Ill news is an ill guest

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thesniperknight1
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Re: Ill news is an ill guest

#401 Post by thesniperknight1 »

Eirenaios ignores the existence of the merchant, "Shouldn't we scout some more? We know that they will attack but we don't know when, their numbers or their plan of attack"
Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye

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Dram
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Re: Ill news is an ill guest

#402 Post by Dram »

Craxzus- We will let ya explain yourself to the Garrison commander. He will make the decision on your future. But first yer gonna fix the wagon.
Current Characters/Games
Grakluse Longleaf-A Candle in the Darkness
Jacxor Ironforge-Dungeon of the Mad Mage (5e)
Kreed Oaken-Chaos halls
Xlore Strongoak-B11 King's Festival & B12 Queen's Harvest - AD&D 2e

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tooleychris
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Re: Ill news is an ill guest

#403 Post by tooleychris »

Francis sighs, defeated. He finished the repairs and says"There. It be done. What's yer plan then?
Scoutin out orcs er takin me ta be hung?"

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GreyWolfVT
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Re: Ill news is an ill guest

#404 Post by GreyWolfVT »

Throm "Which would ya prefer? Either one's dangerous an if them orcs already headed out we aint gonna be able ta scout an count em."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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thesniperknight1
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Re: Ill news is an ill guest

#405 Post by thesniperknight1 »

Eirenaios faces Throm, "True, we can return with our information right now or look for more, both paths has their benefits and drawbacks, what do you think?", he looks to the others, "I vote for sending francis with (guard's name) back with the news and we scout a bit ahead"
Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye

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GreyWolfVT
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Re: Ill news is an ill guest

#406 Post by GreyWolfVT »

Throm "As yah wish we're lossin time tha longer we talk the more time them orcs have in marchin off ta Ironton."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Ill news is an ill guest

#407 Post by Blazeguard »

Thorgrim concurs, "Aye, send Francis back to town and we'll keep scouting ahead. We've no time to waste."

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thesniperknight1
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Re: Ill news is an ill guest

#408 Post by thesniperknight1 »

Eirenaios nods and moves ahead
Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye

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tooleychris
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Re: Ill news is an ill guest

#409 Post by tooleychris »

"I don't feel good about leavin ya. Was told to stay with ya and report back what we find..." says the guard "But I don't like leavin this scum ta go free neither. I'll take'em and report to the captain about the fate of Ironton, if'n he ain't lyin. If yer headin to Ironton it's a long road west, then north,
and east again. The road is easy enough ta see ya through the mountains, but they're like ta be watchin it.
Be careful my friends."

He slaps Francis on the back with the flat of his sword. "Board the wagon, ya dog. You know the way. We'll let the captain see whats in yer chest."
They ride off in the wagon back towards Charlotte.
Overhead map thread updated
A couple hours of marching down the road and the landscape starts to become very cluttered. Looking over your shoulder you can see the you're now between the mountain crater orc camp and the road ahead toward Ironton.
The ground on each side of the road is trampled by many heavy boots. Apparently you're on the right track.

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tooleychris
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Re: Ill news is an ill guest

#410 Post by tooleychris »

irontone2.JPG
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thesniperknight1
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Re: Ill news is an ill guest

#411 Post by thesniperknight1 »

Eirenaios speeds up his steps to Ironton, "We need to get there fast if we have any hope of saving that poor town"
Don't ever tell anybody anything. If you do, you start missing everybody.” ― J.D. Salinger, The Catcher in the Rye

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GreyWolfVT
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Re: Ill news is an ill guest

#412 Post by GreyWolfVT »

Throm "Aye thats what I been sayin."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Dram
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Re: Ill news is an ill guest

#413 Post by Dram »

Craxzus- Movement begins to slow. I am growing weary I have not slept for 2 days. I do not have enough energy to cast any spells.
Current Characters/Games
Grakluse Longleaf-A Candle in the Darkness
Jacxor Ironforge-Dungeon of the Mad Mage (5e)
Kreed Oaken-Chaos halls
Xlore Strongoak-B11 King's Festival & B12 Queen's Harvest - AD&D 2e

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tooleychris
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Re: Ill news is an ill guest

#414 Post by tooleychris »

The path of the trampling is easy to follow. The sun rides the sky as your journey continues through the high rolling hills at the roots of the mountains.
Ahead Craxzus and Throm spy a whif of smoke coming from a bush against a rocky out cropping. After careful examination from afar you determine its a camouflaged cave.
You're looking down on it from about 500' away. There doesn't appear to be anyone or anything else around it, and the trampled road leads around the caves hill away from the mouth.

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tooleychris
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Re: Ill news is an ill guest

#415 Post by tooleychris »

cave.JPG
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Re: Ill news is an ill guest

#416 Post by Blazeguard »

Thorgrim will cautiously approach the cave mouth to see what the smoke is all about. He will examine the area around the cave mouth closely and listen to see if he can hear anything inside the cave.

Move Quietly (25%): [1d100] = 88
Search (35%): [1d100] = 15
Listen (26%): [1d100] = 31

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Re: Ill news is an ill guest

#417 Post by GreyWolfVT »

Throm will go check the cave out with Thorgrim listening carefully to see if he can hear anything talking inside.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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tooleychris
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Re: Ill news is an ill guest

#418 Post by tooleychris »

Throm Listen (20%) [1d100] = 65

Throm Move Quietly(28%) [1d100] = 8


The 2 dwarves approach the cave making a little noise traversing the loose rocks.
Orc 1" Ek vertel jy ons die regte keuse gemaak!"
Orc 2 " Ek voel soos 'n lafaard."
Orc 3 " Beter 'n lewendige lafaard as dooie held."
They hear the familiar rough orcish speach in what sound like arguing though not angry.
The speaking stops abruptly as more loose rocks fall under dwarven boots.
A tense moment passes and a coyote bays in the distance.
The guterul talk inside continues.
The mouth of the cave is covered with freshly hewn pine branches that make seeing inside impossible.
You can hear the crackling of fire and smell meat roasting.

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Dram
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Re: Ill news is an ill guest

#419 Post by Dram »

Craxzus- Moves quietly with the group. S.sword & Dagger ready to attack.


Hide check(60%)[1d100] = 50

Move Quietly(34%)[1d100] = 10
Current Characters/Games
Grakluse Longleaf-A Candle in the Darkness
Jacxor Ironforge-Dungeon of the Mad Mage (5e)
Kreed Oaken-Chaos halls
Xlore Strongoak-B11 King's Festival & B12 Queen's Harvest - AD&D 2e

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Re: Ill news is an ill guest

#420 Post by GreyWolfVT »

Throm grabs out his throwing ax looking to kill some more orcs.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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