DM Notes to Self

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hedgeknight
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DM Notes to Self

#1 Post by hedgeknight »

Grunwald Battle:
Wolves HP >
3d8 → [6,2,6] = (14)



Glade Battle:
Owlbear HP >
5d8+2 → [2,6,5,5,7,2] = (27)
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hedgeknight
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Re: DM Notes to Self

#2 Post by hedgeknight »

Wolves at Grunwald - Battle 2

Wolves > Rolling 3d8 ( 4 + 5 + 5 ) = 14 hp each
Worgs > Rolling 3d8 + 3 ( 3 + 4 + 8 ) + 3 = 18 hp each
Dire Wolf > Rolling 4d8 + 4 ( 8 + 4 + 5 + 6 ) + 4 = 27 hp
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Re: DM Notes to Self

#3 Post by hedgeknight »

Orc Camp Battle:
Hit points for Orcs and Orog > http://invisiblecastle.com/roller/view/4063231/

Weapons used: http://invisiblecastle.com/roller/view/4063233/
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Re: DM Notes to Self

#4 Post by hedgeknight »

Ring of the Ram: This ornate ring can be of any hard metal, usually a silver alloy or iron. It has the head of a ram (or a buck goat) as its device. Anyone who attempts a detect magic on the ring discovers an evocation upon it.

The wearer can cause the ring to give forth a ram-like force, manifested by a vaguely discernible shape which resembles the head of a ram or goat. This force strikes one target for 1d6 points of damage if one charge is expended, 2d6 points if two charges are used, or 3d6 points if three charges (the maximum) are used. The ring is quite useful for knocking opponents off walls or ladders, or over ledges, among other things. The force of the blow is considerable, and a victim who fails to save versus spell is knocked down. The range of this power is 30 feet. The target of the blow applies adjustments to the saving throw from the following list:


Target smaller than man-sized -1

Larger than man-sized +2

Strength under 12 -1

Strength of 18-20 +3

Strength over 20 +6

4 or more legs +4

Over 1,000 lbs. weight +2

2 charges expended -1

3 charges expended -2

The DM can make circumstantial adjustments according to need. For instance, a fire giant balanced on a narrow ledge should not gain any benefit from Strength and weight unless he knows that he's about to be struck by the force of the ring. This is a case where common sense will serve best.

In addition to its attack mode, the ring of the ram also has the power to open doors as if a person of 18/00 Strength were doing so. If two charges are expended, the effect is as for a character of 19 Strength, and if three charges are expended, the effect is as if a 20 Strength were used. Magically held or locked portals can be opened in this manner.

Structural damage from the ramlike force is identical to an actual battering ram, with double or triple damage accruing for applications of two or three charges. Magical items struck by the ramlike force must save versus crushing blow if three charges are used; otherwise, the force will not affect them. Nonmagical items which are the target of the force save versus crushing blow from the impact.

A ring of this sort will have from 6 to 10 charges when discovered. It can be recharged by a wizard employing enchant an item and Bigby's clenched fist in combination.
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Re: DM Notes to Self

#5 Post by hedgeknight »

VERBEEG STATS:
ARMOR CLASS: 4 or better
MOVEMENT: 18
HIT DICE: 5+5
THAC0: 15
NO. OF ATTACKS: 2
DAMAGE/ATTACK: 1-6 (weapon) +3 to +6 (Str bonus)
XP: 270

WOLF STATS:
AC: 7
MVT: 18
HD: 3
THACO: 18
ATT: 1, DMG > 2-5
XP: 65
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Re: DM Notes to Self

#6 Post by hedgeknight »

Things To Do:

1/ Finish Epilogues, Dammit!!
Need to write for: Greystone, Thurgrum, Purvan, &Lysander

2/ Plant Seeds

3/ Water

4/ Watch & Wait
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Re: DM Notes to Self

#7 Post by hedgeknight »

Things to Do for 2016:

1/ Finish current 5E game > moving slow; need to speed it up!

2/ Begin prep for Greyhawk game > 1E or 2E

3/ Consider dropping games > two, maybe three
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Re: DM Notes to Self

#8 Post by hedgeknight »

dusty.jpg
dusty.jpg (24.33 KiB) Viewed 614 times
Haven't visited these pages in...ages it seems. The last time was five years ago and it seems I was struggling with the same things as today > finishing games, prepping for games, and perhaps dropping others.
(sigh) The fun never ends :mrgreen:

There is a lot of gaming goodness here...some nuggets or kernels that could lead to even more death & destruction...erm...adventures :twisted:
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