return to Rally Point
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Re: return to Rally Point
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- Jimmy Nguyen - Martial Artist Detective - 4e GURPS - Rebirth of Power
- David "Spectre" Coughlan - Piloting a SDR-5V - Battletech - [Mechwarrior 2] 3028 campaign
Re: return to Rally Point
e3 will stand still
you have to move 3
you have to move 3
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Re: return to Rally Point
The lighter mechs start swarming the sky above the entrenched defending mechs, as they jockey for position.
P3 jumps 7 hexes to 0907, facing 1006
F3 jumps 4 hexes to 1302, facing 1202
F1 runs straight 8 hexes into 0902
P3 jumps 7 hexes to 0907, facing 1006
F3 jumps 4 hexes to 1302, facing 1202
F1 runs straight 8 hexes into 0902
____________________________________________________________________________________________
- Jimmy Nguyen - Martial Artist Detective - 4e GURPS - Rebirth of Power
- David "Spectre" Coughlan - Piloting a SDR-5V - Battletech - [Mechwarrior 2] 3028 campaign
Re: return to Rally Point
E2 runs down the hill to face F1
move 3
move 3
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Re: return to Rally Point
"White, run to 0801 and prepare to engage E2 unless he moves. I'm going to jump to 1101. We'll see if we can't box this guy in.
- GreyWolfVT
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Re: return to Rally Point
F2 runs to 1410 and turns to face E4
P2 runs to 1310 and turns to face E4
P2 runs to 1310 and turns to face E4
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: return to Rally Point
E4 runs 4
Re: return to Rally Point
unless I missed it I need movement for P1 still
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Re: return to Rally Point
To take advantage of the immobile mech, Dagger runs his Phoenix Hawk around the right flank of the enemy Clint to its rear.
P1 ruins to 1502, facing 1401
P1 ruins to 1502, facing 1401
____________________________________________________________________________________________
- Jimmy Nguyen - Martial Artist Detective - 4e GURPS - Rebirth of Power
- David "Spectre" Coughlan - Piloting a SDR-5V - Battletech - [Mechwarrior 2] 3028 campaign
Re: return to Rally Point
fire phase
Re: return to Rally Point
E2 fire 4 ML at F1
E3 fire ac5 and 1 medium laser at P3
E4 fires ac5 and ML at F4
With their commander down the marik forces seem to become disoriented and break from their combined fire tactics. The clint chews armor off of spectres spiders right leg with it's autocannon while the hermes mauls Whites already wounded right leg.
E3 fire ac5 and 1 medium laser at P3
E4 fires ac5 and ML at F4
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Re: return to Rally Point
”Now White! Hammer the mech at 0804 (E4) with everything you’ve got,” Zeke yells over the radio. “I’ve got some unfinished business with this bastard in front of me.”
Zeke will fire laser and missiles at E2.
Wolfpack can you roll for me and White please?
Zeke will fire laser and missiles at E2.
Wolfpack can you roll for me and White please?
Re: return to Rally Point
flamers are at long range (3) so maybe just fore 1 of those. might not want to get way overheated when chance to hit is bad)
White opens up on the hermes striking it twice in the right arm melting almost all of the armor there. Shadow is able to hit with his laser but not the rear torso instead striking the left arm.
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Re: return to Rally Point
From his place among the trees, Spectre takes a couple of shots at the exposed Hermes that just vacated the heavy woods. As one of the lasers fries nothing but some air to the side of the enemy, the other digs into the right torso of the Hermes.
Armbuster targets the immobile Clint and stitches some machine gun fire up the mech's right torso, the shells just missing a gap between the armor plates.
working on fire for P1 & F1 now
Armbuster targets the immobile Clint and stitches some machine gun fire up the mech's right torso, the shells just missing a gap between the armor plates.
____________________________________________________________________________________________
- Jimmy Nguyen - Martial Artist Detective - 4e GURPS - Rebirth of Power
- David "Spectre" Coughlan - Piloting a SDR-5V - Battletech - [Mechwarrior 2] 3028 campaign
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- Guide
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Re: return to Rally Point
Dagger, having worked his way behind the defended hills, alpha strikes at the back of the Clint. Focusing his shots, he precisely carves through the mech's right leg armor with his large laser. He then continues into the internal structure with a medium laser, melting the mech's upper leg actuator.
Dan fires his remaining weapons at boint blank range at the approaching Blackjack. His short range missiles scatter wide, managing to only pepper the enemy's center torso and right leg. His medium laser burns into the Blackjack's left leg.actually a miss
Dan fires his remaining weapons at boint blank range at the approaching Blackjack. His short range missiles scatter wide, managing to only pepper the enemy's center torso and right leg. His medium laser burns into the Blackjack's left leg.actually a miss
Last edited by BuckshotChuck on Tue Oct 24, 2017 11:20 pm, edited 1 time in total.
____________________________________________________________________________________________
- Jimmy Nguyen - Martial Artist Detective - 4e GURPS - Rebirth of Power
- David "Spectre" Coughlan - Piloting a SDR-5V - Battletech - [Mechwarrior 2] 3028 campaign
Re: return to Rally Point
Both the Clint and blackjack take hit after hit to a leg leaving the clint slowed with a damaged actuator and the blackjack with just scraps of armor on his right leg.
we should just be down to P2 and f2
we should just be down to P2 and f2
- GreyWolfVT
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Re: return to Rally Point
P2 fires at E3
Medium Laser: Hit [2d6] = 7 | Location [2d6] = 11 | CritChance [2d6] = 7
SRM: Hit [2d6] = 8 | Location [2d6] = 4 | CritChance [2d6] = 6
F2 fires at E3
Medium Laser: Hit [2d6] = 7 | Location [2d6] = 3 | CritChance [2d6] = 6
Medium Laser: Hit [2d6] = 7 | Location [2d6] = 11 | CritChance [2d6] = 7
SRM: Hit [2d6] = 8 | Location [2d6] = 4 | CritChance [2d6] = 6
F2 fires at E3
Medium Laser: Hit [2d6] = 7 | Location [2d6] = 3 | CritChance [2d6] = 6
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: return to Rally Point
Physical attack phase.
the kick swings wide but the pilot stays on his feet.
Re: return to Rally Point
I will go ahead and roll for P4
Zeke tries to kick the blackjack but misses. a little wobbly he stays on his feet.