return to Rally Point

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wolfpack
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Re: return to Rally Point

#81 Post by wolfpack »

The Phoenix hawk looks on with scorn as the smaller fire starter move sin to challenge it. Lifting both arms it fires everything it has hoping to destroy the mech in a single round.
E1 (4 +1 for turn +2 for movement = 7)
LL:[2d6] = 11
ML:[2d6] = 7
ML:[2d6] = 4
MG:[2d6] = 3
MG:[2d6] = 5

LL location:[2d6] = 9(ll)
ML location: [2d6] = 8(lt)
at first things go well as the large laser strips all the armor from the left leg, and the medium laser hits. then suddenly his mech is engulfed in molten plasma spoiling the rest of his shots.

wolfpack
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Re: return to Rally Point

#82 Post by wolfpack »

E2 seeing an opportunity fires 2 ac2 at P1 rear
E3 follows suit with an ac5
E4 fires ac5 at P4
E2 (5 + 3 for movement +2 for range=10)
Ac2:[2d6] = 11
ac2:[2d6] = 9

ac2 location:[2d6] = 6(rlt)

E3 (5 + 3 for move +4 for range=12)
ac5:[2d6] = 5

e4 (5 +3 for move +2 for run +2 for range=12)
ac5:[2d6] = 11
with the speed of the smaller mechs and range only 1 ac2 shell slams into daggers rear.

wolfpack
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Re: return to Rally Point

#83 Post by wolfpack »

Lt orloff seeing his mechwarrior in trouble throttles forward at a full sprint.

damnit White keep your head he thinks to himself.

he unloads everything he has at the Phoenix hawk.
Orloff (4 +2 for run +1 for woods +2 for range=9)
ML:[2d6] = 11
SRM6:[2d6] = 7
SRM4:[2d6] = 3

Ml location:[2d6] = 7(ct)
His missles all fly wide as the medium laser slams into the mechs chest.

BuckshotChuck
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Re: return to Rally Point

#84 Post by BuckshotChuck »

Armbuster adds his medium laser to the avalanche of other shots at the enemy Phoenix Hawk, but the extreme distance spoils the shot.
gunnery 5 + jump 3 + range 4 + woods 1 = 13 (12)
Armbuster shot. Hit=[2d6] = 3 | Location=[2d6] = 7 | CritChance=[2d6] = 9
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Re: return to Rally Point

#85 Post by GreyWolfVT »

SGT Brownlee takes at shot on E1 with his medium laser Medium Laser: Hit [2d6] = 6 | Location [2d6] = 4 | CritChance [2d6] = 6
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

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DM - GreyWolf's Mystara Adventures - AD&D 2e

wolfpack
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Re: return to Rally Point

#86 Post by wolfpack »

Zeke watches on in horror as the phoenix hawk and firestarter both cut loose with everything. he attempots to strike the mech with his medium laser and srm2
Zeke (6 + 1 for woods +2 for run=9)
ML:[2d6] = 3
srm2:[2d6] = 11

# of missles:[2d6] = 7(1)
location:[2d6] = 9(ll)
He feels some relief as a missile hits.

wolfpack
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Re: return to Rally Point

#87 Post by wolfpack »

With a barrage hitting the phoenix hawk it begins to stumble but keeps it's balance.
when taking 20+ damage in one round you have to make a piloting roll or fall
Physical attack phase

wolfpack
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Re: return to Rally Point

#88 Post by wolfpack »

steaming from the plasma covering his mech the phoenix hawk lashes out at white with a kick.
E1 (4+1 for turn +2 for movement=7)
[2d6] = 11

location:[1d6] = 2(rl)
crit:[2d6] = 7(0)
The kick hits the firestarter in the right leg breaching the armor and damaging internal structure.

wolfpack
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Re: return to Rally Point

#89 Post by wolfpack »

white tries to kick back
white (5+2 for run +1 for woods=8)
kick:[2d6] = 5

piloting to avoid fall
[2d6] = 3

falling damage
[2d6] = 7(ct)
however he is off balance from the bigger mechs blow and falls down

Diamond_Spear
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Re: return to Rally Point

#90 Post by Diamond_Spear »

Screaming in fury as he sees his ally go down Zeke kicks viciously at the enemy Phoenix Hawk.
Kick To hit: [2d6] = 11, Location [2d6] = 3, Critical [2d6] = 9

wolfpack
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Re: return to Rally Point

#91 Post by wolfpack »

Zeke lands a kick to the right leg of the phoenix hawk

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Re: return to Rally Point

#92 Post by BuckshotChuck »

Trying to capitalize on opening the enemy's back armor, David brings both of the Spider's hands down in an overhead slam, he is thrown a little off balance when the first swing misses, but it stabilized as the second swing connects right in the hole left by his laser shot. He rips into the Phoenix Hawk's rear interior, but is unable to damage any of the critical component.
Punching E1: piloting 5 + run 2 + cover 1 = TN: 8
Mech Punch: Hit=[2d6] = 3 | Location=[1d6] = 4 | CritChance=[2d6] = 7
Mech Punch: Hit=[2d6] = 8 | Location=[1d6] = 3 | CritChance=[2d6] = 6 - 3 Internals to back center torso, no crit.
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wolfpack
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Re: return to Rally Point

#93 Post by wolfpack »

Heat phase

F1 is +2 heat

P1 is +4 heat

E1 covered in plasma and alpha striking with his weapons is +10 heat! (-2 move +1 to hit)

F4 alpha striking is +6 heat (-1 move)

Init
[2d6] = 7

Recklessfireball
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Re: return to Rally Point

#94 Post by Recklessfireball »


wolfpack
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Re: return to Rally Point

#95 Post by wolfpack »

you move 2
terraincomp1.png
terraincomp1.png (1.51 MiB) Viewed 196 times

Recklessfireball
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Re: return to Rally Point

#96 Post by Recklessfireball »

F1 to the Heavy Woods in 0610

P1 to 0317, facing 0416

Diamond_Spear
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Re: return to Rally Point

#97 Post by Diamond_Spear »

”White. Get the fuck out of there! Jump to 1413 and prepare to back me up. If the Hawk follows you we’ll all be in position to back you up. I’ll stay put, try to keep his attention.”

“The rest of you guys keep pounding him. If this doesn’t work it’s been an honor.”


Sweating profusely despite anything his mech’s climate control could do, Zeke stood pat hoping this wasn’t a fatal mistake, but damnit White had to get out of the position he’d put himself in and this was the only way Zeke could think of to make sure the Phoenix Hawk didn’t follow him.

F4 jumps to 1413
Zeke (gulp!) stays put

Recklessfireball
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Re: return to Rally Point

#98 Post by Recklessfireball »

You one ballsy motherfucker, Zeke. :mrgreen:

wolfpack
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Re: return to Rally Point

#99 Post by wolfpack »

E2 and e3. Stand still

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Re: return to Rally Point

#100 Post by Diamond_Spear »

Recklessfireball wrote:You one ballsy motherfucker, Zeke. :mrgreen:
Thanks but in this case I think “ballsy” might equal “terminally stupid”. :o

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