Player Characters

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Player Characters

#1 Post by max_vale »

Thread for the PCs and thier stats...

max_vale
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Re: Player Characters

#2 Post by max_vale »

Professor Clark Jones
CHARACTER TEMPLATE: Adventuring Academic

Height: 2m
Weight: 120 kg
Sex: Male
Age: 48
Species: Human

Physical Description: Professor Clark Jones has an imposing presence: he is tall with a large head and a body built like a bull. He is well-tanned and has dark hair, although it is starting to grey.

DEXTERITY: 2D+2
-Blaster 6D+2
-Brawling Parry 3D
-Dodge 3D
-Thrown Weapons 3D

KNOWLEDGE: 3D+2
-Alien Cultures 4D
-Languages 4D+1
-Medicine 5D+1
-Planetary Systems 4D

MECHANICAL: 2D+1
-Gunnery 4D+1
-Animal Handling/Riding: 2D+2

PERCEPTION: 3D+1
-Con 4D
-Hide/Sneak 4D
-Search 4D
-Persuasion 4D

STRENGTH: 3D+1 (3D+2 to resist damage due to Armor Clothing)
-Brawling 4D
-Climbing/Jumping 4D
-Stamina 4D

TECHNICAL: 2D+2
-Demolition 3D+1
-Equipment Repair 3D


Force Points: 1
Skill Points: 1

Wound Status:

Equipment:

-Armor Clothing (STR +1 to resist damage, no DEX penalty)

-Blaster Carbine (5D damage; Range: Short=3-25, Med=75, Long=150 meters) w/Vibro-bayonet (STR +1D+1, for Clark this is 4D+2; Melee Wpns skill, Difficulty 10), 1 Power Pack for Carbine (50 shots)

-Blaster Pistol* (4D+2 damage; range: 3-15/30/100 meters), 1 Power Pack for Pistol (50 shots)

-Holdout Blaster Pistol* (4D damage; Range: 3-5/10/15 meters), 2 Power Packs for Holdout (5 shots each)

-Heavy Blaster Pistol (5D damage, Range: 3-12/25/75 meters), 1 Power Pack for Heavy Blaster Pistol (25 shots)

-Blaster Rifle (5D+1 damage, Range: 3-50/150/300 meters), 1 Power Pack for Rifle (50 shots)

-Vibroblade (STR +1D, for Clark this is: 4D+1; Melee Wpns skill, Difficulty 10)

-1 Stun Grenade (7D/5D/3D stun damage over 3/6/10 meter blast radius; Range: 10/20/30 meter throwing range using Thrown Weapons skill)

-Equipment tool kit

-Comlink (hands free)

-10 meter coil of synth rope with an attached flexi-steel lanyard (a grappling hook)

-2 Medpacs

-Grapnel Thrower (Uses Launcher Weapons skill , Fires 10 meter long syntherope with granpnel hook, Can be used for Climbing (Typical Difficulty 10; 'Harpooning' Difficulty per GM, or 'tying up' opponent, Difficulty 15, Range: 3-5/7/10 meters)

-Macrobinoculars (x2, x5, x10 and x25 magnification out to 500 meter range)

-Glow Rod

-Chronometer (Worn around wrist)

-Recording Rod

-Face-breathing mask

-Pack

Background: Professor Clark Jones had made it his mission in life to find lost relics and return them to their original cultures or place them in museums for study. However, he gradually learned the true fate of most of the items he collected: many were actually going into the private collections of corrupt but wealthy Imperials; others were being suppressed or destroyed if they were viewed as representing rebellion against government. He finally had enough of it, and decided to join the Alliance to fight for a better future.

Personality: Professor Clark Jones is a supremely practical man, a man of action. He is a bit of an atavism in that he doesn’t like computers much and prefers to use his bare hands.
Last edited by max_vale on Wed Mar 13, 2024 5:31 pm, edited 67 times in total.

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Re: Player Characters

#3 Post by max_vale »

Zuul Ksska
CHARACTER TEMPLATE: Barabel Warrior

Image

Height: 2.2m (7'2")
Weight: 160 kg (352lbs)
Sex: Male
Age: 31
Species: Barabel

Physical Description: A very large, muscular reptilian humanoid. The horny black keratin scales covering his body, as well as the long needle-like teeth filling his huge mouth, give him a fierce, frightening countenance.

