End Game

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wolfpack
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End Game

#1 Post by wolfpack »

You mount up with Lt Badimose's lance, the fire support mechs take their places away form the battlefield and power down to lay in wait until you give the signal to power on.

Your pursuit lance begins their move across the wooded terrain to the eastern factory where the enemy mech company is garrisoned.

right now it is just P1-P4 no init needed as this round there is no fire. all Marik mechs stand still
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BuckshotChuck
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Re: End Game

#2 Post by BuckshotChuck »

Quick question. What is the difference between the bright green and black hexes.
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Re: End Game

#3 Post by GreyWolfVT »

BuckshotChuck wrote:Quick question. What is the difference between the bright green and black hexes.
I believe those are to represent buildings?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: End Game

#4 Post by wolfpack »

yes sorry

light green level 1 buildings
black level 2 buildings

also map hexes with a 1 are level 1 hexes, 2 are level 2 hexes etc.

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Re: End Game

#5 Post by GreyWolfVT »

Ivan over closed radio "Lots of unfriendly blips here sir whats the strategy?"
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: End Game

#6 Post by wolfpack »

move close enough to hit the buildings and force them out to chase us. the 2 story buildings we can stay behind enough tree cover the mechs on the ground can;t see us, but we cna shoot at the upper floors that are above the tree line.

3 light tree hexes of 1 heavy and 1 light block line of sight for any mech on ground level, but level 2 building would stand above the tree line

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Re: End Game

#7 Post by wolfpack »

waiting for your guys moves

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Re: End Game

#8 Post by GreyWolfVT »

Honestly I have no idea where the heck to move to we're vastly outnumbered.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: End Game

#9 Post by wolfpack »

all of the enemy mechs stand still this round your objective is to get in range of the building while stayoing hidden form line of sight and fire on the taller buildings. this is to draw the enemy out, then you retreat back to where the other mechs are powered down and waiting to ambush

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Re: End Game

#10 Post by GreyWolfVT »

P2 moves to 0911
Last edited by GreyWolfVT on Sat Dec 02, 2017 3:24 pm, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: End Game

#11 Post by wolfpack »

0911 is as far as you can move. all enemy mechs stand still so you can move all our mechs
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Re: End Game

#12 Post by BuckshotChuck »

Lt. Harlow barks out a quick set of orders, "Alright boys, let's see if we can sneak into range and get off some shots at those buildings. Everyone make sure to stage up at max firing range from one of the buildings where they have a covered line of retreat. Hold fire and stay out of sight until we're all staged up and we'll fire on my order."

P1 runs to 1011, facing 1010
P3 runs to 1411, facing 1311

Wolfpack is correct about the cover. Remember, our goal is not to engage the enemy yet, but to lure them back out. P1 can engage from 1008, whereas the light mechs will need to move up in the trees along the left/mid of the map to keep cover within the 9 range we can reach.
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Re: End Game

#13 Post by wolfpack »

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Re: End Game

#14 Post by BuckshotChuck »

Sorry for the confusion, but P3 moved to the left hex 1411, not the right one. Scattered woods map not the open terrain one.
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Re: End Game

#15 Post by wolfpack »

fixed and P4 moved to 1311
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Re: End Game

#16 Post by wolfpack »

Init

Because of the size of the battle tactics rolls will be used. Your size can roll against LT badimose tactics skill, his target is 5+, Mirik company commanders is 6+

tactics:[2d6] = 10

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Re: End Game

#17 Post by BuckshotChuck »

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Re: End Game

#18 Post by BuckshotChuck »

Dagger continues moving the Phoenix Hawk a little closer, staying in the woods in an attempt to stay hidden from the enemy. Creeping up to the edge, he peers out toward the eastern buildings. Over his lance channel, the LT states, "Doesn't look like they've seen us yet. Once each of you are in position, let me know, and I'll give the signal for us to all fire at the warehouses in unison. Also speak up if you get spotted, in which case anyone in range of a building should fire and start withdrawing."
P1 run straight forward 3 hexes to 1008, facing 1007, without leaving the trees.
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Re: End Game

#19 Post by GreyWolfVT »

Ivan will move up to the next cluster of trees so long as it appears they have not been spotted still.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: End Game

#20 Post by wolfpack »

All of the enemy mechs are standing still this round, so you can let me know the hex numbers you move to.

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