moving 5 and 6 hexes has the same effect for enemy fire. you can get to 0314 walking 5 hexes or running 6 hexes. i don;t see a way to get there running more than 6 hexes. let me know if you want to walk or run to get there. same with F4 moving to 0316Diamond_Spear wrote:White, I’m going to circle behind E1, you loop around so you’re nose to nose. If he moves forward we’ve still got a friend back here. If he retreats we can keep swarming him.”
Zeke will loop to 0314 and White to 0316. If needed they will swing a little wide to ensure a run movement.
return to Rally Point
Re: return to Rally Point
Re: return to Rally Point
E3 stands still
e1
e2 - stand still
e3-stand still
e4
e1
e2 - stand still
e3-stand still
e4
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Re: return to Rally Point
Could also do it this way...
yes I missed the move for P4, but that does not put f4 in 0316
yes I missed the move for P4, but that does not put f4 in 0316
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Re: return to Rally Point
"Armbuster, move into the southern edge of those trees and see if we can start tightening the noose. Even winged, I can still jump into this nearby copse in case this guy tries to hide out in there as soon as I see what he does." "Acknowledged Spectre.", Armbuster replies before jumping his Spider into the woods are requested.
F3 jumps to 1508, facing split hex ending in 08
We should leave P3 for last to react to Phoenix hawk's movement.
I had a whole other post typed for me to move before P4/F4, but Diamond Spear beat me to it.
F3 jumps to 1508, facing split hex ending in 08
We should leave P3 for last to react to Phoenix hawk's movement.
I had a whole other post typed for me to move before P4/F4, but Diamond Spear beat me to it.
____________________________________________________________________________________________
- Jimmy Nguyen - Martial Artist Detective - 4e GURPS - Rebirth of Power
- David "Spectre" Coughlan - Piloting a SDR-5V - Battletech - [Mechwarrior 2] 3028 campaign
Re: return to Rally Point
here si the board as of now. If you want F4 somewhere else it needs to be done before I move. also you still have 1 more mech to move with P3 no going yet
e1
e2 - stand still
e3-stand still
e4
p1
p2
p3
p4- run 7 to 0314
f1
f2
f3- jump 5 to 1508
f4-run 6 to 0316
e1
e2 - stand still
e3-stand still
e4
p1
p2
p3
p4- run 7 to 0314
f1
f2
f3- jump 5 to 1508
f4-run 6 to 0316
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Re: return to Rally Point
I believe you are correct about F4 but if Zeke follows this pathwolfpack wrote:moving 5 and 6 hexes has the same effect for enemy fire. you can get to 0314 walking 5 hexes or running 6 hexes. i don;t see a way to get there running more than 6 hexes. let me know if you want to walk or run to get there. same with F4 moving to 0316Diamond_Spear wrote:White, I’m going to circle behind E1, you loop around so you’re nose to nose. If he moves forward we’ve still got a friend back here. If he retreats we can keep swarming him.”
Zeke will loop to 0314 and White to 0316. If needed they will swing a little wide to ensure a run movement.
Edit: may have been ninjaed. This Game is moving!
Re: return to Rally Point
I modified zeke (P4) to moving 7. but for white (F4) to end up in the hex he assigned it is walk 5 or run 6.
Re: return to Rally Point
e1
e2 - stand still
e3-stand still
e4
p1
p2
p3
p4- run 7 to 0314
f1
f2
f3- jump 5 to 1508
f4-walk 5 to 0316
Still need 1 more from our side to move
e2 - stand still
e3-stand still
e4
p1
p2
p3
p4- run 7 to 0314
f1
f2
f3- jump 5 to 1508
f4-walk 5 to 0316
Still need 1 more from our side to move
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Re: return to Rally Point
Brownlee moves into the woods near F3 1408
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: return to Rally Point
E4 moves into the heavy woods
e1
e2 - stand still
e3-stand still
e4- run 3 to 1205
p1
p2
p3
p4- run 7 to 0314
f1
f2- jump 5 to 1408
f3- jump 5 to 1508
f4-walk 5 to 0316
e1
e2 - stand still
e3-stand still
e4- run 3 to 1205
p1
p2
p3
p4- run 7 to 0314
f1
f2- jump 5 to 1408
f3- jump 5 to 1508
f4-walk 5 to 0316
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Re: return to Rally Point
Orloff turns right and then hustles his Commando, straight ahead, to 0210.
Re: return to Rally Point
1 more move
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Re: return to Rally Point
Ivan moves into the woods 1507 facing the hex cut off that just says 7
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: return to Rally Point
everything goes quit and it almost seems as time stops as the marik phoenix hawk takes an action no one ever expected.