DEXTERITY: 4D (3D+2 in Vest)
-Blaster 6D+1 (6D in Vest)
-Brawling Parry 5D (4D+2 in Vest)
-Dodge 5D (4D+2 in Vest)
-Launchers 5D+2 (5D+1 in Vest)
-Melee Weapons 5D (4D+2 in Vest)
-Thrown Weapons 5D+1 (5D in Vest)
-Slugthrowers 4D+2 (4D in Vest)

KNOWLEDGE: 1D+1
-Survival 2D+2

MECHANICAL: 2D

PERCEPTION: 3D+2
-Hide/Sneak 4D+2
-Search 4D

STRENGTH: 4D+2 (5D+1 to resist damage in vest)
-Brawling 6D+1

TECHNICAL: 2D+1
-Demolition 4D
-Starship Repair: 3D
-Repulsorlift Repair: 3D

Force Points: 2
Skill Points: 1

Wound Status:

Equipment:

-Double-Barrel Flechette launcher (Skill: Launcher Weapons; Range: 3-15/30/100; Ammo: 2 (Can fire 1 or both canisters a round; takes 1 whole round to reload; Damage: 6D+2 to all within 5 meters radius; Damage reduced to 1D+2 against vehicles due to nature of projectiles), 6 canisters for Flechette launcher

-Enforcer .48 caliber pistol* (Skill: Slugthrowers; Range: 3-10/25/50; Damage: 5D; Ammo: 6; 60 rounds)

-Blaster Rifle (Damage: 5D+1; Range: 50/150/300 meters) w/1 Power Pack for Blaster Rifle (50 shots)

-Blaster Pistol* (Damage: 4D+2; Range: 3-15/30/60 meters) w/1 Power Pack for 50 shots

-Light Repeat Blaster (Damage: 6D per burst (2D Vehicle Scale); Range: 100/200/400 meters; Bipod equipped, if fired 'from the hip' a STR roll of 10 is required or shots auto miss due to recoil; Internal Power Pack holds 15 bursts before drained; if Power Generator is used, shots 'unlimited' if a 2nd person operates it)

-2 Large Knives (Damage: STR+2, for Zuul: 5D+1; Skill: Melee Weapons or Thrown Weapons; Difficulty: 10; throwing range: 10/20/30)

-Electro Staff (Damage: 6D+1, Difficulty: 15 using Melee Weapons skill)

-Blast Vest (+2 to STR to resist damage; -1 to DEX and all DEX skills)

-1 Stun Grenade (7D/5D/3D stun damage over 3/6/10 meter blast radius; Range: 10/20/30 meter throwing range using Thrown Weapons skill)

-Glowrod (Flashlight)

-Backpack

-Comlink

Background: Zuul is abnormal for his race, a natural curiosity led him to sign up to crew a trading ship that passed by Barab. He was quickly recognized as a competent fighter, and bounced around various mercenary and pirate groups. Never leading and always following orders left him open to a betrayal that ended poorly for the other party. He now roams mercenary hangouts looking for that one honorable group to fight for.

Personality: Loyal and brave almost to a fault. Quick tempered. He lives by a warrior's code. There is no wrong or right, just the job.
Last edited by max_vale on Mon Mar 25, 2024 1:25 am, edited 75 times in total.

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Re: Player Characters

#4 Post by max_vale »

Vale Starcloud
CHARACTER TEMPLATE: Jedi Student

Height: 5' 9"
Weight: 150lbs
Sex: Male
Age: 22
Species: Human

Physical Description: Square jawed and with expressive brown eyes, Vale's got shaggy, dirty blond hair of medium length, not quite long enough to make a ponytail, but close.

DEXTERITY: 2D+2
-Blaster 3D+2
-Dodge 3D+2
-Lightsaber 5D
-Melee Parry 3D+2

KNOWLEDGE: 3D
-Languages 4D

MECHANICAL: 2D
-Repulsorlift Op. 3D

PERCEPTION: 2D+2
-Hide/Sneak 3D+2
-Persuasion: 3D

STRENGTH: 2D+2 (3D to resist damage in Armored Clothing)

TECHNICAL: 2D

FORCE SKILLS AND POWERS
-Control: 4D (Lightsaber Training, Memory Enhancement, Accelerate Healing)
-Sense: 4D (Life Detection, Lightsaber Energy Parry, Empathy, Farseeing)
-Alter: 4D+1 (Telekinesis, Force Push)

Force Points: 2
Skill Points: 1

Wound Status:

