Knaves, Rapscallions, and Ne'er-do-wells

Pulpatoon
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Pulpatoon
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Knaves, Rapscallions, and Ne'er-do-wells

#1 Post by Pulpatoon »

Please post your characters here.

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Nate
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Re: Knaves, Rapscallions, and Ne'er-do-wells

#2 Post by Nate »

Here is my character sheet and a doodle of my Character:https://docs.google.com/spreadsheets/d/ ... sp=sharing

Gurzubar
Bio: Gurzubar once had plans to live a safe life as a productive member of society.
He even ran for mayor of his hamlet. But after only getting one vote (his own) he set the
town hall on fire in a bitter fit of rage. He left town and never looked backed. Now he
explores the world seeking treasure, glory and votes (subconciously).
Gurzubar | Level 2
Str: 15 | Dex: 12 | Con: 14 | Int: 11 | Wis: 11 | Cha: 11
HP: 14 | Armor: 14 | Long Sword: d8
Character Sheet

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caveman
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Re: Knaves, Rapscallions, and Ne'er-do-wells

#3 Post by caveman »

Cedric the Defrauded Outlaw
(sinewy broken-faced but rosy cheeked, oily pompador, frayed tunic, courteous mannner, but irascible tendencies, and squeaky voiced)
Level 1 HP 8 Armor Defense 12
Str 11 Dex 11 Con 13 Int 13 Wis 14 Cha 12
Gear (10/13)
Rations: 2 Days
Helmet Q1, Shield Q1, Axe d8 Q3
Tinderbox, Chain 10', Drill , Face paint
Knave: Cedric the Defrauded Outlaw
Level 1 HP 8 Armor Defense 12
Str 11 Dex 11 Con 13 Int 13 Wis 14 Cha 12
(sinewy broken-faced but rosy cheeked, oily pompador, frayed tunic, courteous manner, but irascible tendencies, and squeaky voiced)
https://docs.google.com/document/d/13hM ... sp=sharing

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GreyWolfVT
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Re: Knaves, Rapscallions, and Ne'er-do-wells

#4 Post by GreyWolfVT »

I used the roller character sheet for this but here is my character
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Zhym
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Re: Knaves, Rapscallions, and Ne'er-do-wells

#5 Post by Zhym »

Bubba Broadside
(Heroically Deceased)
Str: +3 / 13
Int: +1 / 11
Wis: +6 / 16
Dex: +2 / 12
Con: +1 / 11 (-3 from fall down go boom)
Cha: +3 / 13

HP: 3/9
Healing Rate: +1
Armor: 14 (Gambeson: 11, Dex: +2, Cloak: +1)

Traits
Hulking. Broad face w/ burn scar and wavy hair. Disciplined but bitter. Since his brain was replaced by a mushroom, Bubba has become friendly and inquisitive. He still wears the lavender livery of Duke Westerponce, from whose service Bubba was kidnapped (in a case of a kidnapper vastly overestimating a lord's concern for his servants).

Equipment: [13/13]
Gambeson [1] (quality: 3)
Bow [2] (quality: 3)
Sword of Demolition +1 [2] (quality: 3)
20 arrows +1; 1 arrow +2, prismatic effect
Manacles
Lantern
Fishing rod
Bottle
Rations (2 days)
Stone Cloak, Charm vs. Chaos
Last edited by Zhym on Tue Jun 18, 2019 11:17 pm, edited 14 times in total.

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mjulius
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Re: Knaves, Rapscallions, and Ne'er-do-wells

#6 Post by mjulius »

Holy Ollan Lumis, Level 2

STR +4/14 DEX +4/14 CON +3/13 INT +1/11 WIS +1/11 CHA +6/16

Armor: +3/13
Hit Points: 11
Healing Rate: 3 + 3

INVENTORY
1] Weapon: Sword [1d8] [Q3]
2] sword
3] Armor: Gambeson [Q3]
4] Armor: Shield [Q1]
5] Sack
6] Lamp Oil
7] Glue
8] Rations
9] Drill
10] Potion of Invisibility
11] Healing Salve |
12] Scroll of Charm Monster
13] Stone Cloak [camouflage: +1 to checks] & Ancient charm vs. Chaos: functions as protection from evil for 1d4 days

