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 Post subject: Project discussion
PostPosted: Fri Dec 28, 2012 8:14 pm 
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Discuss the project, individual submissions, editorial ideas, etc.

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 Post subject: Re: Project discussion
PostPosted: Fri Dec 28, 2012 8:20 pm 
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As I said, I'll be the 'buck stops here' kind of guy on this. I like the term 'benevolent dictator' :p
If you'd like to be an editor or can help out in some other way, post here. I'll make a new thread or edit this post when we get a list of a few people that can help.

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 Post subject: Re: Project discussion
PostPosted: Sat Dec 29, 2012 7:24 am 
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You may want to keep a list of editors, and add proofers for the final product.

I volunteer to help with editing as we go, and be either an editor or proofer at the end.

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 Post subject: Re: Project discussion
PostPosted: Sat Dec 29, 2012 4:34 pm 
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Some names to be thrown out for the town...

nevidate
sklavo
serviteur
palvelija
inuise servus

(All are "unseen" or servant" in non-English languages.

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 Post subject: Re: Project discussion
PostPosted: Sat Dec 29, 2012 4:57 pm 
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Distorted Humor wrote:
Some names to be thrown out for the town...
nevidate
sklavo
serviteur
palvelija
inuise servus


I like those names, but for some reason "The Town of Clandestine" (or some wordplay around it) sounds like a good name for a town, for some reason. The rogues' guild in a town named Clandestine should be bad ass to keep up with the name :)

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 Post subject: Re: Project discussion
PostPosted: Sat Dec 29, 2012 5:30 pm 
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Tonixx as a variation of Unseen servant for your tavern name how about "The Hidden Wench" ?

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 Post subject: Re: Project discussion
PostPosted: Sat Dec 29, 2012 5:31 pm 
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We used to have a huge town we made up in an evil campaign named "Vas Legas" which is a lame word play of Las Vegas.

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 Post subject: Re: Project discussion
PostPosted: Sat Dec 29, 2012 6:14 pm 
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AQuebman wrote:
Tonixx as a variation of Unseen servant for your tavern name how about "The Hidden Wench" ?

Interesting... I think I like it!

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 Post subject: Re: Project discussion
PostPosted: Sat Dec 29, 2012 8:43 pm 
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I like the Hidden Wrench for a inn name!

I submitted a blacksmith for the town.

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 Post subject: Re: Project discussion
PostPosted: Sat Dec 29, 2012 8:55 pm 
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I also like "The Hidden Wench"

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 Post subject: Re: Submissions
PostPosted: Sat Dec 29, 2012 8:56 pm 
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^ Very nice, DH!

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 Post subject: Re: Project discussion
PostPosted: Tue Jan 01, 2013 12:39 pm 
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I've fleshed out the entry for The Hidden Wench, and feel that it's pretty complete. Any input would be appreciated. I added payment for Glendor's employes, but I really have no good feeling for how much they should get paid. Seems right to me but... ???

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 Post subject: Re: Project discussion
PostPosted: Wed Jan 02, 2013 8:49 am 
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Some places that come to mind that need to be submitted are

General Store
A place that sells horses/mules


Also, where would be be located at, is it near water? or in the woods? open farmland?

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 Post subject: Re: Project discussion
PostPosted: Wed Jan 02, 2013 8:54 am 
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I have a location named Majesto's Magical Emporium and Curiosities in the works that I'll be posting soon.

It buys/sells low level magic items as well as fencing stolen goods.


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 Post subject: Re: Project discussion
PostPosted: Wed Jan 02, 2013 10:47 am 
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ToniXX wrote:
Also, where would be be located at, is it near water? or in the woods? open farmland?
I like the idea of it being located away from a large body of water (maybe a river would be ok). That way, it can be used in more locations in another world.

Dogma wrote:
I have a location named Majesto's Magical Emporium and Curiosities in the works that I'll be posting soon.
Sounds great! Looking forward to seeing it.

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 Post subject: Re: Project discussion
PostPosted: Thu Jan 03, 2013 2:41 pm 
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Instead of getting too big for our britches do we want to start this off as a really small hamlet really flesh it out good and then once we feel it's great expand it further?

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 Post subject: Re: Submissions
PostPosted: Thu Jan 03, 2013 2:42 pm 
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hedgeknight wrote:
^ Very nice, DH!


Agreed that's way more detail then I think i'm capable of putting together.

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 Post subject: Re: Project discussion
PostPosted: Thu Jan 03, 2013 6:40 pm 
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AQuebman wrote:
Instead of getting too big for our britches do we want to start this off as a really small hamlet really flesh it out good and then once we feel it's great expand it further?

Might be a good idea. Based on the interest this idea has garnered, it might be even smaller than a hamlet... more like a 'wide spot in the road'.

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 Post subject: Re: Project discussion
PostPosted: Fri Jan 04, 2013 9:07 am 
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I'm up for writing something. Just need to find the time. Also trying to work through a head cold (and the accompanying head cold medicines).

What has been covered so far and what would you like to see covered, ToniXX?

(I could look it up, but just for summary purposes, it might be nice...)

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 Post subject: Re: Project discussion
PostPosted: Fri Jan 04, 2013 10:07 am 
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Alethan wrote:
Also trying to work through a head cold (and the accompanying head cold medicines).
Me too. Luckily I'm on the tail end of it.

Alethan wrote:
What has been covered so far and what would you like to see covered, ToniXX?
So far, we have a monastery, an inn/tavern, and a blacksmith, and a pending magic shop. Other suggested ideas: General store, stables w/tack and harness, guilds.

Regarding what I'd like to see: anything :)

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