Post character sheets here.
ToC:
Vorsyin Qoherys, LN MU11 (Computer +1)
Gaerys Crow, NG R10 (Zhym)
Hollis, LN C9 (saalaria)
Flambeau the Chosen, LN C10 (Ogre Mage)
Arqos Edoryon, LG P9 (Zhym)
Lorath Valyér, N F6/W8 (Cwreando)
Brax GreyBeard, NG F8 (GreyWolfVT)
Character Sheets
Character Sheets
Last edited by Magnus on Mon Jan 26, 2015 3:37 am, edited 2 times in total.
Re: Character Sheets
Note his actual AC is -1, can't seem to display negatives on the sheet.
- OGRE MAGE
- First Gentleman
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- Location: The Birthplace of RPG's
Re: Character Sheets
Last edited by OGRE MAGE on Sat May 24, 2014 3:12 pm, edited 5 times in total.
Re: Character Sheets
Here's my character for the second group: a Paladin of the Lord of Light:
- GreyWolfVT
- Wants a special title like Scott
- Posts: 32933
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Vermont
- Contact:
Re: Character Sheets
Brax's Steed:
Boar, Giant
Size: Large
move: 120 ft
armour class: 6 with Barding AC 2
hit dice: 7
attacks: 1
damage: 3d6
Special attacks: None
Special defences: None
magic Resistance: Standard
Intelligence: Animal
alignment: Neutral
The boar will fight for 1d4+1 rounds after reaching 0 hit points,
or until -7 hit points are accumulated.
Brax's Henchmen:
Throm
AC: 3
HP: 54
S: 16
I: 10
W: 11
D: 11
C: 15
Ch: 8
BASE THAC0: 15
Saves:
Aimed Magic Items: 13
(e.g., rod, staff, wand)
Breath Weapons: 13
Death, Paralysis, Poison: 11
Petrifaction, Polymorph: 12
Spells for Unlisted Categories: 14
Weapon Proficiencies:
Battle Axe
Hand Axe
Light Crossbow
Spear
Short Sword
Broad Sword
XP/Next Level: 35,000/75,000
Possessions:
Battle Axe +1
Light Crossbow +1
Broad Sword
Spear
Banded Armor +1
Backpack
Waterskin
1 wk rations
50' rope
Grappling hook
flint and steel
(2) torches
Steed:
Boar, Giant
Size: Large
move: 120 ft
armour class: 6 with Barding AC 2
hit dice: 7
attacks: 1
damage: 3d6
Special attacks: None
Special defences: None
magic Resistance: Standard
Intelligence: Animal
alignment: Neutral
The boar will fight for 1d4+1 rounds after reaching 0 hit points,
or until -7 hit points are accumulated.
Krom
AC: 3
HP: 46
S: 13
I: 6
W: 11
D: 13
C: 14
Ch: 10
BASE THAC0: 16
Saves:
Aimed Magic Items: 13
(e.g., rod, staff, wand)
Breath Weapons: 13
Death, Paralysis, Poison: 11
Petrifaction, Polymorph: 12
Spells for Unlisted Categories: 14
Weapon Proficiencies:
Light Crossbow
Heavy Mace
Spear
Light Mace
Morning Star
Javelin
XP/Next Level: 16,000/35,000
Possessions:
Light Crossbow +1
Heavy Mace +1
Light Mace
Spear
Banded armor +1
Backpack
Waterskin
1 wk rations
50' rope
Grappling hook
flint and steel
(2) torches
Steed:
Boar, Giant
Size: Large
move: 120 ft
armour class: 6 with Barding AC 2
hit dice: 7
attacks: 1
damage: 3d6
Special attacks: None
Special defences: None
magic Resistance: Standard
Intelligence: Animal
alignment: Neutral
The boar will fight for 1d4+1 rounds after reaching 0 hit points,
or until -7 hit points are accumulated.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Character Sheets
Name: Flambeau the Chosen
XP/Next lvl: 525,000 / 675,000
Class: High Priest of the Heart of Fire
HP:curr/max 75 / 75
Alignment: Lawful Neutral
AC:reg/rear/no shield -1 / 3 / -1
Race: Human
Level: 10th
Age: 36
Height: 6' 2'. Weight: 210
Gender: Male
Encumbrance:
Movement:
Languages:
Ability Scores
STR: 15 ()
INT: 11 ()
WIS: 18 (+4 on all mental saves)
DEX: 18 (+3 to hit w/ missile fire/-4 to AC)
CON: 15 (+1hp/lvl)
CHR: 9 ()
Saving Throws
Death, Paralysis,Poison:
Petrification,Polymorph:
Rod, Staff or Wand:
Breath:
Spell:
Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left Notes
Firesledge 1 10' 1d6+4/1d6 no no 14 +3 Returning War Hammer of Fire when hurled its head bursts into magical fire doing an extra 1d6 of fire damage
1 Backpack Back
1 Heavy duty small strongbox (B-box) (Backpack)
1 Large shoulder/side bag (Side)
1 Strong 6-pack Potion travel box (Side)
1 Pry-bar/file/saw multi tool (Backpack)
1 Fiery Hart Holy Symbol (Neck)
1 Loose crimson robe (over armor) (Body)
1 Box of small candles (Backpack)
5 Empty flasks (Backpack)
6 Viles of Holy Water (Side bag)
5 Empty viles (B-box)
