Gender: Male | Age: 26 | Height: 5'10" (70 inches) | Weight: 178 pounds | Hair: Chestnut brown, with a tendency of falling into his eyes; he also has a scruffy goatee on the end of his chin | Eyes: Light brown


Background
Eugene Fitzherbert never knew his parents and spent all of his time in an orphanage. His fellow orphan children looked up to him greatly and he was something of an older brother to them. Every night, Eugene would read them stories of a rich and dashing swashbuckler who had an abundance of thrilling adventures wherever he went. The more Eugene read it, the more he dreamt of a more audacious lifestyle and decided to break out of his orphan upbringing.

At first, Eugene comes off as cocky, arrogant, and a little self-centered. He is overly concerned about money and wealth. However, when one gets to know him, he is sensitive, laid back, and good-hearted. He has a talent for getting himself out of any situation with his charm and his famous smile.

He plans to venture out on his own and eventually become a dashing swashbuckler and gifted horseman like the hero of his childhood stories.



Roll Tracking
All Rolls
***
Stats: STR:11, INT:14, WIS:15, DEX:16, CON:14, CHR:14
Starting money: [3d6x10] = 6x10 = 60
Last edited by dmw71 on Mon Jul 02, 2012 7:12 pm, edited 5 times in total.
-- Project --
Playtest: Untitled Project (1e)
-- DM --
Greyhawk Campaign: Sandbox (1e)
(Status: Archived)

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Distorted Humor
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Re: Player Characters

#3 Post by Distorted Humor »

Let me know if I goofed up anything.


Xaxyx
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Re: Player Characters

#4 Post by Xaxyx »

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Last edited by Xaxyx on Sun May 27, 2012 3:48 pm, edited 1 time in total.

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Alethan
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Re: Player Characters

#5 Post by Alethan »

Removing Caby from this game so she can be used in another game, should the opportunity arise...
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Dragon foot. Bamboo pole. Little mouse. Tiny boy.

saalaria
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Re: Player Characters

#6 Post by saalaria »

Pleased with my justification of my poor money roll!

Starting Cash [3d6x10] = 5x10 = 50

Amended sheet:


Last edited by saalaria on Wed May 30, 2012 7:34 pm, edited 1 time in total.

edkradicalz
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Re: Player Characters

#7 Post by edkradicalz »



Hey guys, can you check and see if I missed anything? This is the first Basic character I've made.

Thanks.

Now under control of max_vale

max_vale
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Re: Player Characters

#8 Post by max_vale »

Okay, here is "Durin, version 2.0".....

I changed a few VERY minor things; namely his alignment to "Lawful" and his age to 22. (I highly dislike playing characters under 21....just a wierd personal thing!)


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