The Band!
- Black Wyvern
- Guide
- Posts: 182
- Joined: Fri Nov 15, 2013 9:51 pm
The Band!
Post characters in this topic.
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- Squire
- Posts: 7
- Joined: Thu May 24, 2018 11:21 pm
Re: The Band!
Hiram James "Hanging Judge" McMullen
42y, 73", 140#
SPD 30 +4
GAC 81 +10
TAC 85 +10
BRAVERY 79 +2/+6
EXP 76 +0
ST 30 14
WPN FDR BSP +16
BAC 66%
PROFESSION Judge
42y, 73", 140#
SPD 30 +4
GAC 81 +10
TAC 85 +10
BRAVERY 79 +2/+6
EXP 76 +0
ST 30 14
WPN FDR BSP +16
BAC 66%
PROFESSION Judge
Last edited by Hanging_Judge on Sat May 26, 2018 8:16 pm, edited 1 time in total.
Re: The Band!
Nahum Wyman
Combat
Last edited by Rex on Thu Jul 19, 2018 9:40 pm, edited 13 times in total.
- OGRE MAGE
- First Gentleman
- Posts: 39189
- Joined: Tue Mar 04, 2014 3:16 pm
- Location: The Birthplace of RPG's
Re: The Band!
SawBones McCoy
6'-4" / 250lbs / 32 years old
Former dock worker turned self proclaimed medical doctor, Chester H. McCoy learned his numbers and letters at an unusually early age. Despite his early promise and eagerness to learn, he always ended up stuck doing mundane jobs that were more suited to his size and strength than to his intellect.
Reading as much as he could about the human anatomy after a chance encounter with a shady self taught traveling dentist, Chet decided that his days of hard work and sore muscles were over. He packed everything he owned, bought some new gear, and procured himself a bogus diploma before heading west. Signing on to a large wagon train that wanted a "doctor" along, he used his charm to help fool the poor travelers into thinking he knew what he was doing. Since he didn't mind the blood and guts aspect of it too much, it seemed a fitting way for him to learn more about his new trade, which was all done pretty much on the fly for the most part. Though he did lose quite a few patients along his new journey, he actually helped a few as well. He is currently bouncing around between small towns, looking for a place to call home.
Speed [1d100] = 59 +10 = 69 (+2)
Gun Acc [1d100] = 43 +15 = 58
Throw Acc [1d100] = 80 +5 = 85
Strength [1d100] = 87 +5 = 92
Bravery [1d100] = 43 +15 = 58 (+2)
Experience [1d100] = 62
Handedness [1d10] = 10 Both
Gambler [1d100] = 21
Speed 71 Fast +9
Gun Accuracy 58 Fair +5
Throw Accuracy 85 Very Good +10
Strength 92 Very Strong 18 wounds
Bravery 60 Above Average +1/+3
Experience 62 3 Gunfights (no bonus)
Ambidextrous
Gambler 21
Luck Pool: 1
Bowie Knife KN 1 (1/2/3/4) +5 Base Hit: 63 (73/63/48/38)
Single Action Revolver SAR6 30 (4/10/20/40) 3/3 +8 First Shot:18 Base Hit:53 (63/53/38/28)
Partially Sawed-Off Shotgun 2SG 30 (6/12/18/36) 2/2 -5 (+10 for SG) First Shot:5 Base Hit:63 (73/63/48/38)
Repeating Rifle 9R 40 (20/40/80/200) 3/3 -5 First Shot:5 Base Hit:53 (63/53/38/28)
Holsters and Gun Belt 7.50
Rifle Sheath 4
Pistol Ammo (100) 2
Rifle Ammo (100) 2 -6
Shotgun Loads (25) 2
Cartridge Belt 1.40
Western Boots 3
Suit (utility) 5
Bandana .05
Stetson 3.90
Walking Cane .20
Watch, Utility 1.75
Gloves, Buckskin 1
Spyglass 3
Straight razor 1.75
Heavy Coat
Wool Mittens
Bedroll
Rat Poison
Cough Syrup
Microbe Killer
Quinine
Soap
Horse, (Dusty) Poor 20
Bridle, blanket, saddle 9.60
Saddle Bags 3
$9.35 in walking around money
6'-4" / 250lbs / 32 years old
Former dock worker turned self proclaimed medical doctor, Chester H. McCoy learned his numbers and letters at an unusually early age. Despite his early promise and eagerness to learn, he always ended up stuck doing mundane jobs that were more suited to his size and strength than to his intellect.
