return to Rally Point

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wolfpack
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Re: return to Rally Point

#101 Post by wolfpack »

Diamond_Spear wrote:”White. Get the fuck out of there! Jump to 1413 and prepare to back me up. If the Hawk follows you we’ll all be in position to back you up. I’ll stay put, try to keep his attention.”

“The rest of you guys keep pounding him. If this doesn’t work it’s been an honor.”


Sweating profusely despite anything his mech’s climate control could do, Zeke stood pat hoping this wasn’t a fatal mistake, but damnit White had to get out of the position he’d put himself in and this was the only way Zeke could think of to make sure the Phoenix Hawk didn’t follow him.

F4 jumps to 1413
Zeke (gulp!) stays put
f4 can't jump. he fell he has to make a piloting roll to sand up if he does he can face any direction he wants then he can only walk or run the rest of his movement. I will go ahead and move him this round so we cna be caught up.

wolfpack
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Re: return to Rally Point

#102 Post by wolfpack »

White manages to get the firestarter to it's feet

piloting (5+) [2d6] = 7

his mechs myomer muscles stuttering from the amount of heat generated from his alpha strike white runs 3 into light woods for cover.

e1
e2 - stand still
e3 - stand still
e4

p1 run 7 0317
p2
p3
p4 - stands still

f1 - run 4 to 1610
f2
f3
f4- run 3 0514

you have to move 2 mechs
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BuckshotChuck
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Re: return to Rally Point

#103 Post by BuckshotChuck »

F3 moves straight forward 6 hexes into the light woods
P3 jumps to 1112 facing 1012
____________________________________________________________________________________________

wolfpack
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Re: return to Rally Point

#104 Post by wolfpack »

E1 in an effort to get out of the mas of fire and cool off jumps away 6 landing behind Lt orloff

e1- jump 0510
e2 - stand still
e3 - stand still
e4
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Re: return to Rally Point

#105 Post by GreyWolfVT »

F2: moves to 1508 and turns facing E1
P2: stats put and turns to face E1
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

wolfpack
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Re: return to Rally Point

#106 Post by wolfpack »

e4 stands still

e1- jump 6 0510
e2 - stand still
e3 - stand still
e4-stands still

Fire phase
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wolfpack
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Re: return to Rally Point

#107 Post by wolfpack »

E1: 2 MG at F1
E2: 2 AC2 at P4
E3: 1 ac5 at P4
E4: 1 ac5 at F4
E1: (4 +3 jump +2 woods +1 heat + 1 move = 11)
MG:[2d6] = 8
MG:[2d6] = 9

E2 (5 +2 for range=7)
AC2:[2d6] = 10
AC2:[2d6] = 7

ac2 location:[2d6] = 7(rct)
ac2 location:[2d6] = 5

E3 (5 +4 range)
ac5:[2d6] = 3

E4 (5 +2 range +1 woods +1 move=9)
ac5:[2d6] = 3
after a brutal exchange things calm down as the marik mechs continue to try and snipe at you. Only the small autocannons striking Zeke find their target.

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Re: return to Rally Point

#108 Post by BuckshotChuck »

David fires both medium lasers through the heavy woods trying to harass the retreating Phoenix Hawk to no avail. Armbuster, watching the Phoenix Hawk come back down just to his left, twists his torso toward the approaching enemy and alpha strikes at close range. His medium laser melts away armor on the right arm and one of his machine guns stitches a pattern across his right torso, but he is unable to capitalize on any of the damage done previously.


P3 Fire at E1: gunnery 5 + jump 3 + move 3 + hvy woods 2 + range 2 = TN: 15(12)
Medium Laser: Hit=[2d6] = 7 | Location=[2d6] = 3 | CritChance=[2d6] = 6
Medium Laser: Hit=[2d6] = 9 | Location=[2d6] = 7 | CritChance=[2d6] = 7
F3 Fire at E1: gunnery 5 + run 2 + move 3 = TN 10
Armbuster ML: Hit=[2d6] = 11 | Location=[2d6] = 3 | CritChance=[2d6] = 5 = 5dmg right arm
Armbuster MG: Hit=[2d6] = 10 | Location=[2d6] = 6 | CritChance=[2d6] = 2 = 2 dmg right torso
Armbuster MG: Hit=[2d6] = 4 | Location=[2d6] = 6 | CritChance=[2d6] = 8
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GreyWolfVT
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Re: return to Rally Point

#109 Post by GreyWolfVT »

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

wolfpack
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Re: return to Rally Point

#110 Post by wolfpack »

Ivan trys out his mechs medium laser for the first time since it was replaced and smiles as it burns into the phoenix hawks right torso.. it appears the techs did a fine job.

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Re: return to Rally Point

#111 Post by Recklessfireball »

Dagger grinds his teeth in frustration. His line of sight to the enemy Phoenix Hawk is blocked and the other 'Mechs are about 30 meters beyond the range of his large laser.

EDIT: Had to correct because I mixed F3 & F1 up in my head. What I get for posting at almost 1am in the morning. :P
Orloff twists his torso to the left right and fires everything he has his medium laser at the Phoenix Hawk...

Orloff Medium laser hit [2d6] = 3, Location [2d6] = 7, Critical [2d6] = 9
Orloff SRM 6 Hit [2d6] = 7, Location [2d6] = 7, Critical [2d6] = 7
Orloff SRM 4 Hit [2d6] = 7, Location [2d6] = 5, Critical [2d6] = 7

wolfpack
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Re: return to Rally Point

#112 Post by wolfpack »

The larger mech jumping behind lt Orloff shakes him enough he is unable to target the mech and his shots miss.

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Re: return to Rally Point

#113 Post by Diamond_Spear »

Do P4 and F4 actually have any viable targets at this point?

wolfpack
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Re: return to Rally Point

#114 Post by wolfpack »

F4 can see E1 but with his heat should not fire more than 1 weapon. I will go ahead and fire

F4 (5+ 2 run +1 woods +3 move +1 heat=12)
ML:[2d6] = 3


Physical attack phase
The phoenix hawk attempts to kick Lt Orloff
(4+3 for jump +1 for move +2 for woods =10)
[2d6] = 10

[1d6] = 6(rl)
critical:[2d6] = 7

Orloff Piloting:[2d6] = 11
The phoenix hawk rears back and kicks the smaller commando, destroying the armor and damaging the internal structure.

Heat Phase
the phoenix hawk - 4 heat (+6)
F1 gains 2 heat(+4)
F4 -5 heat (+2)

Init
[2d6] = 7

Recklessfireball
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Re: return to Rally Point

#115 Post by Recklessfireball »

Initiative [2d6] = 9

OOC: Thank you, god.

wolfpack
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Re: return to Rally Point

#116 Post by wolfpack »

E1 stands still

Recklessfireball
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Re: return to Rally Point

#117 Post by Recklessfireball »

Dagger punches the throttle and sprints forward into the light woods at 1113.

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Re: return to Rally Point

#118 Post by Recklessfireball »

Ah, and Orloff will turn to face the enemy Phoenix Hawk (E1).

wolfpack
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Re: return to Rally Point

#119 Post by wolfpack »

Ooops I completely messed up. I said E1 stands still when I meant E2, but I will let it stand since I imagine that is why F1 didn't move.

E2 stands still

e1- stand still
e2-stand still
e3
e4
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Re: return to Rally Point

#120 Post by Recklessfireball »

Ooops I completely messed up. I said E1 stands still when I meant E2, but I will let it stand since I imagine that is why F1 didn't move.

Heh. Yeah, that one took me by surprise. I thought you had some nefarious scheme up your sleeve. :P

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