return to Rally Point

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wolfpack
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Re: return to Rally Point

#281 Post by wolfpack »

need 1 more
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Re: return to Rally Point

#282 Post by GreyWolfVT »

Brownlee moves his mech to 0615 and turns to face 0715
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
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Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

wolfpack
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Re: return to Rally Point

#283 Post by wolfpack »

E3 jumps 6

piloting
[2d6] = 11
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Re: return to Rally Point

#284 Post by wolfpack »

your other 4 have to move

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Re: return to Rally Point

#285 Post by GreyWolfVT »

Ivan moves his mech to 1107 turning to face 1208
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

wolfpack
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Re: return to Rally Point

#286 Post by wolfpack »

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BuckshotChuck
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Re: return to Rally Point

#287 Post by BuckshotChuck »

In an effort to keep the Clint engaged and its pilot frustrated and worried, Spectre leads the Spider at run past the enemy to face its rear again.

P3 runs to 0404 and faces 0305 - (Ran 8 hexes via 0511, right turn, to 0505, left turn, to 0404, left turn)
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Re: return to Rally Point

#288 Post by wolfpack »

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wolfpack
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Re: return to Rally Point

#289 Post by wolfpack »

need P1 and F4 to move

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Re: return to Rally Point

#290 Post by Diamond_Spear »

white will run to 1112.

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Re: return to Rally Point

#291 Post by wolfpack »

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Re: return to Rally Point

#292 Post by Caadium »

Dagger will try to get in the way of the Hermes.

Run 5 to 1113, facing 1213, thru 0912.

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Re: return to Rally Point

#293 Post by wolfpack »

That was the way I was going, good call

The hermes backs up over the level 1 ill behind him, turns and disappears from the lieutenants view behind the level 2 plateau

P1 and F4 LOS is blocked, P2 and and F1 can see him but has wood hexes in the way.

Fire phase
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Re: return to Rally Point

#294 Post by wolfpack »

E3 fires 1 ac5 and 1 ML at F3
E4 fires ac5 at F1
E3(5 + 3 for jump +3 for move+2 for woods+2 for range=12)
ac5:[2d6] = 3
ML:[2d6] = 7

E4: (5 +1 for walk + 2 for woods + 2 for move=10)
ac5:[2d6] = 7
both enemy mechs fail to acquire a target

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Re: return to Rally Point

#295 Post by Caadium »

Glad to have a shot again, Orloff fires at the Hermes.
Gunnery 4 + 1 walk +1 enemy movement +2 range +1 tree = TN 9
Medium Laser: Hit=[2d6] = 5 | Location=[2d6] = 7 | CritChance=[2d6] = 9
SRM 6: Hit=[2d6] = 9 | Missiles Hit=[2d6] = 8
Missile Hit: Location=[2d6] = 7 | Crit Chance=[2d6] = 3
Missile Hit: Location=[2d6] = 7 | Crit Chance=[2d6] = 9
Missile Hit: Location=[2d6] = 11 | Crit Chance=[2d6] = 2
Missile Hit: Location=[2d6] = 4 | Crit Chance=[2d6] = 7

The damage on the HER sheet isn't updated, so I don't know if that second CT missile gets thru and crits. I don't think it does, so I didn't roll them. If I'm wrong, will you roll them?

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Re: return to Rally Point

#296 Post by wolfpack »

Orloffs missiles slam into the ermes stripping armor and further damaging the internal right torso but fails to do any critical damage.

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Re: return to Rally Point

#297 Post by wolfpack »

F3 and P2 can fire at long range if they want.

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Re: return to Rally Point

#298 Post by GreyWolfVT »

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: return to Rally Point

#299 Post by BuckshotChuck »

Spectre fires point blank at the Clint's back, but continues to miss the jumping mech. From his position cutting off a potential path of retreat, Armbuster fires his medium laser to no avail at long range.

Annoyed at having to chase the Clint, David attempts to hammer blow the Clint's head, but misses and connects with the undamaged left arm instead.
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Re: return to Rally Point

#300 Post by wolfpack »


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