Equipment:

-Lightsaber (Blue, 6D damage, Damage can be reduced by CON skill to a minimum of 1D...in Vale's case, down to 2D if desired)
-Blaster Pistol (4D+2 damage; Range: 3-15/30/100 meters), 2 Power Packs for Pistol (50 shots each)
-1 Stun Grenade (7D/5D/3D stun damage over 3/6/10 meter blast radius; Range: 10/20/30 meter throwing range using Thrown Weapons skill)
-Duraplex Armored Clothing (+1 to STR to resist damage, no DEX penalty)
-Datapad (Pocket Computer)
-Commlink
-10 meters of Syntherope w/flexisteel lanyard (Grappling hook)
-Macrobinoculars (x2, x5, x10 and x25 magnification out to 500 meter range)
-Equipment Tool kit
-2 Medpacs

Background: Vale Starcloud was born on a planet in the Mid-Rim, a boy of swift intelligence and observation. His intuition and empathic understanding of others were always a step above even the adults around him. One night, his father woke him and handed him his traveling pack. 'Get dressed, you're going to go visit your aunt Narunu in the Outer Rim for awhile.' Along the way, it was explained that Imperial officials were sweeping the planet for people with high levels of telepathic sensitivity—potential Force users—and his family was on the list.

Unfortunately, Imperials were waiting for them at the next stop, and though Vale managed to escape notice, his father was arrested. An mysterious alien travelling on the ship, a Bothan, noticed his plight and brought him to his home world, and introduced him to a young Jedi apprentice named Borsk La'Reth. Vale spent the remaining years of his youth learning the ways of the Force with Borsk and their master; an alien named Ixivaan from a mysterious race known as the Vanurli.

Years later, after going their separate ways (Borsk on his journey and ill-fated romance with the Hapan Noble Lady Aristea and Vale to try and find out his father's fate); the growing evil of the Empire led both to join the Alliance, unknown to each other. After both had served for over a year, they learned that the other was also fighting for the Rebels and a cryptic message from Borsk arrived at Starcloud's barracks asking him to come visit if he could while La'Reth was recovering from injuries. Vale met up with him and after a long talk, he joined the team of heroes La'Reth had been serving with to help fight the good fight with his new friends.
Last edited by max_vale on Mon Mar 25, 2024 1:26 am, edited 52 times in total.

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Re: Player Characters

#5 Post by max_vale »

Jackson Crodowski. Currently Taking a Leave of Absence

CHARACTER TEMPLATE: Pilot/tech Imperial Engineer/Rebel Spy
Species- Human.
Height- 5-9
Weight- 160lbs
Sex- M
Age- 36


DEXTERITY: 3D (2D+2 due to Blast Vest)
-Blaster 5D+2 (5D+1 in Blast Vest)
-Dodge 5D+1 (5D in Blast Vest)

KNOWLEDGE: 3D
-Medicine 3D+1
-Streetwise 3D+2
-Languages 3D+1

MECH: 4D
-Repulsorlift Operation 4D+1
-Shields 5D
-Starship Piloting 5D+1
-Systems Op.(Sensors & Comms) 4D+1
-Gunnery 5D+1

PER: 3D
-Con 3D+2
-Hide/Sneak 4D

STR: 2D (2D+2 to resist Damage in Blast Vest)

TECH: 3D
-Computer Operation 4D
-Droid Prog./Repair 4D
-Equipment Repair 4D
-Secruity 4D+1
-Starship Repair 4D+1

WOUND STATUS: Wounded (-1D to all actions until treated)

STUN STATUS:

FORCE POINTS:
SKILL POINTS:

EQUIPMENT: Currently only a Blast Vest and a Gaffi Stick which deals STR+1D damage or 3D in Jackson's case)

-Blaster Rifle (5D damage; Range: 50/150/300 meters)
-Blaster Pistol* (4D+2 Damage; Range: 3-15/30/60 meters), w/1 Power Pack for 50 shots
-Hold Out Blaster Pistol* (4D Damage; Range: 3-10/20/40 meters) w/1 Power Pack for 10 shots
-1 Powerpack for Blaster Rifle (50 shots)
-Blast Vest (+2 to STR to resist damage; -1 to DEX and all related skills)
-Gray Coverall jumpsuit with lots of pockets
-Flight/Vacuum Suit and Flight Helmet (Not normally worn)
-Backpack
-Full face breather mask with integrated flash/welders goggles
-Tool belt with Equipment Repair and Vehicle Repair tools
-Comlink
-Handheld monocular (telescope)
-Ikas-Adno 'Starhawk' Speeder Bike (normally kept in Starboard Cargo bay of the Nova Kestrel
-300 credits

APPEARANCE, PERSONALITY AND BACKGROUND:

Average Height and Build; Rough Skin (from wind burn); Brown Hair Crew Cut, Brown eyes; tends to blend into a crowd.

