return to Rally Point
Re: return to Rally Point
need 1 more mech to move
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Re: return to Rally Point
What happened to F1?
Re: return to Rally Point
fixed you still need to move 1 more mech
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Re: return to Rally Point
F2 runs to 1013 and turns to face E4
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: return to Rally Point
E3 stands till
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Re: return to Rally Point
David Coughlan, his Spider trailing smoke, leaps through the air to a position behind the enemy Blackjack. "Operation 'Poke the Bum' in effect.", Spectre declares over the mission channel. "Getting them nice and riled up for you guys to swarm them.", he jokes, not understanding everyone may not take it that way.
P3 jumps to 1302, facing 1303
P3 jumps to 1302, facing 1303
____________________________________________________________________________________________
- Jimmy Nguyen - Martial Artist Detective - 4e GURPS - Rebirth of Power
- David "Spectre" Coughlan - Piloting a SDR-5V - Battletech - [Mechwarrior 2] 3028 campaign
Re: return to Rally Point
Just need P2 to move
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Re: return to Rally Point
Ivan runs to 1012, facing the light woods at 1112.
Re: return to Rally Point
E4 stands still
fire phase
fire phase
- GreyWolfVT
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Re: return to Rally Point
this is really close to what i was gonna do anyways.Recklessfireball wrote:Ivan runs to 1012, facing the light woods at 1112.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
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Re: return to Rally Point
Cool.GreyWolfVT wrote:this is really close to what i was gonna do anyways.Recklessfireball wrote:Ivan runs to 1012, facing the light woods at 1112.
Re: return to Rally Point
E2 fires 2ac2 and 2 ML at P1
E3 fires ac5 and 2 ML at P1
E4 fires ac5 and ML at P3
autocannon rounds slam into daggers phoenix hawk scratching the armor while an autocannon round slams into spectres arm rending all the armor and a medium laser melts armor from his center torso.
E3 fires ac5 and 2 ML at P1
E4 fires ac5 and ML at P3
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Re: return to Rally Point
Zeke and White will fire everything that’ll reach that far at E2.
Wolfpack: if you could roll our misses .
Wolfpack: if you could roll our misses .
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Re: return to Rally Point
OOC: Man, that rat bastard in the Hermes is getting to be a real pain.
Gene raises Tricksies large laser and fires at the Clint, but his erratic movement makes the shot go wide. (E3).
Large Laser: Hit=[2d6] = 6 | Location=[2d6] = 10 | CritChance=[2d6] = 6
Orloff, being far outside his weapons range, holds his fire.
Gene raises Tricksies large laser and fires at the Clint, but his erratic movement makes the shot go wide. (E3).
Large Laser: Hit=[2d6] = 6 | Location=[2d6] = 10 | CritChance=[2d6] = 6
Orloff, being far outside his weapons range, holds his fire.
Re: return to Rally Point
P4 (6 +2 move +4 range=12)
ML:[2d6] = 11
srm2:[2d6] = 9
F4 (5 +2 move +4 range=11)
ML:[2d6] = 7
ML:[2d6] = 5
ML:[2d6] = 11
srm2:[2d6] = 9
F4 (5 +2 move +4 range=11)
ML:[2d6] = 7
ML:[2d6] = 5
Re: return to Rally Point
need fire from p2,f2,p3,f3
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Re: return to Rally Point
even being out of range the SGTs open fire on E4
F2: fires on E4 Medium Laser: Hit [2d6] = 7 | Location [2d6] = 11 | CritChance [2d6] = 8
P2: fires on E4 Medium Laser: Hit [2d6] = 7 | Location [2d6] = 5 | CritChance [2d6] = 7
you guys are 8 and 9 hexes away. Medium lasers and SRM's will reach 9 hexes max so it's a +4 to hit, but a 12 always hits.
F2: fires on E4 Medium Laser: Hit [2d6] = 7 | Location [2d6] = 11 | CritChance [2d6] = 8
P2: fires on E4 Medium Laser: Hit [2d6] = 7 | Location [2d6] = 5 | CritChance [2d6] = 7
you guys are 8 and 9 hexes away. Medium lasers and SRM's will reach 9 hexes max so it's a +4 to hit, but a 12 always hits.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
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Re: return to Rally Point
David fires both of the Spider's medium lasers at point blank range into the Blackjack's back. His lasers melt armor from the mech's right leg and rear center torso armor. Seeing the Blackjack rock forward, Armbuster decides to add his fire at the sniping mech, but just barely misses as he fails to compensate correctly for his own movement through the air.
Failing to take out the Blackjack, Spectre swings both of the Spider's fists at it's exposed back, smacking the back of the enemy mech's head and its left rear torso.
Failing to take out the Blackjack, Spectre swings both of the Spider's fists at it's exposed back, smacking the back of the enemy mech's head and its left rear torso.
____________________________________________________________________________________________
- Jimmy Nguyen - Martial Artist Detective - 4e GURPS - Rebirth of Power
- David "Spectre" Coughlan - Piloting a SDR-5V - Battletech - [Mechwarrior 2] 3028 campaign
Re: return to Rally Point
you are on level 1 your punches are at the legsBuckshotChuck wrote:David fires both of the Spider's medium lasers at point blank range into the Blackjack's back. His lasers melt armor from the mech's right leg and rear center torso armor. Seeing the Blackjack rock forward, Armbuster decides to add his fire at the sniping mech, but just barely misses as he fails to compensate correctly for his own movement through the air.
Failing to take out the Blackjack, Spectre swings both of the Spider's fists at it's exposed back, smacking the back of the enemy mech's head and its left rear torso.