OOC Discussion III: Bride of OOC

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Cwreando
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Re: OOC Discussion III: Bride of OOC

#281 Post by Cwreando »

Zhym wrote:Sorry about that, Cwreando. The skull is nasty. The Death it brings has 33 HP, AC -4, does 2-16 damage, never misses, and always strikes first.

You're welcome to roll a new PC if you'd like.

The second card, BTW, was Balance: if you'd somehow survived the battle, Lar's alignment would have flipped to Chaotic Evil. As the Death said: probably better to die a paladin.
I think Lar went out the perfect way. No hard feeling here at all. It's part of the game. Yeah I think that would have been bad if he'd gone all anti-paladin on the group.

I'll start rolling up a new character. I did think I had a chance when I saw those first two rolls. :o)

Those stats on the Death card are Crazy bad for the PC that draws it. Ouch.
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Re: OOC Discussion III: Bride of OOC

#282 Post by Stirling »

Could Lars have used his potion of healing and his bastard sword (2d8) not mace (2d6), every little might have helped.

Paladin's choice, die fighting death or lose paladinhood and be an outcast.

And then there were three..

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Zhym
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Re: OOC Discussion III: Bride of OOC

#283 Post by Zhym »

The bastard sword only does 2d4 (plus bonuses) against size M opponents.

The fact that the Death strikes first, never misses, and does 2d8 damage each round is huge. At 27 HP, Lar gets an average of two attacks in. Maybe three, but four is unlikely. He would need to do 17-11 points of damage every round. And that's against an enemy with -4 AC. At Lar's level, he only hits that on a 20.

The potion of healing and choice of weapon wouldn't have made a difference.

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Re: OOC Discussion III: Bride of OOC

#284 Post by Zhym »

Hey all. Sorry about the delay this week. I should have an update up tomorrow. I also owe some of you character creation responses. I should get to those on Saturday.

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Re: OOC Discussion III: Bride of OOC

#285 Post by Zhym »

Sorry, folks. Busy weekend. I'm hoping to get the update and character creation stuff done in the next couple of days.

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Re: OOC Discussion III: Bride of OOC

#286 Post by Inferno »

Ok. Thanks for the update.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Zhym
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Re: OOC Discussion III: Bride of OOC

#287 Post by Zhym »

BTW, now that the cards are gone and with it any opportunity for wishes, here's a note on my philosophy on granted wishes.

Generally, and without commenting on the success of the wishes Shinyah and Agax made, the less ambitious and less selfish the wish, the more likely it is to be granted in the spirit in which it was made. Wish for a turkey sandwich and you'll get a really good turkey sandwich. Wish for everyone to be restored to full health or such, that'll go off without a hitch. Try to wish for everything and the kitchen sink and you're likely to end up wishing you'd wished for a turkey sandwich.

Some methods of getting a wish are more likely to follow the intent of the wish. Some are more likely to twist it. A grateful djinn who you just released from a prison will probably try to follow the spirit of a wish unless it is greedy or tries to ask for too much. A cursed ring of wishes or a djinn bound to grant wishes against its will will twist them. A non-cursed ring or the Deck will grant the wishes more or less according to the literal terms of the wish, subject to the principle I laid out above: the more you ask for, the less likely you are to get what you had hoped for.

I kind of love granting wishes because it's always interesting to see what players ask for. I can think of several wishes Shinyah or Agax might have made, but that's with the advantage of DM omnipotence.

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Re: OOC Discussion III: Bride of OOC

#288 Post by Inferno »

Dram and GW,
Did you guys want to backtrack or see if the catacombs hold the way out?

I feel like it's a waste to backtrack. We'll have to go through all of this again.
Normally, continuing through the catacombs would be certain death. But we just sent two wishes Strahd's way. Maybe they count for something.

If we do the catacombs, I recommend resting first, and replenishing spells like Find Traps. Maybe I memorize Read Magic to use on the scroll we just found?

If we go back, we can use the magical retreat we had planned for (Polymorph Self into a large flying creature) but I don't think we'll be able to take Shinyah's bears with us.