Physique: Towering
Face: Patrician
Skin: Perfect
Hair: Curly
Clothing: Ceremonial
Virtue: Idealistic
Vice: Aggressive
Speech: Flowery
Background: Mariner
Misfortune: Mutilated
Alignment: Chaos
Last edited by mjulius on Wed Jan 30, 2019 3:29 pm, edited 16 times in total.
Wither Whither
Citizen Lich, Level 2; Hit Points: 5
STR +2/12 DEX +3/13 CON +1/11 INT +6/16 WIS +2/12 CHA +3/13

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Captain Kinkajou
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Re: Knaves, Rapscallions, and Ne'er-do-wells

#7 Post by Captain Kinkajou »

Anurak Punyaa Poonsong Orm (RIP)

ABILITIES
STR: 11 / +1 | DEX: 11 / +1 | CON: 12 / +2 | INT: 11 / +1 | WIS: 12 / +2 | CHA: 11 / +1

HP (current/max): 7/11 | Healing Rate: 1d8+2
Defence: 12 / +2 (13 / +3 as wearing Stone Cloak)

TRAITS & DESCRIPTION
Rolled: Flabby physique, Impish face, Reeking skin, Disheveled hair, Antique clothing, Honorable, Gluttonous, Flowery speech, Cook, Condemned, Lawful alignment.

A waft of exotic spices heralds the entrance of a plump, flabby, somewhat Buddha-like man. He has keen eyes set deep in a jovial, impish face. His calf-length robe is a threadbare and food-stained antique. His hair, perhaps once disheveled, is now clean-shaved. Other than the shield on his back and the large, wicked-looking cleaver in the sash around his waist, he looks less like an adventurer and more like an effete courtier who's seen better days.

Image

GEAR
Slots: [10/11]
  • Cleaver (d8 damage, 2 slots, 1 hand, 3 quality)
  • Shield (Defence +1, 1 slot, 1 quality)
  • Rations (2 days 1 day)
  • Herbs & Spices
  • Cooking pots
  • Recipe book: Zanzibar Valentine's "Rare and Wondrous Dishes of the Eleven Kingdoms" with six generations of Orm family notes and annotations (+1 to checks for preparing rations from monsters)
  • Whistle given to Lady Yoothrandra
  • Ancient Charm vs. Chaos: functions as protection from evil for 1d4 days
  • Stone Cloak: These plain gray garments include a spacious hood and provide camouflage (+1 to any checks) when in the Underworld. Further, stone cloaks provide a minor anti-Chaos enchantment that yields a +1 to Armor Bonus/Defence against monsters and terrors of the Underworld.
  • Wand of Magic Missiles: fires 2 magic missiles per charge (no charges remaining)
  • Coin-like token of fealty to Lady Yoothrandra. A gift from the good lady herself.
Last edited by Captain Kinkajou on Thu Jul 04, 2019 5:10 pm, edited 9 times in total.

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rossik
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Re: Knaves, Rapscallions, and Ne'er-do-wells

#8 Post by rossik »

Doctor Gori

ST 2/12, DX 1/11, Con 3/13, Int 5/15, Wis 4/14, Car 2/12


Equipment
2 days worth of rations
Crossbow

Armor: 2 No Armor
Helmets and Shields: 19 Shield
Dungeoneering Gear: 18 & 14 Tent and Manacles
General Gear: 8 & 10 Caltrops and Twine

Hit Points: 8
Healing Rate: 1 +2 = 3 Apologies for not making this clear in the Rules thread. You roll Healing rate at each time you have an opportunity to heal, which is usually after a meal and night's rest.

Roll 1d20 for each of the following:
Physique 12 Sinewy
Face 9 Hawkish
Skin 9 Pierced
Hair 4 Cropped
Clothing 18 Rancid
Virtue 1 Ambitious
Vice 2 Arrogant
Speech 19 Stuttering
Background 19 Student
Misfortune 14 Mutilated
Alignment 8 Neutral
Attachments
51599070_2420977647954335_166620498879315968_n.jpg
51599070_2420977647954335_166620498879315968_n.jpg (16.2 KiB) Viewed 2976 times
Last edited by rossik on Wed Jul 03, 2019 2:16 pm, edited 5 times in total.

