[phpBB Debug] PHP Warning: in file [ROOT]/ext/spaceace/ajaxchat/controller/chat.php on line 220: Trying to access array offset on value of type bool
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4149: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3027)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4149: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3027)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4149: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3027)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4149: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3027)
The Unseen Servant forums • End Game - Page 2
Page 2 of 2

Re: End Game

Posted: Wed Dec 06, 2017 5:37 pm
by BuckshotChuck
David moves his Spider closer to the enemy warehouses at a run. Weaving among the trees and then through some open terrain, he makes his way to an open stretch of ground behind a low hill, and radios to the lance. "Acknowledged Dagger. Spectre nearly in position. Will be staged up at map grid Left-1002 in about 10 seconds and ready to fire on the warehouse in grid Left-1010."

Glancing at the tactical map in his secondary display, the Lieutenant replies, "Roger Spectre. Shadow, move to within firing range of the warehouse at map grid Left-0316, perhaps making your way into the trees at grid Left-0904 or Left-1004. Crazy Ivan, the cover's a bit sparse over here and too far for your weapons. See if you can stage up somewhere in the center tree grove around map grid Left-1407 to provide covering fire for any emergency withdrawl we need to make in case one of those leaguers gets the jump on us."

Feel free to move where you like. I just threw out some orders from Dagger in case anyone wanted some input.
Leaguer - slang term for a mechwarrior in the employ of Free World's League
Using Left-####, Right-#### grid coordinates to avoid any confusion

Re: End Game

Posted: Wed Dec 06, 2017 6:56 pm
by GreyWolfVT
ooc: I don't think i can make it to 1407 on the left map. I was aiming for 0206 on my side of the 4 combined maps.

Re: End Game

Posted: Wed Dec 06, 2017 8:17 pm
by BuckshotChuck
[doc=]moving this turn and next before firing. P3 still needs another move turn as well[/doc]

Re: End Game

Posted: Fri Dec 08, 2017 2:34 pm
by wolfpack
sorry got new laptop and had to transfer files.

I have moved P2 and P4 but am unsure where P1 and P3 want to move.
cityfight1.png
cityfight1.png (737.07 KiB) Viewed 1072 times

Re: End Game

Posted: Fri Dec 08, 2017 9:15 pm
by BuckshotChuck
Sorry, thought I posted but missed some info

P1 runs straight forward right 1008, facing 1007, without leaving the trees.
P3 runs to left 1105, facing 1004

Re: End Game

Posted: Sat Dec 09, 2017 11:40 pm
by wolfpack
ok tactics roll

[2d6] = 5

cityfight1.png
cityfight1.png (742.6 KiB) Viewed 1060 times

Re: End Game

Posted: Sun Dec 10, 2017 3:22 am
by BuckshotChuck
Keeping an eye on the enemy mechs to verify we have not yet been spotted, Dagger keeps Tricksy Pixie stationary in the small grove of trees. "Alright, everyone get in position and ready to fire. Report in when ready, then we'll shoot the warehouses in sync."

Taking the Lieutenant's lead, assuming the enemy don't spot us, Spectre moves his Spider over the hill into position while staying in the tree cover. "Spectre in position, Dagger."

Badimose Tactics: [2d6] = 9
P3 should have been facing 1004 at end of last turn. He moves this turn 1004, 0904, 0903, and ends in hex left 1002 facing 1102.

Re: End Game

Posted: Mon Dec 11, 2017 12:50 am
by wolfpack
The enemy mechs have yet to move and E1-E4 all stand still

Re: End Game

Posted: Wed Dec 13, 2017 7:26 pm
by BuckshotChuck
With all our NPC's (F1-F5) and P1 standing still, and P3 already moving to hex left 1002 facing 1102, we have moved 7 of our 9 mechs to the enemy 4 of 12. Do we need to move either P2 or P4 (all we have left) before seeing how more of the enemy react?

Re: End Game

Posted: Thu Dec 14, 2017 2:22 am
by wolfpack
your mechs that are off board and powered down don't count so oyu only have p1-p4. So I move 4 you move 1, etc.

Didn't realize you were not moving P1.

E5-E8 stand still

Re: End Game

Posted: Thu Dec 14, 2017 10:55 am
by GreyWolfVT
Ivan only moves forward a short distance 0204

Re: End Game

Posted: Sun Dec 17, 2017 2:49 am
by wolfpack
P4 moves to 0305 E9-12 stand still
cityfight1.png
cityfight1.png (744.55 KiB) Viewed 1027 times

Re: End Game

Posted: Mon Dec 18, 2017 8:12 pm
by BuckshotChuck
FYI, P3 movement was posted but missed in the changeover. I think we are done with this turn.

Badimose Tactics: [2d6] = 5
P3 should have been facing 1004 at end of last turn. He moves this turn 1004, 0904, 0903, and ends in hex left 1002 facing 1102.
... and P3 already moving to hex left 1002 facing 1102

Re: End Game

Posted: Tue Dec 19, 2017 2:30 am
by wolfpack
Do you want to do a fire phase this round?

tactics=[2d6] = 7

Marik forces win

Re: End Game

Posted: Wed Dec 20, 2017 12:52 am
by BuckshotChuck
Yes please, Sorry. For whatever reason I was thinking we would shoot then move. Also, P3 should be in 1002 facing 1102 on the map.

"Alright boys, let's pepper those buildings. Spectre, utilize your speed to entice them to pursue if they seem hesitant." With that, Dagger opens up with his large laser at the two story building to his north.

"Roger Dagger.", Spectre replies as he opens up at long range with his medium lasers at the two story building to his north, scoring a hit.
P1 shoot at building in 1011 (011), Base 4 + Long Range 4 = TN: 8
Dagger LL Shot: Hit=[2d6] = 7 | Location=[2d6] = 5 | CritChance=[2d6] = 7 = miss unless buildings have small penalty

P3 shoots at building in 1010, Base 5 + Long Range 4 + Light Woods 1 = TN: 10
Medium Laser: Hit=[2d6] = 5 | Location=[2d6] = 9 | CritChance=[2d6] = 5 = miss unless buildings have a large penalty
Medium Laser: Hit=[2d6] = 10 | Location=[2d6] = 11 | CritChance=[2d6] = 2 = hit

Re: End Game

Posted: Wed Dec 20, 2017 11:35 pm
by wolfpack
A stationary building has abase to hit of 2.

As you lasers blast into the buildings you see heat signatures rise on your displays as the Marik mechs fire up and start moving towards your positions.

Now roll tactics


[2d6] = 9

Re: End Game

Posted: Thu Dec 21, 2017 5:22 pm
by BuckshotChuck

Re: End Game

Posted: Wed Dec 27, 2017 1:49 am
by wolfpack
hope everyone had a merry christmas

E12 runs 6
E10 jumps 6
E6 and E7 jump 4
cityfight1.png
cityfight1.png (750.41 KiB) Viewed 986 times

Re: End Game

Posted: Wed Dec 27, 2017 1:54 am
by GreyWolfVT
Ivan will move to 1408 facing 1308 on the map P3 is on

Re: End Game

Posted: Thu Dec 28, 2017 1:06 am
by wolfpack
You guys should start retreat this round as the enemy moves out

Greywolf I will let you redo your move.