Reading as much as he could about the human anatomy after a chance encounter with a shady self taught traveling dentist, Chet decided that his days of hard work and sore muscles were over. He packed everything he owned, bought some new gear, and procured himself a bogus diploma before heading west. Signing on to a large wagon train that wanted a "doctor" along, he used his charm to help fool the poor travelers into thinking he knew what he was doing. Since he didn't mind the blood and guts aspect of it too much, it seemed a fitting way for him to learn more about his new trade, which was all done pretty much on the fly for the most part. Though he did lose quite a few patients along his new journey, he actually helped a few as well. He is currently bouncing around between small towns, looking for a place to call home.
Speed [1d100] = 59 +10 = 69 (+2)
Gun Acc [1d100] = 43 +15 = 58
Throw Acc [1d100] = 80 +5 = 85
Strength [1d100] = 87 +5 = 92
Bravery [1d100] = 43 +15 = 58 (+2)
Experience [1d100] = 62
Handedness [1d10] = 10 Both
Gambler [1d100] = 21
Speed 71 Fast +9
Gun Accuracy 58 Fair +5
Throw Accuracy 85 Very Good +10
Strength 92 Very Strong 18 wounds
Bravery 60 Above Average +1/+3
Experience 62 3 Gunfights (no bonus)
Ambidextrous
Gambler 21
Luck Pool: 1
Bowie Knife KN 1 (1/2/3/4) +5 Base Hit: 63 (73/63/48/38)
Single Action Revolver SAR6 30 (4/10/20/40) 3/3 +8 First Shot:18 Base Hit:53 (63/53/38/28)
Partially Sawed-Off Shotgun 2SG 30 (6/12/18/36) 2/2 -5 (+10 for SG) First Shot:5 Base Hit:63 (73/63/48/38)
Repeating Rifle 9R 40 (20/40/80/200) 3/3 -5 First Shot:5 Base Hit:53 (63/53/38/28)
Holsters and Gun Belt 7.50
Rifle Sheath 4
Pistol Ammo (100) 2
Rifle Ammo (100) 2 -6
Shotgun Loads (25) 2
Cartridge Belt 1.40
Western Boots 3
Suit (utility) 5
Bandana .05
Stetson 3.90
Walking Cane .20
Watch, Utility 1.75
Gloves, Buckskin 1
Spyglass 3
Straight razor 1.75
Heavy Coat
Wool Mittens
Bedroll
Rat Poison
Cough Syrup
Microbe Killer
Quinine
Soap
Horse, (Dusty) Poor 20
Bridle, blanket, saddle 9.60
Saddle Bags 3
$9.35 in walking around money
Last edited by OGRE MAGE on Fri Nov 02, 2018 4:37 pm, edited 17 times in total.
- jason.connerley
- Tracker
- Posts: 138
- Joined: Tue May 22, 2018 11:41 pm
- Location: Virginia
Re: The Band!
