return to Rally Point

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BuckshotChuck
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Re: return to Rally Point

#181 Post by BuckshotChuck »

Seeing the damage caused to the Blackjack's leg thorough weapon's fire, Dan Orloff decides to attempt to remove it. Pulling back his Commando's uninjured left leg, he drives it forward into to the Blackjack's right leg, compounding the damage from the recent weapon's fire.
F1 kicks at E2: Piloting 4 + run 2 = TN: 6
Lt. Orloff Kick: Hit=[2d6] = 6 | Location=[1d6] = 3 | CritChance=[2d6] = 9 = 5dmg to right leg
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Re: return to Rally Point

#182 Post by wolfpack »

The kick slams into a jump jet as it penetrates the armor destroying it.

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Re: return to Rally Point

#183 Post by wolfpack »

heat phase

P1 +6
E4 +4
F1 loses 3 heat


Init
[2d6] = 5

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Re: return to Rally Point

#184 Post by BuckshotChuck »

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Re: return to Rally Point

#185 Post by wolfpack »

E3 jumps to 1007
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Re: return to Rally Point

#186 Post by wolfpack »

You move 3

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Re: return to Rally Point

#187 Post by GreyWolfVT »

P2 run to 1108 & F2 run to 1008 both turning to face E3
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Re: return to Rally Point

#188 Post by wolfpack »

The sgt's move in for the kill on the wounded clint
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Re: return to Rally Point

#189 Post by Diamond_Spear »

F4 to 0901 and P4 stays still

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Re: return to Rally Point

#190 Post by wolfpack »

The blackjack walks backwards onto level 1 back against level 2.

move 2 more
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Re: return to Rally Point

#191 Post by wolfpack »

clints piloting roll
[2d6] = 11

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Re: return to Rally Point

#192 Post by Caadium »

Recognizing that White had put himself into a precarious position, Orloff moves to assist his lancemate. Slamming his Commando into reverse, he backs into the rear area of the Hermes.

Backup to 0605 (I think, hard to make out the numbers. The hex 2 spaces directly behind E4).

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Re: return to Rally Point

#193 Post by wolfpack »

need 1 more move before e4 moves
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Re: return to Rally Point

#194 Post by BuckshotChuck »

Armbuster walks down the hill toward the right leg of the limping Blackjack. While he prepares to fire, he convinces himself to leave the left arm machine gun un-fired, freeing that fist to attempt a punch to the inured leg on the elevated mech.

Walk to hex 1201, facing 1202
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Re: return to Rally Point

#195 Post by wolfpack »

E4 runs 5 into the woods
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Re: return to Rally Point

#196 Post by Caadium »

In an effort to focus on the hard hitting Blackjack, Gene jumps Tricksey into the copse of trees that Orloff just vacated.

Jump into trees at 0902 facing 0903

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Re: return to Rally Point

#197 Post by BuckshotChuck »

David slowly walks his Spider into the shallow water directly behind the enemy Clint. His comfort level with the status of his mech increases as he hides both legs, each nearly missing all their armor, in the lake's waters. Turning toward the Clint, he radios to his allies, Let's see if we can leg this Clint. Maybe we can add it to our salvage in case we're stuck here awhile.

Walk into 0908 water, and face back of E3
Piloting Check at 5+ any modifiers = [2d6] = 11
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Re: return to Rally Point

#198 Post by wolfpack »

Fire phase
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Re: return to Rally Point

#199 Post by wolfpack »

E2 fires 4 medium lasers at P4
E3 fires 2 medium lasers at F2
E4 fires ac5 and medium laser at F2
E2 (5 + 1 for walk=6)
ML:[2d6] = 11
ML:[2d6] = 11
ML:[2d6] = 3
ML:[2d6] = 7

ML location:[2d6] = 7(ct)
ML location:[2d6] = 5(rl)
crit:[2d6] = 5
ML location:[2d6] = 3(ra)
Crit:[2d6] = 10(2)
[1d6] = 2(upper arm)
[2d6] = 3(lower arm)

E3 (5+3 for jump +3 for move=11)
ML:[2d6] = 6
ML:[2d6] = 11

Ml location:[2d6] = 10(la)
crit:[2d6] = 3

E4 (5 + 2 ran +3 move=10 +1 range ac5=11)
ac5:[2d6] = 11
ml: [2d6] = 6

ac5 location:[2d6] = 9(ll)
Lasers rain down on Zeke from the blackjack penetrating the armor on his right leg and right arm damaging the actuators in the new limb. upper and lower arm actuators +2 to hit with ML after this round and punch

Ivan is struck for the first time in this battle a laser melting the armor off his left arm and a autocannon shell rending the armor from his left leg.

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Re: return to Rally Point

#200 Post by Caadium »

Both officers open fire on the exposed Blackjack.

Dagger, mindful of how hot his cockpit is, lays off the large laser. Both Medium lasers strike true, melting armor off the fairly fresh Center Torso, and the softened up Left Arm.
Orloff fires all remaining weaponry, taking off nearly one ton of armor in the process.
Last edited by Caadium on Wed Oct 25, 2017 4:44 pm, edited 2 times in total.

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