1 Large stick of chalk (Backpack)
1 Quill and parchment (Backpack)
1 Spell components (Side bag)
1 Continual light tube (Side bag)
1 Spare Snowclimbing boots (Backpack)
1 50' Climbing Rope (Back)
Wealth
PP GP EP SP CP
Magic Items
Qty Item Location
1 Marvelous Pigments (Backpack)
1 Bead of Force (Side bag)
1 Potion of Levitation (P-box)
1 Potion of Polymorph (P-box)
1 Potion of Gaseous Form (P-box)
2 Elixir of Fire Breath (P-box)
1 Sovereign Glue (B-box)
1 Oil of Slipperiness (B-box)
1 Universal Solvent (B-box)
1 +1 Splint mail (red) (Body)
1 Potion of Spider Climb (P-box)
1 Boots of the Winterlands (Feet)
SPELLs Memorised :
Level 0
Break amulet to call a Chariot of Fire (as druid spell)
Commune (through fire viewing) 1x/week
Flame Strike 1x/day
Produce Flame 1x/day
Level 1
Command 1s Dur= 1 rd Rg: 10'
CLW 1d8 5s
CLW 1d8 5s
CLW 1d8 5s
Light 5s Dur= 1hr+1 trn/Lvl Rg:12"
Detect Magic D=1T 10x30ft path 1R
Level 2
Hold Person R=60'r D=14 rds 1-3 creatures 5s
Augury 2rds 80% chance of success
Slow Poison : 1s upto 1 trn/Lvl Dur= 1hr/Lvl
Know Alignment D=1T 1 creature/rd up to 10
Silence 15'r R=120' D=12 rds 30'd sphere 5s
Speak w/ Animals D=12 rds 1 creature within 30' 5s
Level 3
Dispel Magic R=30' 30'r sphere 6s
Glyph of Warding 250 sq' 20pts of damage
Prayer
Animate Dead : 1rd 1skel or Zombie per level
Level 4
Protection From Evil 10' rads 8s Dur= 1trn/Lvl. CAST
CSW 2d8+1 7s
CSW 2d8+1 7s
Neutralize Poison 5' cube or 1 creature
Level 5
CCW 3d8+3 8s
Flame Strike R=60' 10'd column 30' high 6d8 dam (save 1/2) 8s
XP/Next lvl: 525,000 / 675,000
Class: High Priest of the Heart of Fire
HP:curr/max 75 / 75
Alignment: Lawful Neutral
AC:reg/rear/no shield -1 / 3 / -1
Race: Human
Level: 10th
Age: 36
Height: 6' 2'. Weight: 210
Gender: Male
Encumbrance:
Movement:
Languages:
Ability Scores
STR: 15 ()
INT: 11 ()
WIS: 18 (+4 on all mental saves)
DEX: 18 (+3 to hit w/ missile fire/-4 to AC)
CON: 15 (+1hp/lvl)
CHR: 9 ()
Saving Throws
Death, Paralysis,Poison:
Petrification,Polymorph:
Rod, Staff or Wand:
Breath:
Spell:
Weapons
Weapon Att/Rnd Range Speed Damage sm/l Spec. Dbl. spec. THAC0 Projectiles
Left Notes
Firesledge 1 10' 1d6+4/1d6 no no 14 +3 Returning War Hammer of Fire when hurled its head bursts into magical fire doing an extra 1d6 of fire damage
1 Backpack Back
1 Heavy duty small strongbox (B-box) (Backpack)
1 Large shoulder/side bag (Side)
1 Strong 6-pack Potion travel box (Side)
1 Pry-bar/file/saw multi tool (Backpack)
1 Fiery Hart Holy Symbol (Neck)
1 Loose crimson robe (over armor) (Body)
1 Box of small candles (Backpack)
5 Empty flasks (Backpack)
6 Viles of Holy Water (Side bag)
5 Empty viles (B-box)
1 Large stick of chalk (Backpack)
1 Quill and parchment (Backpack)
1 Spell components (Side bag)
1 Continual light tube (Side bag)
1 Spare Snowclimbing boots (Backpack)
1 50' Climbing Rope (Back)
Wealth
PP GP EP SP CP
Magic Items
Qty Item Location
1 Marvelous Pigments (Backpack)
1 Bead of Force (Side bag)
1 Potion of Levitation (P-box)
1 Potion of Polymorph (P-box)
1 Potion of Gaseous Form (P-box)
2 Elixir of Fire Breath (P-box)
1 Sovereign Glue (B-box)
1 Oil of Slipperiness (B-box)
1 Universal Solvent (B-box)
1 +1 Splint mail (red) (Body)
1 Potion of Spider Climb (P-box)
1 Boots of the Winterlands (Feet)
SPELLs Memorised :
Level 0
Break amulet to call a Chariot of Fire (as druid spell)
Commune (through fire viewing) 1x/week
Flame Strike 1x/day
Produce Flame 1x/day
Level 1
Command 1s Dur= 1 rd Rg: 10'
CLW 1d8 5s
CLW 1d8 5s
CLW 1d8 5s
Light 5s Dur= 1hr+1 trn/Lvl Rg:12"
Detect Magic D=1T 10x30ft path 1R
Level 2
Hold Person R=60'r D=14 rds 1-3 creatures 5s
Augury 2rds 80% chance of success
Slow Poison : 1s upto 1 trn/Lvl Dur= 1hr/Lvl
Know Alignment D=1T 1 creature/rd up to 10
Silence 15'r R=120' D=12 rds 30'd sphere 5s
Speak w/ Animals D=12 rds 1 creature within 30' 5s
Level 3
Dispel Magic R=30' 30'r sphere 6s
Glyph of Warding 250 sq' 20pts of damage
Prayer
Animate Dead : 1rd 1skel or Zombie per level
Level 4
Protection From Evil 10' rads 8s Dur= 1trn/Lvl. CAST
CSW 2d8+1 7s
CSW 2d8+1 7s
Neutralize Poison 5' cube or 1 creature
Level 5
CCW 3d8+3 8s
Flame Strike R=60' 10'd column 30' high 6d8 dam (save 1/2) 8s
Greys Campaign.