“Stumpy” Jack Stiles
Speed 48 Quick, Speed Modifier +4
Gun Accuracy 93 Excellent, Accuracy Modifier +15
Throwing Accuracy 42 Above Average, Accuracy Modifier +2
Strength 93, Very Strong, Wounds 18
Bravery 30, Average, Speed Modifier +0, Accuracy Modifier +0
Experience 43, # of Gunfights 1, Accuracy Modifier -5
Left Handed
Cost item combat stats
1 hunting knife KN 1/2/3/4 1/- First Shot +9 Base Hit Determination 47
15 two shot derringer 2D 1/3/6/10 2/2 First Shot +9 Base Hit Determination 60
35 fast draw revolver FDR5 3/7/15/30 3/3 First Shot +14 Base Hit Determination 60
30 repeating rifle 6R 20/40/80/200 3/3 First Shot -1 Base Hit Determination 60
2 100 rounds derringer .41 Rimfire
2 100 rounds revolver
2 100 rounds repeating rifle
1.40 cartridge belt
4 rifle sheath
20 poor horse
8 western saddle
3 saddle bags
0.70 riding bridle
0.90 saddle blanket
1 vest
3 western boots
1.25 coat, duck
1 pants, work
3 two shirt, dress
0.50 shirt, work
5 suit, utility
.54 three pairs socks, wool
.50 tie, broad
1.10 underwear, woolen
1 derby
0.15 three bandannas
1.75 watch, utility
.25 wallet
1 gloves, buckskin
$3.96 cash
“Stumpy” was stationed in the Western Theater during the war with General Kit Carson, he only saw one battle and has managed to stay out of gunfights since. He worked for a sutler after the war hunting buffalo to feed the army garrisons. After the recent election his meal ticket lost the contract and cut him loose, now Stumpy is just looking to make an honest living. He has seen enough injustice to not have much of a stomach for it. He uses the fact he is left handed to his advantage by carrying his rifle in the crook of his right arm and keeping his left hand on his derringer in his left coat pocket. This way it looks like he isn’t ready for action and all the while he has the little Remington in hand and pointed at whomever he is talking to.
Speed 48 Quick, Speed Modifier +4
Gun Accuracy 93 Excellent, Accuracy Modifier +15
Throwing Accuracy 42 Above Average, Accuracy Modifier +2
Strength 93, Very Strong, Wounds 18
Bravery 30, Average, Speed Modifier +0, Accuracy Modifier +0
Experience 43, # of Gunfights 1, Accuracy Modifier -5
Left Handed
Cost item combat stats
1 hunting knife KN 1/2/3/4 1/- First Shot +9 Base Hit Determination 47
15 two shot derringer 2D 1/3/6/10 2/2 First Shot +9 Base Hit Determination 60
35 fast draw revolver FDR5 3/7/15/30 3/3 First Shot +14 Base Hit Determination 60
30 repeating rifle 6R 20/40/80/200 3/3 First Shot -1 Base Hit Determination 60
2 100 rounds derringer .41 Rimfire
2 100 rounds revolver
2 100 rounds repeating rifle
1.40 cartridge belt
4 rifle sheath
20 poor horse
8 western saddle
3 saddle bags
0.70 riding bridle
0.90 saddle blanket
1 vest
3 western boots
1.25 coat, duck
1 pants, work
3 two shirt, dress
0.50 shirt, work
5 suit, utility
.54 three pairs socks, wool
.50 tie, broad
1.10 underwear, woolen
1 derby
0.15 three bandannas
1.75 watch, utility
.25 wallet
1 gloves, buckskin
$3.96 cash
“Stumpy” was stationed in the Western Theater during the war with General Kit Carson, he only saw one battle and has managed to stay out of gunfights since. He worked for a sutler after the war hunting buffalo to feed the army garrisons. After the recent election his meal ticket lost the contract and cut him loose, now Stumpy is just looking to make an honest living. He has seen enough injustice to not have much of a stomach for it. He uses the fact he is left handed to his advantage by carrying his rifle in the crook of his right arm and keeping his left hand on his derringer in his left coat pocket. This way it looks like he isn’t ready for action and all the while he has the little Remington in hand and pointed at whomever he is talking to.
Last edited by jason.connerley on Tue May 29, 2018 1:33 am, edited 3 times in total.
