RIP

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AQuebman
Ranger Knight
Ranger Knight
Posts: 1228
Joined: Fri Oct 19, 2012 8:13 pm
Location: Cincinnati Ohio

Re: RIP

#2 Post by AQuebman »

Gully Flintwood 0th Level Woodcutter - Died after corruption made him fall unconscious in a magical well where he was looking for turtles

Name: Gully Flintwood
Occupation: Woodcutter
Alignment: Neutral
Languages: Common

Saying: "I like turtles."

Luck Roll" Unholy House (Corruption Rolls) (+2)

Strength: 10
Agility: 11
Stamina: 11
Personality: 9
Intelligence: 4 (-2)
Luck: 4 (-2)

Reflex: 0
Fortitude: 0
Will: 0

HP: 4 (1) - DM Update
AC: 10
Speed: 30
Init: 0

Starting Funds: 42 cp

Equipment:

Bundle of wood
sack (large)
handaxe +0 (1d6)

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AQuebman
Ranger Knight
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Posts: 1228
Joined: Fri Oct 19, 2012 8:13 pm
Location: Cincinnati Ohio

Re: RIP

#3 Post by AQuebman »

Boog 0th Level Halfling Chicken Butcher cut down with an axe by a Beast-Man Champion with a Minotaur head.

Name: Boog
Occupation: Halfling Chicken Butcher
Alignment: Chaos
Languages: Common, Halfling
Halfling Ability: Infravision
Lucky Roll:Righteous Heart (Turn Unholy Checks) (0)

AC: 11
HP: 1

STR 8 (-1)
AGI 14(+1)
STA 6 (-1)
PER 12
INT 9
LUK 10

Reflex +1
Fortitude -1
Will 0

Speed: 20
Init: 1

Weapons:
Handaxe -1 (1d6-1)

Equipment:
29cp
Chicken Meat (5lbs)
Waterskin (5 sp)

Mutations:
Telltale Mutation- Boog's voice cuts through all other sound.
Perfect Regeneration - Regenerates Wounds within minutes if still alive. Since he only has 1 hit point this really won't take into effect other than for story telling purposes, until he gains more HP at level 1. His body will regenerate all wounds within minutes of taking them, which if Boog survives is quite powerful.



Notes: Although charming and witty, something about this small fellow seems off. Smudges of blood cover his clothes, skin and ax at all times.

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AQuebman
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Posts: 1228
Joined: Fri Oct 19, 2012 8:13 pm
Location: Cincinnati Ohio

Re: RIP

#4 Post by AQuebman »

Landural 0th Level Elven Sage speared in the throat by a beast man while bravely defending the small village of Cinton.

Name: Landural
Occupation: Elven Sage
Alignment: Law
Languages: Common, Elven
Elven Traits: Heightened senses, iron vulnerability
Lucky Roll: Luky sign (Saving throws) (0)

AC: 11
HP: 4

STR 8 (-1)
AGI 15 (+1)
STA 9
PER 9
INT 12
LUK 10

Reflex +1
Fortitude 0
Will 0

Speed: 30
Init: 1

Weapons:
Dagger -1 (1d4-1)

Equipment:
28cp
Parchment and quill pen
Mirror - hand-sized (10gp)


Notes: Landural is the brother of Eldarial.

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AQuebman
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Posts: 1228
Joined: Fri Oct 19, 2012 8:13 pm
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Re: RIP

#5 Post by AQuebman »

Burt 0th Level Radish Farmer, ripped to pieces by the tentacles of a giant tentacled monstrosity

Name: Burt
Occupation: Radish Farmer
Alignment: Neutral
Languages: Common
Lucky Roll: Warrior's Arm (Critical Hits Table) (0)

AC: 10
HP: 4hp (3hp)

STR 8 (-1)
AGI 9
STA 10
PER 11
INT 10
LUK 10

Reflex 0
Fortitude 0
Will 0

Speed: 30
Init: 1

Weapons:
Spear (1d8)

Equipment:
36cp
Mule
Flint and Steel (15cp)


Notes: Tall and lanky, Burt isn't much of a fighter. Joining the guild to impress a young gal, he found friendship and camaraderie suited him well, though he barely says a word yo anyone. Honest and loyal, he protects his friends with all he has and hangs back when he's not needed.