It simply turns so it's back it not facing the field but it is still in front of Whites firestarter and raises both arms pointing them directly at the hothead mechwarrior.
I know I wasn't going to do the Fusiliers, and I didn't move them. However, with the way things developed I am going to take over the fire for White this round. I think it is going to be epic.
It simply turns so it's back it not facing the field but it is still in front of Whites firestarter and raises both arms pointing them directly at the hothead mechwarrior.
I know I wasn't going to do the Fusiliers, and I didn't move them. However, with the way things developed I am going to take over the fire for White this round. I think it is going to be epic.
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Re: return to Rally Point
Watching with horror, as the Phoenix Hawk turns its weapons on White's Firestarter, Gene punches the throttle and runs Tricksy to 0111.
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Re: return to Rally Point
Mumbling a quick prayer for White, David brings the Spider up to speed, sweeps around the enemy, and comes to rest in the heavy woods directly behind the Phoenix Hawk that mauled him earlier.
Move to 0414, facing 0415, having moved 7 hexes distance (to 1415, turn right and move to 0213, turn right and move into heavy woods, turn right to face 0415)
Move to 0414, facing 0415, having moved 7 hexes distance (to 1415, turn right and move to 0213, turn right and move into heavy woods, turn right to face 0415)
____________________________________________________________________________________________
- Jimmy Nguyen - Martial Artist Detective - 4e GURPS - Rebirth of Power
- David "Spectre" Coughlan - Piloting a SDR-5V - Battletech - [Mechwarrior 2] 3028 campaign
Re: return to Rally Point
Fire phase
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Re: return to Rally Point
Stepping out from around a huge Oak tree, the Spider spats both medium lasers at the Phoenix Hawk's back. Spectre is pleased as the first claws it's way into the enemy's back, tearing away it's armor but failing to penetrate. His excitement is diminished as the second beam barely misses.
____________________________________________________________________________________________
- Jimmy Nguyen - Martial Artist Detective - 4e GURPS - Rebirth of Power
- David "Spectre" Coughlan - Piloting a SDR-5V - Battletech - [Mechwarrior 2] 3028 campaign
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Re: return to Rally Point
Dagger opens up and fires at the enemy Phoenix Hawk with everything that Tricksy's got...
Large Laser: Hit=[2d6] = 7 | Location=[2d6] = 11 | CritChance=[2d6] = 7
Medium Laser: Hit=[2d6] = 5 | Location=[2d6] = 9 | CritChance=[2d6] = 5
Medium Laser: Hit=[2d6] = 7 | Location=[2d6] = 5 | CritChance=[2d6] = 5
Large Laser: Hit=[2d6] = 7 | Location=[2d6] = 11 | CritChance=[2d6] = 7
Medium Laser: Hit=[2d6] = 5 | Location=[2d6] = 9 | CritChance=[2d6] = 5
Medium Laser: Hit=[2d6] = 7 | Location=[2d6] = 5 | CritChance=[2d6] = 5
Re: return to Rally Point
Private White watches as Spectres spider takes a massive hit breaching the right torso and his blood starts to boil.
Stay on my right pvt White. Let’s get going. he hears Zekes voice over the unit channel.
Yeah lets get this bastard he growls back over the comm. Throttling his Firestarter forward he heads right at the larger Phoenix hawk.
The rest of the Crusader Fusiliers watch in horror as White walks straight at the enemy. They have quickly come to find he is a hot head (and a bit of a pyro). With ensuing dread the phoenix hawk simply turns and brings all it's weapons to bear on the smaller mech when they hear over the comm in a angry yell
BURN MOTHER FUCKER!!!!! as White alpha strikes with all forward facing weapons.
He is using the flamers to add heat instead of damage
With an absolute fury the firestarter erupts spewing molten plasma from it's barrels all over the Phoenix hawk. Stream rises and the mechs armor begins to glow red hot as the plasma is quickly followed by medium lasers and machine gun bullets.
Stay on my right pvt White. Let’s get going. he hears Zekes voice over the unit channel.
Yeah lets get this bastard he growls back over the comm. Throttling his Firestarter forward he heads right at the larger Phoenix hawk.
The rest of the Crusader Fusiliers watch in horror as White walks straight at the enemy. They have quickly come to find he is a hot head (and a bit of a pyro). With ensuing dread the phoenix hawk simply turns and brings all it's weapons to bear on the smaller mech when they hear over the comm in a angry yell
BURN MOTHER FUCKER!!!!! as White alpha strikes with all forward facing weapons.
He is using the flamers to add heat instead of damage