Re: The Band!
Ted McGraw ("The Wichita Kid")
Speed: 93.5 (Speed: +15)
Bow Accuracy: 35 (+0)
Pistol Accuracy: 95 (+15)
Strength: 46 (Wounds: 14)
Bravery: 60 (Speed: +1; Accuracy: +3)
Experience: 1 gun fight (Accuracy: -5)
Ambidextrous
First Shot: +26 (FDR6), +24 (SAR6), +21 (KN); +16 (SCG)
Base Hit (Bow, Knife, Rifle): -2
Base Hit (Pistol): +13
Gambler Rating: 49
Luck Pool: 1
Equipment
3 Knife (@ $1) — Range: 1/2/3/4; ROF: 1
1 Fast-draw revolver (6 shot) (FDR6) (@ $40) — Range: 3/7/15/30; ROF: 3; Reload: 3
1 Single-action revolver (6 shot) (SAR6) (@ $30) — Range: 4/10/20/40; ROF: 3; Reload: 3
2 Ammunition, 100 rounds (@ $2) — 200 194 remaining
1 Gun belt & holster (@ $5)
1 Horse (poor) (@ $20)
1 Western saddle (@ $8)
1 Saddle blanket (@ $0.9)
1 Riding bridle (@ $0.7)
1 Saddle bags, pair (@ $3)
1 Bowler hat (@ $1)
1 Western boots (@ $3)
2 Trousers (@ $2)
3 Shirt (utility) (@ $1/3)
3 Socks, pair (wool) (@ $0.18)
1 Vest (@ $1)
1 Tie, string (@ $0.25)
1 Coat, Mackintosh (@ $5)
1 Coat, Heavy cloth ($1)
1 Bedroll ($1)
Cash: $56.36
Description
Ted's a little feller, but quick. Fifteen years old. Fancied himself a gambler until he discovered the hard way that he can't cheat worth spit. Had to skip town after that little lesson. Wears two shiny guns that look like they've never been used in a fight (because they haven't). Calls himself "The Wichita Kid," hoping it'll catch on. It hasn't.
Speed: 93.5 (Speed: +15)
Bow Accuracy: 35 (+0)
Pistol Accuracy: 95 (+15)
Strength: 46 (Wounds: 14)
Bravery: 60 (Speed: +1; Accuracy: +3)
Experience: 1 gun fight (Accuracy: -5)
Ambidextrous
First Shot: +26 (FDR6), +24 (SAR6), +21 (KN); +16 (SCG)
Base Hit (Bow, Knife, Rifle): -2
Base Hit (Pistol): +13
Gambler Rating: 49
Luck Pool: 1
Equipment
3 Knife (@ $1) — Range: 1/2/3/4; ROF: 1
1 Fast-draw revolver (6 shot) (FDR6) (@ $40) — Range: 3/7/15/30; ROF: 3; Reload: 3
1 Single-action revolver (6 shot) (SAR6) (@ $30) — Range: 4/10/20/40; ROF: 3; Reload: 3
2 Ammunition, 100 rounds (@ $2) — 200 194 remaining
1 Gun belt & holster (@ $5)
1 Horse (poor) (@ $20)
1 Western saddle (@ $8)
1 Saddle blanket (@ $0.9)
1 Riding bridle (@ $0.7)
1 Saddle bags, pair (@ $3)
1 Bowler hat (@ $1)
1 Western boots (@ $3)
2 Trousers (@ $2)
3 Shirt (utility) (@ $1/3)
3 Socks, pair (wool) (@ $0.18)
1 Vest (@ $1)
1 Tie, string (@ $0.25)
1 Coat, Mackintosh (@ $5)
1 Coat, Heavy cloth ($1)
1 Bedroll ($1)
Cash: $56.36
Description
Ted's a little feller, but quick. Fifteen years old. Fancied himself a gambler until he discovered the hard way that he can't cheat worth spit. Had to skip town after that little lesson. Wears two shiny guns that look like they've never been used in a fight (because they haven't). Calls himself "The Wichita Kid," hoping it'll catch on. It hasn't.