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mjulius
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Re: Knaves, Rapscallions, and Ne'er-do-wells

#9 Post by mjulius »

Wither Whither
Citizen Lich, Level 2
Hit Points: 5
STR +2/12 DEX +3/13 CON +1/11 INT +6/16 WIS +2/12 CHA +3/13

Skin: Pierced
Clothing: Elegant
Virtue: Ambitious
Misfortune: Condemned
Alignment: Lawful

Ornate but threadbare clothes, a sighing demeanor...
  • Walking Staff
  • Spell Book: Leap: You can jump up to L×10ft in the air.
  • Spell Book: Control Weather: You may alter the type of weather at will, but you do not otherwise control it.
Attachments
In better years..
In better years..
Lich_King.jpg (16.45 KiB) Viewed 2968 times
Last edited by mjulius on Sat Jul 06, 2019 4:15 am, edited 2 times in total.
Wither Whither
Citizen Lich, Level 2; Hit Points: 5
STR +2/12 DEX +3/13 CON +1/11 INT +6/16 WIS +2/12 CHA +3/13

Greminus
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Re: Knaves, Rapscallions, and Ne'er-do-wells

#10 Post by Greminus »

Grem Morgan
  • HP: 8 / 8
Stats: STR:13, INT:17, WIS:10, DEX:16, CHR:7, CON:13
  • Mace (d8 damage, 1 hand, 3 quality)
    Gambeson (Defense 12, 3 quality)
    2 Travel rations (1 day each)
    5/12 slots used so far
Grem Morgan
HP: 8 / 8
Gambeson (Defense 12, 3 quality)
Stats: STR:13, INT:17, WIS:10, DEX:16, CHR:7, CON:13

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Captain Kinkajou
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Re: Knaves, Rapscallions, and Ne'er-do-wells

#11 Post by Captain Kinkajou »

Tarka
1st Level Cave Otter

ABILITIES
STR: 11 / +1 | DEX: 13 / +3 | CON: 11 / +1 | INT: 13 / +3 | WIS: 13 / +3 | CHA: 11 / +1

HP (current/max): 8/8 | Healing Rate: 1d8+1
Defence: 13 / +3 (19 / +9 vs oozes, slimes, puddings and jellies)

TRAITS & DESCRIPTION
Sleek physique, Whiskery face, Oily black fur, Playful, Fun-loving, Moist and growly speech, Fun-hunter, Rejected, Chaotic alignment.

Tarka is a black-furred, humanoid otter, adapted to subterranean waterways. He is carnivorous, and untroubled by eating decomposed carrion or creatures warped by Chaos.

CAVE OTTER ABILITIES
  • Oily Coat: You have natural armour worth 3/13. Against oozes, slimes, jellies, and puddings it is worth 9/19.
  • Dexterous: When rolling your DEX score, you may choose from the two lowest dice, instead of just the lowest. However, if your WIS is over 3/13, you must swap it out with your lowest ability.
  • Natural Weapons: Claws (1d3) or Bite (1d6).
  • Playful: A WIS save may be required to resist the impulse to eat, frolic, or check out something disgusting.
  • Unusual Proportions: Armor must be specially commissioned at considerable expense.
  • Starting Equipment: none.
Tarka.png
Tarka.png (144.38 KiB) Viewed 2643 times
GEAR
Slots: [0/11]
  • None.
Last edited by Captain Kinkajou on Wed Jul 31, 2019 9:41 pm, edited 1 time in total.

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Zhym
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Re: Knaves, Rapscallions, and Ne'er-do-wells

#12 Post by Zhym »

Thunk
Wooly Neanderthal

Str: +5 / 15
Dex: +2 / 12
Con: +5 / 15
Int: +1 / 11
Wis: +1 / 11
Cha: +2 / 12

HP: 7/7
Healing Rate: 1d8+5
Armor: 13 (wooly hide)

Traits & Description
Thunk is a statuesque neanderthal covered from head to toe in thick blonde hair—more like fur, really—and nothing else. He painstakingly styles his hair in natty dreadlocks. Courageous but vain, he was ejected from his tribe for being too much of a smarty-pants after he accidentally used an indefinite article in speech.

Equipment: [7/13]
Stone Axe (d8 damage, 2 slots, 1 hand, 2 quality)
Water bladder
4 weeks worth of mammoth-jerky
Knapping stone (for crafting stone tools)
Skin full of mammoth grease hair product

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