No great choices either way. Thoughts?
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: OOC Discussion III: Bride of OOC

#289 Post by GreyWolfVT »

I'm honestly not really sure Inferno. I don't want to go through the water trap but as you mention catacombs most likely do hold trouble either way we should look or backtrack and find a way to an upper level and get out of this basement/catacomb/dungeon area. Definately will need something against traps or something. Mostly all I can do is attempt to break the doors down.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: OOC Discussion III: Bride of OOC

#290 Post by Dram »

I say lets rest and continue on through catacombs. I got some spells I want to add.
Current Characters/Games
Grakluse Longleaf-A Candle in the Darkness
Jacxor Ironforge-Dungeon of the Mad Mage (5e)
Kreed Oaken-Chaos halls
Xlore Strongoak-B11 King's Festival & B12 Queen's Harvest - AD&D 2e

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Inferno
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Re: OOC Discussion III: Bride of OOC

#291 Post by Inferno »

I think I agree with pushing forward into the catacombs, after resting.

Resting means wandering monsters, which have been deadly in this place. We can spike the door to the catacomb and to the hourglass room and hope for the best. At least it might stop the corporeal monsters.

Zhym, I'm sure none of us want to inadvertently exclude players from bringing in their replacement PCs. Can that be done without us returning to Bavoria? Maybe the prisoners in the dungeon escape and find us? Maybe Gene Genie takes pity and throws us a bone? Or maybe the DM does? :D

Also, do any of our PCs know what the Rogue card meant? :)

Thanks.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Zhym
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Re: OOC Discussion III: Bride of OOC

#292 Post by Zhym »

Indeed. The wandering monster checks keep rolling when you rest. Bragar would be all too aware of that.

I'm going to stay (mostly) mum on the new PCs because I don't want your PCs making decisions based on OOC knowledge. As far as they know, there are no reinforcements coming. I've introduced new characters in two ways so far. The original group of PCs came across some new ones in the castle. But most of this group—what's left of it, anyway—came along only several weeks or months after the previous group got routed at the castle. If it looks like the new group may not get to join for a while, I may start them off in a private thread on their own. Or maybe I'll introduce them a bit at a time. Whatever I do, the existing PCs won't find out about it until it happens.

You do not know what the rogue card meant. :)

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Re: OOC Discussion III: Bride of OOC

#293 Post by Inferno »

Dram and GW, based on that, I think we won't survive 6 hours of wandering monster attacks. I vote we withdraw to the town, retracing our steps. Sorry.

Thoughts?
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Re: OOC Discussion III: Bride of OOC

#294 Post by GreyWolfVT »

Yeah that works better for me.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Zhym
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Re: OOC Discussion III: Bride of OOC

#295 Post by Zhym »

Sounds like you have a plan. Anyone want to convert it into actions? :)

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Dram
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Re: OOC Discussion III: Bride of OOC

#296 Post by Dram »

Yep lets head back into town backstepping.
Current Characters/Games
Grakluse Longleaf-A Candle in the Darkness
Jacxor Ironforge-Dungeon of the Mad Mage (5e)
Kreed Oaken-Chaos halls
Xlore Strongoak-B11 King's Festival & B12 Queen's Harvest - AD&D 2e

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Zhym
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Re: OOC Discussion III: Bride of OOC

#297 Post by Zhym »

Post something in the IC thread, please. :)

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Inferno
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Re: OOC Discussion III: Bride of OOC

#298 Post by Inferno »

Hi,
I'm traveling for work. Will be back online Friday or Saturday.
Please NPC my character if I'm holding up progress. Thanks.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Dram
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Re: OOC Discussion III: Bride of OOC

#299 Post by Dram »

DId we throw both onyx's into the brazier?
Current Characters/Games
Grakluse Longleaf-A Candle in the Darkness
Jacxor Ironforge-Dungeon of the Mad Mage (5e)
Kreed Oaken-Chaos halls
Xlore Strongoak-B11 King's Festival & B12 Queen's Harvest - AD&D 2e

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Zhym
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Re: OOC Discussion III: Bride of OOC

#300 Post by Zhym »

There is only one onyx (black), in the statue's right hand. A white opal is in the statue's left hand. Bragar threw the black onyx last time.

Also, I forgot that his phantom armor should have absorbed damage from his falls. I'll correct that in the posts. The good news is he didn't take the 5 points of damage. The bad news is that 5 points is all the damage absorption capacity the armor had left. Bragar is unarmored again. :(

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