return to Rally Point

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wolfpack
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Re: return to Rally Point

#21 Post by wolfpack »

No heat generated


Init
P Forum code: [2d6] = 9

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GreyWolfVT
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Re: return to Rally Point

#22 Post by GreyWolfVT »

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

Recklessfireball
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Re: return to Rally Point

#23 Post by Recklessfireball »

Tactics [2d6] = 11
EDIT: Sorry. Disregard. I misread your Notes about initiative.

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Re: return to Rally Point

#24 Post by Recklessfireball »

Gene thumbs his comm and says, "Coughlin, Doughty, Armbuster and White: It looks like that Pixie is moving to engage you. See if you can draw it out into that open patch of ground, between those four copses of trees, and envelop and surround it. Try to keep it outside or, at least, within long range of those snipers up on the hill. And make sure you stay moving. Nobody walks, even if you have to zig-zag around to get into position to fire. Understood?"

"Lt. Orloff, Sergeant Volkov, private Brownlee and myself will move to engage the other three. Everybody stick with your battlegroup and try to hunt and kill the same target, as much as possible. We have the speed and numbers advantage over the OpFor. Let's leverage that advantage as much as possible. Move out!"

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GreyWolfVT
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Re: return to Rally Point

#25 Post by GreyWolfVT »

Brownlee "You demoting me sir? I'm a Sergeant sir same as Ivan."

Ivan chuckles over the radio before responding "Yes sir. Lets move Sarge Brownlee."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

Recklessfireball
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Re: return to Rally Point

#26 Post by Recklessfireball »

Gene chuckles. "Sorry, Brownlee. Got my target interlock circuits crossed, there."

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Re: return to Rally Point

#27 Post by BuckshotChuck »

Pulling up short, Spectre changes his plan based on the lieutnant's orders. Rather than streaking through to the heavy woods near the enemy Phoenix Hawk, he swings right, moving as quick as the Spider will move, and then flips around to face the target area. "Armbuster, swing left toward that grove of trees in the center of this area " Listening to his Lance mates suggestion, the Stinger swings left as quick as it can. "Acknowledged."

P3 moves to 1416, facing 1415
F3 moves to 1211, facing 1210
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wolfpack
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Re: return to Rally Point

#28 Post by wolfpack »

E2 stands still tracking your mechs as you close distance
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Re: return to Rally Point

#29 Post by GreyWolfVT »

Ivan & Brownlee run forward.

F2 1501 & P2 1502
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

wolfpack
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Re: return to Rally Point

#30 Post by wolfpack »

With facing turn you can't make it quite that far.

I have F2 in 1503 and P2 in 1402 both running 8 hexes



E3 stands still
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BuckshotChuck
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Re: return to Rally Point

#31 Post by BuckshotChuck »

Don't forget P3 moves to 1416, facing 1415
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wolfpack
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Re: return to Rally Point

#32 Post by wolfpack »

sorry made the change then forgot to save it
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Re: return to Rally Point

#33 Post by GreyWolfVT »

wolfpack wrote:With facing turn you can't make it quite that far.

I have F2 in 1503 and P2 in 1402 both running 8 hexes
Thought according to the mech sheet i can run 9 in both the wasp and stinger? I was making Ivan run 9 and Brownlee only 8 so they could be side by side.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

wolfpack
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Re: return to Rally Point

#34 Post by wolfpack »

GreyWolfVT wrote:
wolfpack wrote:With facing turn you can't make it quite that far.

I have F2 in 1503 and P2 in 1402 both running 8 hexes
Thought according to the mech sheet i can run 9 in both the wasp and stinger? I was making Ivan run 9 and Brownlee only 8 so they could be side by side.

when you run you have 9 movement points, but each hex face turn takes 1 move point.

so like in this image you only move 8 hexes but it costs 9 points because you have to spend 1 point turning to a new hex face

also moving through rougher terrain costs more movement. light woods cost 2 points to move into the hex, heavy woods 3 points,
rubble 2 points and a piloting roll

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wolfpack
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Re: return to Rally Point

#35 Post by wolfpack »

your move

e1
e2 - stand still
e3 - stand still
e4
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Re: return to Rally Point

#36 Post by GreyWolfVT »

wolfpack wrote: when you run you have 9 movement points, but each hex face turn takes 1 move point.

so like in this image you only move 8 hexes but it costs 9 points because you have to spend 1 point turning to a new hex face

also moving through rougher terrain costs more movement. light woods cost 2 points to move into the hex, heavy woods 3 points,
rubble 2 points and a piloting roll

hexface.png
Ok can I have F2 move back one hex then to be on 1403?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

wolfpack
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Re: return to Rally Point

#37 Post by wolfpack »

GreyWolfVT wrote:
wolfpack wrote: when you run you have 9 movement points, but each hex face turn takes 1 move point.

so like in this image you only move 8 hexes but it costs 9 points because you have to spend 1 point turning to a new hex face

also moving through rougher terrain costs more movement. light woods cost 2 points to move into the hex, heavy woods 3 points,
rubble 2 points and a piloting roll

The attachment hexface.png is no longer available
Ok can I have F2 move back one hex then to be on 1403?
sure running 7 0r 8 both give a +3 to the enemies target.
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Re: return to Rally Point

#38 Post by Diamond_Spear »

Stay on my right pvt White. Let’s get going. Zeke bursts out of the woods in a dead sprint with White’s Firestarter keeping pace on his right side.

White to 1415. Zeke to 1414

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Re: return to Rally Point

#39 Post by Recklessfireball »

OOC: Be careful when you move, guys. He's going to initiative sink with E2 and E3, moving the two mechs on the ground last. And since we lost initiative this round, that makes it particularly tricky. I want to move Orloff and my mech last, so I can have the best possible positioning to bring our heavier weapons to bear.

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Re: return to Rally Point

#40 Post by wolfpack »

E4 stands still

e1
e2 - stand still
e3 - stand still
e4-stand still
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