Last edited by Zhym on Thu Jul 19, 2018 9:10 pm, edited 8 times in total.
- Scott308
- Guy Who Gamed With The Famous People
- Posts: 7442
- Joined: Thu Oct 02, 2014 3:13 am
- Location: Oregon, WI
Re: The Band!
Samuel "Shootout" Stokes
Speed: 71+10= 81 Very Fast (+12)
Gun Accuracy: 11+25= 36 Above Average (+2)
Throwing Accuracy: 23+25= 46 Above Average (+2)
Strength: 64+10+ 74 Sturdy (15 Wounds)
Bravery: 84+5= 89 Very Brave Speed +3/ Accuracy +10
Experience: 99+0=99 Number of Gunfights 11/ Accuracy +10
Handedness: Ambidextrous
First Shot: +23 SAR, +25 FDR
Base To Hit: 72
SAR6: (4/10/20/40) 3/3 First Shot: 23 To Hit: 82/72/ 57/ 47
FDR6: (3/7/15/30) 3/3 First Shot: 25 To Hit: 82/72/ 57/ 47
Luck Pool: 2
Single Action Revolver (SAR6) (Left hip)
Fast Draw Revolver (FDR6) (Right hip)
Holster & Gun Belt
Cartridge and Shot Belt
Ammo, Pistol (94 Rounds)
Bowie Knife (KN)
Poor Horse
Riding Bridle
Saddle Blanket
Texas Saddle
Saddle Bags (pair)
Suit, Black (Quality)
Suit, Blue (Quality)
Shirt, White (Dress) (x2)
Shirt, Flannel
Work Pants
Socks, Silk (x3)
Socks, Wool (x2)
Tie, Broad
Tie, String
Underwear, Woolen (x3)
High-Crowned
Coat, Mackintosh
Coat, Buffalo Hide
Western Boots
Gloves, Buckskin
Mittens, Wool
Spectacles
Watch, 14 Karat
Straight Razor
Wallet
Bedroll
Cash: $4.01
Quick on the draw, 'Shootout' got his nickname after a series of gunfights one rough weekend in Deadwood. Not very accurate, but able to use two guns effectively and get the first shot most times, combined with a willingness to stand and take a bullet if necessary, enabled him to get out of town bloodied, but above ground- more than can be said for the five who'd soon be six feet under. Realizing he may be able to make a living hiring himself out as a gunfighter, he wandered southwest, picking up the occasional job, until he found himself in Mad Mesa...

Speed: 71+10= 81 Very Fast (+12)
Gun Accuracy: 11+25= 36 Above Average (+2)
Throwing Accuracy: 23+25= 46 Above Average (+2)
Strength: 64+10+ 74 Sturdy (15 Wounds)
Bravery: 84+5= 89 Very Brave Speed +3/ Accuracy +10
Experience: 99+0=99 Number of Gunfights 11/ Accuracy +10
Handedness: Ambidextrous
First Shot: +23 SAR, +25 FDR
Base To Hit: 72
SAR6: (4/10/20/40) 3/3 First Shot: 23 To Hit: 82/72/ 57/ 47
FDR6: (3/7/15/30) 3/3 First Shot: 25 To Hit: 82/72/ 57/ 47
Luck Pool: 2
Single Action Revolver (SAR6) (Left hip)
Fast Draw Revolver (FDR6) (Right hip)
Holster & Gun Belt
Cartridge and Shot Belt
Ammo, Pistol (94 Rounds)
Bowie Knife (KN)
Poor Horse
Riding Bridle
Saddle Blanket
Texas Saddle
Saddle Bags (pair)
Suit, Black (Quality)
Suit, Blue (Quality)
Shirt, White (Dress) (x2)
Shirt, Flannel
Work Pants
Socks, Silk (x3)
Socks, Wool (x2)
Tie, Broad
Tie, String
Underwear, Woolen (x3)
High-Crowned
Coat, Mackintosh
Coat, Buffalo Hide
Western Boots
Gloves, Buckskin
Mittens, Wool
Spectacles
Watch, 14 Karat
Straight Razor
Wallet
Bedroll
Cash: $4.01
Quick on the draw, 'Shootout' got his nickname after a series of gunfights one rough weekend in Deadwood. Not very accurate, but able to use two guns effectively and get the first shot most times, combined with a willingness to stand and take a bullet if necessary, enabled him to get out of town bloodied, but above ground- more than can be said for the five who'd soon be six feet under. Realizing he may be able to make a living hiring himself out as a gunfighter, he wandered southwest, picking up the occasional job, until he found himself in Mad Mesa...

