return to Rally Point
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Re: return to Rally Point
Seeing the damage caused to the Blackjack's leg thorough weapon's fire, Dan Orloff decides to attempt to remove it. Pulling back his Commando's uninjured left leg, he drives it forward into to the Blackjack's right leg, compounding the damage from the recent weapon's fire.
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- Jimmy Nguyen - Martial Artist Detective - 4e GURPS - Rebirth of Power
- David "Spectre" Coughlan - Piloting a SDR-5V - Battletech - [Mechwarrior 2] 3028 campaign
Re: return to Rally Point
The kick slams into a jump jet as it penetrates the armor destroying it.
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Re: return to Rally Point
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- Jimmy Nguyen - Martial Artist Detective - 4e GURPS - Rebirth of Power
- David "Spectre" Coughlan - Piloting a SDR-5V - Battletech - [Mechwarrior 2] 3028 campaign
Re: return to Rally Point
E3 jumps to 1007
Re: return to Rally Point
You move 3
- GreyWolfVT
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Re: return to Rally Point
P2 run to 1108 & F2 run to 1008 both turning to face E3
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: return to Rally Point
The sgt's move in for the kill on the wounded clint
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Re: return to Rally Point
F4 to 0901 and P4 stays still
Re: return to Rally Point
The blackjack walks backwards onto level 1 back against level 2.
move 2 more
move 2 more
Re: return to Rally Point
clints piloting roll
[2d6] = 11
[2d6] = 11
Re: return to Rally Point
Recognizing that White had put himself into a precarious position, Orloff moves to assist his lancemate. Slamming his Commando into reverse, he backs into the rear area of the Hermes.
Backup to 0605 (I think, hard to make out the numbers. The hex 2 spaces directly behind E4).
Backup to 0605 (I think, hard to make out the numbers. The hex 2 spaces directly behind E4).
Re: return to Rally Point
need 1 more move before e4 moves
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Re: return to Rally Point
Armbuster walks down the hill toward the right leg of the limping Blackjack. While he prepares to fire, he convinces himself to leave the left arm machine gun un-fired, freeing that fist to attempt a punch to the inured leg on the elevated mech.
Walk to hex 1201, facing 1202
Walk to hex 1201, facing 1202
____________________________________________________________________________________________
- Jimmy Nguyen - Martial Artist Detective - 4e GURPS - Rebirth of Power
- David "Spectre" Coughlan - Piloting a SDR-5V - Battletech - [Mechwarrior 2] 3028 campaign
Re: return to Rally Point
E4 runs 5 into the woods
Re: return to Rally Point
In an effort to focus on the hard hitting Blackjack, Gene jumps Tricksey into the copse of trees that Orloff just vacated.
Jump into trees at 0902 facing 0903
Jump into trees at 0902 facing 0903
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Re: return to Rally Point
David slowly walks his Spider into the shallow water directly behind the enemy Clint. His comfort level with the status of his mech increases as he hides both legs, each nearly missing all their armor, in the lake's waters. Turning toward the Clint, he radios to his allies, Let's see if we can leg this Clint. Maybe we can add it to our salvage in case we're stuck here awhile.
Walk into 0908 water, and face back of E3
Piloting Check at 5+ any modifiers = [2d6] = 11
Walk into 0908 water, and face back of E3
Piloting Check at 5+ any modifiers = [2d6] = 11
____________________________________________________________________________________________
- Jimmy Nguyen - Martial Artist Detective - 4e GURPS - Rebirth of Power
- David "Spectre" Coughlan - Piloting a SDR-5V - Battletech - [Mechwarrior 2] 3028 campaign
Re: return to Rally Point
Fire phase
Re: return to Rally Point
E2 fires 4 medium lasers at P4
E3 fires 2 medium lasers at F2
E4 fires ac5 and medium laser at F2
Lasers rain down on Zeke from the blackjack penetrating the armor on his right leg and right arm damaging the actuators in the new limb. upper and lower arm actuators +2 to hit with ML after this round and punch
Ivan is struck for the first time in this battle a laser melting the armor off his left arm and a autocannon shell rending the armor from his left leg.
E3 fires 2 medium lasers at F2
E4 fires ac5 and medium laser at F2
Ivan is struck for the first time in this battle a laser melting the armor off his left arm and a autocannon shell rending the armor from his left leg.
Re: return to Rally Point
Both officers open fire on the exposed Blackjack.
Dagger, mindful of how hot his cockpit is, lays off the large laser. Both Medium lasers strike true, melting armor off the fairly fresh Center Torso, and the softened up Left Arm.
Orloff fires all remaining weaponry, taking off nearly one ton of armor in the process.
Dagger, mindful of how hot his cockpit is, lays off the large laser. Both Medium lasers strike true, melting armor off the fairly fresh Center Torso, and the softened up Left Arm.
Last edited by Caadium on Wed Oct 25, 2017 4:44 pm, edited 2 times in total.