Arriving at the White Tower (Read First)

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Marullus
Rider of Rohan
Rider of Rohan
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Joined: Fri Jan 23, 2015 1:41 am

Arriving at the White Tower (Read First)

#1 Post by Marullus »

This location is located across the river (via the Frogmorton Ford) and north, then east, around the ruined city of the Yoldessi Plains. A wagon with a company of 20 knights on horses departs Frogmorton Ford each morning, providing safe escort from Gaul's surrounds to the White Tower.

Please advance two days from Gaul (which includes the time to walk to Frogmorton Ford) each time you take this trip. As it is escorted, there is no encounter roll.

The soldiers take payment of 5gp for safe transport for each round-trip (paid going out, free coming back). Please clearly annotate that you pay this when you travel, otherwise travel is an Expedition with normal encounter chances.


You see a stone keep rising before you...

As you ride along the dirt road, the east-west river running off to your left, you see the White Tower's keep rising on a swale of high ground before you, looming above the river. There is a Round White Tower, rising like a shining beacon at its center, at least 50' high and 30' across, overlooking the surrounding lands. Surrounding this is a stone curtain wall about 10' high, hemming in the bustling keep and and its other buildings, protecting them from the still-harsh wilds that surround this place in every direction. A square tower rises on each of the four corners of the wall, each one squat and 30' high, measuring 40' on each side. The movement of soldiers, gleaming in their armor, can be seen through the open windows on the top floor of each tower. There is little doubt of the security of this place.

Besides the 20 mounted men who ride with your wagon, you have seen occasional mounted patrols during your trip, especially as you've gotten closer to the keep. A small area surrounding the keep (about two bow-shots in each direction) is tilled and plowed, some intrepid peasants working to get crops in, grown, and harvested before the winter.

The double-doored gate is opened as your wagon approaches, admitting you to the large Keep's interior. Most of the area is currently a split-rail paddock housing horses. Directly in front of you, on the way to the white tower, is a ten foot statue of the handsome Lord Commander Bremen, carved of white marble. It is holding the Warhammer of Baudh and looks sternly across the yard, watching those who arrive.

A heavy iron door is visible at the base of each of the four towers marking the corners of the keep. The white tower itself stands in the center, welcoming the Baudhic pilgrims who come from Gaul to pay homage. An inviting two-story building stands against the south wall - an inn with light spilling from the windows and the sound of laughter within.

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