Quiet and observant in most situations. A "get the job done" attitude. Excited and energetic when digging into a engine, flight control system or weapon system. "fixing is fun!"

Grew up as a street speeder, then semi-pro low orbit racer and mechanic. Despite being in his late 20's he used his hard earned local reputation and pilot skill to work his way into the sectors military academy, earn his engineering degree. He graduated and commissioned into the Imperial Navel Reserves. using his Racing and military credentials, got a job with Incom as a "user interface expert". He brought a pilot's passion, and a grease monkey's common sense to the design process. Thou not officially part of the design teams, helped refine several prototype designs, including continual upgrades for the Z-95 and the T06 light fighter body kit, that later became the core of the new X-wing fighter design. He was apparently unaffected by the Incom schism, as he was not officially a member of the Incom staff, just an paid adviser. in reality, he was contacted by some of his friends, now officially traitors to the empire, and a Colonel Madine. Still having ties with the "loyal" members of Incom and a reserve fleet lieutenant, he was perfectly placed to watch Imperial fighter development. With more and more freedoms he once enjoyed being ground down under the imperial boot, Jackson agreed. He transferred to full time duty. Though fully qualified as a TIE/In and Shuttle pilot, his engineering background kept him out of front line pilot duty, instead getting postings in research and development, or as an military adviser to different manufacturers. Now being a deep cover agent for years, confirmation of the destruction of the Death Star made Jackson smile on the inside, as he made a dead drop of a Datapad to his rebel handler. The pad was filled with the schematics of the new upgraded TIE fighter, or Interceptor. The next day, his CO was waiting for him as Jackson walked into his office. New Orders. Immediate transfer to the Frigate Steadfast, for a priority tasking. A raid on a suspected rebel star fighter facility. the shuttle was already waiting for him on the roof landing pad, leaving Jackson no way to contact his handler before departure!
Last edited by max_vale on Tue Sep 13, 2022 11:42 am, edited 34 times in total.

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Re: Player Characters

#6 Post by max_vale »

Kitkatarra (Swift white fur)
CHARACTER TEMPLATE: Wookie Medic/Jedi Student

Species- Wookie
Height- 1.9 m
Weight- 100 kg
Sex- Female
Age- 70 years

ATTRIBUTES AND SKILLS:

DEX: 3D
-Blaster 5D
-Dodge 5D
-Lightsaber 5D

KNO: 2D
-Survival 3D
-Medicine 4D

MECH: 3D
-Starship Piloting: 3D+2
-Astrogation: 3D+2

PER: 3D

STR: 4D

TECH: 3D

FORCE SKILLS AND POWERS:
-Control: 3D (Lightsaber Training; Memory Enhancement)
-Sense: 2D+2 (Life Detection)

WOUND STATUS:
STUN STATUS:

FORCE POINTS: 1
SKILL POINTS:

EQUIPMENT:

-2 Blaster Carbines (5D damage; Range: Short=3-25, Med=75, Long=150 meters) each with 1 Power Pack (50 shots each)
-Hold Out Blaster Pistol* (4D Damage; Range: 3-10/20/40 meters) w/1 Power Pack for 10 shots
-Bandoleer and satchel holding 5 Medpacs
-Lightsaber* (green, 6D damage, Damage can be reduced by CON skill to a minimum of 1D...in Kit's case, down to 4D+1 if desired)
-1 Stun Grenade (7D/5D/3D stun damage over 3/6/10 meter blast radius; Range: 10/20/30 meter throwing range using Thrown Weapons skill)
-2 Headset Comlinks
-Subspace Compack
-10 glow rods
-50 days rations
-Chronometer (worn on wrist)
-Macrobinoculars (x2, x5, x10 and x25 magnification out to 500 meter range)
-Pack
-Sleeping bag
-4 Face breathing mask
-Power generator with frame pack

APPEARANCE, PERSONALITY AND BACKGROUND:

Kitkatarra is a short albino Wookie. Like all her kind she can be prone to fits of violence but is extremely loyal and protective of those she cares for. She joined the rebellion after having been freed from slavery by a rebellion raid. She is fascinated with lightsabres and dreams of acquiring one and learning how to use it.

