Name: Nor-jax of the T'Hunn
Race: Mutant Animal (Gorilla-based apeman)
STR: 16 (+2 Modifier to hit, damage, force doors)
DEX: 9 (n/a)
CON: 17 (n/a)
INT: 9 (n/a)
WP: 13 (n/a)
CHR: 7 (+1 Reaction Adjustment)
Alignment: Neutral
Hit Points: ( 17d6) 60
AC: 6
THAC0: 19
Saving Throws:
Energy Attacks: 15
Poison/Death: 12
Stun Attacks: 14
Radiation: 13
Natural Weapon:
Bite - 1d6
Mutant Powers:
Xenomorphism, two small tentacles - May be used to grapple objects
Dermal Poison Slime - (Type 2) 2d6 damage, save for half
Neural Telekinesis - Lift 130#; 50ft. range; 5 rd. maximum
Natural Armour - AC6
Mutant Defects:
Simian Deformity - 2/3 Movement when bipedal; Full movement if using legs and arms
Equipment:
Axe (1d8) +2
Spears (2) (1d8) +2
Backpack
Chain, 10ft.
Grapling hook
Lock
Rations, trail, 5-days
Waterskin (2)
Large Sack (2)
12 Iron Spikes
Hammer (tool)
Torches (8)
Oil (3-pints)
Flint & Steel
26gp
Encumbrance: 62lbs carried
Movement: 60ft/20ft/60ft (40ft/13ft/40ft when bipedal)
Background:
Nor-jax’s people, the T’Hunn, were said to have been created by the god-men of N’Merk-Anun, the once great Warrior Kingdom. N’Merk-Anun was the rival to the Merchant Kingdom of N’Azia-Komm and the two fought for domination of the world’s buried treasures. The T’Hunn were raised to be the soldiers and workers for N’Merk-Anun’s dominions in the distant Middle Island.
After the two kingdoms destroyed each other in the Plunder Wars, the T’Hunn people were free from bondage and carved out their own kingdom in the wilderness. For generations, the T’Hunn people lived in proximity to the ruins of the god-men’s castle complex. The T’Hunn were taught to fear and respect the god-men’s creations, especially the dangerous “Cursed Sector” on the far side of the site.
One stormy day, Nor-jax and several companions were hunting near the castle complex. They accidentally wandered into the forbidden area and eventually entered a vast, crumbling chamber filled with a pool of foul water. All were immediately overcome with a disorienting, vomit-inducing illness. As they clamored along a narrow path, nine monstrous tentacles lashed out at the group from the depths of the pool. All but Nor-jax and Oor-zak, his best friend, were pulled into the watery grave, screaming as the liquid melted them alive! Nor-jax and Oor-zak fought back valiantly, severing eight of the tentacles with their chop swords.
The two remaining T’Hunns managed to reach an exit before the monster made a final lunge and grasped Oor-zak. Nor-jax grabbed his friend and pulled back attempting to keep him out of the pool. Despite Nor-jax’s best effort, Oor-zak was slowly dragged into the creature’s lair, screaming in agony as the corrosive water dissolved his flesh! Nor-jax held with all his might, holding on long enough to have his arms submerged up to the elbows. The burning liquid forced Nor-jax to release his friend and he reluctantly moved away from the pool.
Scared, sick, alone and injured, Nor-jax made his way out of the chamber and up several flights of stairs before passing out on an old metal, exterior bridge; the distant howl of the wounded water beast echoing through the ruins.
The storm was over when Nor-jax awoke. He did recall vomiting several more times during his sleep, but the torrential rains must have washed the filth away. His arms were still raw from being burned, but he always healed fast so he wasn’t concerned. What did concern him was several lumps forming on his body; two on either side of his abdomen, one on each cheek and a few smaller ones on the top of his head. Soon thereafter, hideous tentacles sprouted from Nor-jax’s body. Two small tentacles drooped from his cheeks. He cut these off at first, but they kept growing back. Two larger tentacles grew from his mid-section, almost as long as his arms. In time, Nor-jax learned to make use of the larger, abdominal tentacles. The cheek tentacles were vestigial, becoming a nuisance whenever he ate. The head lumps eventually shrunk, but he endured chronic headaches for several months. The fur never grew back on his arms between the wrists and elbows.
His tribe could never accept the Nor-jax that returned from the Cursed Sector and he became an outcast. He now wanders the wasteland, taken with any companions who will accept him.