Last edited by Scott308 on Fri Sep 21, 2018 5:27 am, edited 9 times in total.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
-
- Rider of Rohan
- Posts: 6178
- Joined: Mon Jan 05, 2015 5:07 am
- Location: Ithaca, NY
Re: The Band!
Moses "Mose" Turner DEAD
Tall Thom Timber
In progress...
Last edited by Rusty Tincanne on Tue Jul 17, 2018 2:58 am, edited 2 times in total.
Re: The Band!
Will "Rusty" Smith

Speed 42 quick +4
Gun Accuracy 93 Excellent +15
Throwing Accuracy 98 Crack Shot +18
Strength 74 Sturdy 15 wounds
Bravery 73 +2 speed +6 accuracy
Experience 53 4 gun fight +0 accuracy modifier
Weapons
KN Speed (11) To Hit (69) Range (1/2/3/4)
SAR6 Speed (14) To Hit (66) Range (4/10/20/40)
SAR5 Speed (14) To Hit (66) Range (4/10/20/40)
CWR Speed (1) To Hit (66) Range (15/30/60/120)
Handed: Right
Money: 2.58
Other Equipment:
Holster & Gun Belt
60 Rounds Ammo Pistol
40 Rounds Ammo Rifle
Rifle Sheath
Cartridge and Shot Belt
Fair horse
Western Saddle
Chaps
Spurs
Riding Bridle
Coat, Duck
Riding Boots
Pants, Work
Shirt, White (Utility)
Socks, Wool x3
wool mittens
a flannel shirt
bedroll
U.S. Cavalry Hat
Background Rusty as answered the call for help as the representative of Uncle Zeke's second sister's family. Coming from the Kansas spread Rusty is eager to prove himself and help his uncle.
Expierence

Speed 42 quick +4
Gun Accuracy 93 Excellent +15
Throwing Accuracy 98 Crack Shot +18
Strength 74 Sturdy 15 wounds
Bravery 73 +2 speed +6 accuracy
Experience 53 4 gun fight +0 accuracy modifier
Weapons
KN Speed (11) To Hit (69) Range (1/2/3/4)
SAR6 Speed (14) To Hit (66) Range (4/10/20/40)
SAR5 Speed (14) To Hit (66) Range (4/10/20/40)
CWR Speed (1) To Hit (66) Range (15/30/60/120)
Handed: Right
Money: 2.58
Other Equipment:
Holster & Gun Belt
60 Rounds Ammo Pistol
40 Rounds Ammo Rifle
Rifle Sheath
Cartridge and Shot Belt
Fair horse
Western Saddle
Chaps
Spurs
Riding Bridle
Coat, Duck
Riding Boots
Pants, Work
Shirt, White (Utility)
Socks, Wool x3
wool mittens
a flannel shirt
bedroll
U.S. Cavalry Hat
Background Rusty as answered the call for help as the representative of Uncle Zeke's second sister's family. Coming from the Kansas spread Rusty is eager to prove himself and help his uncle.
Expierence