WOOKIE NOTE:

Due to her claws; Kitkatarra adds +2 to Damage on Brawling attacks (if she chooses, she doesn't HAVE to use her claws) which in her case, means 4D+2 damage on hits; she can also add +1D on all Climbing tests
Last edited by max_vale on Mon Mar 25, 2024 1:26 am, edited 54 times in total.

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Re: Player Characters

#7 Post by max_vale »

Cahal "Cal" Tak Dornan
CHARACTER TEMPLATE: Smuggler.

Species - Human
Height - 5'10"
Weight - 77kg
Sex - Male
Age - 29

ATTRIBUTES AND SKILLS:

DEX: 3D+1
-Blaster - 4D+1

KNO: 2D+1
-Alien Cultures - 2D+2
-Languages - 2D+2
-Planetary Systems - 2D+2
-Streetwise - 3D+2

MECH: 3D+2
-Astrogation - 5D
-Starship Piloting - 6D
-Gunnery - 4D
-Systems Op.-4D
-Shields - 4D

PER: 3D

STR: 3D

TECH: 2D+2
-Starship Repair - 4D

WOUND STATUS:

STUN STATUS:

FORCE POINTS: 2
SKILL POINTS:

EQUIPMENT:

-Heavy blaster pistol (5D damage; Range: 3-12 Short/25 Medium/75 Long) w/1 Powerpack (25 shots)
-Comlink
-4 Storage Lockers all on the Nova Kestrel
-Light freighter (the Nova Kestrel).
-4,000 credits

Note: 25,000 credits in debt to crime boss: Fandral Escavion


APPEARANCE: Cal is of average height and build, with short, reddish-brown hair (although he's showing signs of premature greying at his temples) parted on the right, hazel eyes, and two nearly parallel scars on the bottom of his chin. Most times, he wears plain, black, knee-high leather boots; green trousers with black piping; and either a white pullover, paneled shirt, or green long-sleeved shirt. Depending on the weather and circumstances, he either wears a brown, leather spacer's jacket, or an mid-calf-length, brown oilskin greatcoat.

PERSONALITY: Cal is quiet at first, but warms up as he gets to know people. He does not, however, make friends easily or quickly, although he is fiercely loyal to those whom he counts as friends or family. Although naturally inclined towards introspection, he's learned to be gregarious as needed to help grease social wheels. He can be cool and detached when negotiating, but radiates cold fury towards those he perceives as enemies (although this mostly only applies to Imperials), unless required to conceal his true attitudes for the sake of the job or mission.

BACKGROUND: Cal grew up on freighters, mostly, although his parents hailed from Corellia. His family made their livelihood as Tibanna gas prospectors, traveling the star lanes in search of likely Tibanna gas deposits, and selling their claims to industrial interests. Although his early years were spent almost entirely in ports and on his family's freighter, the Tak Dornan family eventually managed to earn enough money to purchase their own base of operations on one of the outer rim planets, hire a small group of employees, and purchase a few more ships by the time he was an adolescent. Things looked prosperous, until Cal's mother discovered a particularly lucrative claim, which caught the attention of a rival prospecting company with Imperial connections. The rival company influenced the regional governor to seize the Tak Dornan business, impound most of their ships, and imprison Cal's parents. Cal managed to escape, thanks to the quick thinking of one of the company's employees, who sheltered him for a few years until he, too, was captured by Imperials.

From the time he was 15, Cal lived on his own, fending for himself, working odd jobs until he managed to find his first job on a starship, acting as an astrogator and co-pilot. From there, he worked almost exclusively on starships, until he eventually borrowed enough money to purchase his own ship...which promptly put him in debt to a local crime boss on an outer rim planet. Cal has remained in debt, but has grown adept at moving cargo -- legal and otherwise -- undetected. These activities brought him to the attention of a local Rebel cel, which has used his services from time to time. Cal's long-term goal is to earn enough to pay off his debt, and then work exclusively with the Rebellion to find what became of his family and exact revenge upon those who ruined his life.
Last edited by max_vale on Wed Apr 20, 2022 4:34 pm, edited 1 time in total.