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AQuebman
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Posts: 1228
Joined: Fri Oct 19, 2012 8:13 pm
Location: Cincinnati Ohio

Re: RIP

#6 Post by AQuebman »

Aengus 0th level Ditch Digger, his skull was crushed by his companion and friend Heltel the Lawful Shaman who was under a compulsion from a mystical menhir.

Aengus
Occupation: ditch digger
Race: Human
Alignment: Law
Languages: Common, (+1 more)
LuckY Roll: Raised by wolves: Unarmed attack rolls (+1)

Level: 0
XP: 0

Crit Die: 1d4

AC: 15 (chain hauberk)
HP: 2

Str: 14 (+1)
Agi: 9
Sta: 7 (-1)
Per: 10
Int: 15 (+1)
Luck: 14 (+1) (including 1 pt increase on 4/9/13)

Reflex: 0
Fortitude: -1
Will: 0

Speed: 30 - 5 due to hauberk
Init: 0

Aengus and Bronn are brothers.

Weapons:
spear (1d8+1)
mace (1d6+1)
shovel (staff) (1d4+1)

Wealth: 1 copper
Starting coin: [5d12] = 39

Equipment:
Chain Hauberk (-5 check penalty)
grappling hook tied to 50' rope
fine dirt, 1 lb.
flask (3 copper)
chalk (1 copper)
candle (1 copper)
small sack (3 copper)
rations, 1 day (5 copper)

2 silver rings set with emeralds
1 silk tabard stitched with a sigil of chaos
1 steel vial containing two doses of a purple and black liquid

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AQuebman
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Posts: 1228
Joined: Fri Oct 19, 2012 8:13 pm
Location: Cincinnati Ohio

Re: RIP

#7 Post by AQuebman »

Heltel 0th Level Shaman. Speared through his torso by his companion Darvin, ultimately stopping his crazed magically induced rampage.

Name: Heltel
Occupation: Shaman
Alignment: Law
Languages: Common
Lucky Roll: Birdsong (Number of Languages) (-1)

AC: 10
HP: 3

STR 14(+1)
AGI 12
STA 13 (+1)
PER 14 (+1)
INT 10
LUK 4 (-2)

Reflex 0
Fortitude +1
Will +1

Speed: 30
Init: 0

Weapons:
Mace+1 (1d6+1)

Equipment:
54cp
Herbs (1lb)
Chalk-one piece (1 cp)
Green Cloak


Notes: Smelling of exotic spices mixed with layers of dirt and body odor from living in the woods, Heltel speaks softly and very little. Although more comfortable with the stars overhead, he loves exploration and was attracted to the guild for that very reason.

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AQuebman
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Posts: 1228
Joined: Fri Oct 19, 2012 8:13 pm
Location: Cincinnati Ohio

Re: RIP

#8 Post by AQuebman »

Krylina 0th Level Street Walker. She was skewered in the chest by a beastman on the ziggurat of the Starless Sea.

Krylina Vrygina - The Doomed Harlot of Cinton

Occupation: Saucy Tart, occasionally a Cheap Trollop, a Street Walker if things get desperate
Race: Human
Alignment: Neutral
Languages: Common, and the language of love
Drug addict, gets nasty if she goes too long without it.

Level: 0
XP: -100

Crit Die: 1d4

AC: 10
HP: 4

Stats: Stats: STR:5, INT:7, WIS:9, DEX:11, CON:14, CHR:11
Str: 5 (-2)
Agi: 7 (-1)
Sta: 9
Per: 11
Int: 14 (+1)
Luck: 11

Permanent Luck: 9
Lucky roll (Table 1-2) Conceived on horseback, Mounted Attack Rolls (I will refrain from making a joke)

Reflex: 0
Fortitude: 0 (-1)
Will: 0

Movement: 30
Init: -1

Weapons Training
dagger (occupation weapon. 1d4)

Wealth: Current: 40 cp.
Starting - 52 cp [=5 sp, 2cp; .5 gp, 2 cp]

Equipment:
Long hair pins (dagger)
Random starting piece: large sack (#20)
red cloak (starting trade good)
chalk (1 cp)
rations, 2 (10 cp)
torch (1 cp)


On a bad day...
Under drug-induced hallucination
A bad day.jpg
Just say no.
On a good day...
On a good day
a good day.gif
[/strike]

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