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Re: Player Characters

#8 Post by max_vale »

Kael Mastruk
CHARACTER TEMPLATE: (Former) Imperial Diplomat

Height:
Weight:
Sex: Male
Age: 35
Species: Human

Physical Description:

DEXTERITY: 3D
-Blaster 4D
-Dodge 3D+2

KNOWLEDGE: 3D+1
-Bureaucracy: 5D
-Alien Cultures: 5D
-Languages: 5D
-Planetary Systems: 4D

MECHANICAL: 3D
-Animal Handling/Riding: 3D+1
-Repulsorlift Operation: 3D+1
-Systems Operation: 3D+2
-Shields: 3D+2

PERCEPTION: 3D+2
-Bargain: 5D+2
-Con: 4D
-Leadership: 4D
-Persuasion: 5D

STRENGTH: 3D (3D+1 to resist damage)
Brawling: 3D+1
Stamina: 3D+1

TECHNICAL: 2D
-Computer Operation: 3D


Force Points: 1
Skill Points:

Wound Status:

Equipment:

-Sporting Blaster Pistol w/permit (4D+1 damage; Range: Short=3-20/40/120 meters), 1 Power Pack (25 shots)

-Armor Clothing (+1 to STR to resist damage, no DEX penalty)

-1 Stun Grenade (7D/5D/3D stun damage over 3/6/10 meter blast radius; Range: 10/20/30 meter throwing range using Thrown Weapons skill)

-Pocket Computer

-Comlink

-Formal Clothes

-Casual Clothes

-Recording Rod

-Pack/Bag

-SoroSuub XP-38 Landspeeder (Deluxe Model)

-Vehicle Tool Kit (inside XP-39 Speeder)


Background: Born into a well-to-do family in the Core just as the Old Republic was transitioning into the Empire; Kael grew up very well sheltered from many of the ugly realities of the Empire's doings. As he got older, he became very interested in debating and negotiating along with riding animals and shooting long-barreled sporting blaster pistols at ranges. He was fascinated with learning about different cultures, worlds, species and languages and went to a highly regarded University to become a Diplomat. His natural charm and gift of persuasive oratory along with a commanding presence all greatly helped him to sky-rocket up the Diplomat career path and that's when he began to learn about the ugly truth of the Empire. He learned about its human-first policies; its despicable acceptance of and indeed, active involvement in the slavery of sentient species and many other terrible things. Traveling widely throughout the Empire, he has seen the disease of its corruption spread and now, on the world of Travnin; in Moff Bandor's capital of Questal; he's about reached the end of his tolerance for the status-quo....

Personality:
Last edited by max_vale on Mon Mar 25, 2024 1:26 am, edited 17 times in total.

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Re: Player Characters

#9 Post by max_vale »

CHARACTER NAME: Kato Ban-Goru
CHARACTER TEMPLATE: Quixotic Jedi

Species- Human
Height- 1.8 m
Weight- 75 kg
Sex- Male
Age- 23

ATTRIBUTES AND SKILLS:

DEX: 4D
Blaster: 5D+1
Dodge: 4D+2
Melee Weapons: 5D+1

KNO: 2D
Streetwise: 3D+1
Survival: 3D

MECH: 2D

PER: 4D
Persuasion: 5D+2
Search: 4D+1
Hide/Sneak: 4D+1

STR: 3D
Stamina: 3D+2
Brawling: 3D+1

TECH: 2D

WOUND STATUS:
STUN STATUS:

FORCE POINTS: 1
DARKSIDE POINTS:
SKILL POINTS:

EQUIPMENT:

-Sporting Blaster Pistol (Range: 3-20/40/120 meters, Damage: 4D+1)
-Sword (Sabre, Damage: STR+1D+1 for Kato this is 4D+1, Difficulty to use: 10)
-Stun Staff (Damage: STR+1D+2 for Kato this is 4D+2 (Stun), Difficulty to use: 10)
-1 Stun Grenade (7D/5D/3D stun damage over 3/6/10 meter blast radius; Range: 10/20/30 meter throwing range using Thrown Weapons skill)
-Macrobinoculars: 150
-Commlink
-Rations, 10 days
-Casual clothes (robe, "martial arts" clothes)
-Chronometer: 25
-Synthrope, w/ grapple (10 meters)
-Sleeping bag



FORCE SKILLS AND POWERS:

Control:
Sense: 1D (Magnify Senses)
Alter:

APPEARANCE, PERSONALITY AND BACKGROUND:

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