Rally Point

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wolfpack
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Re: Rally Point

#141 Post by wolfpack »

E3 runs behind zeke.

e1-out
e2-out
e3-run 5
e4-run 6

Fire phase
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Recklessfireball
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Re: Rally Point

#142 Post by Recklessfireball »

Dagger watches with some surprise, as the Wasp he mauled earlier runs towards him to press the attack. Switching his comms to open frequency, he tells the Wasp pilot, "Ballsy, my friend- but ill-advised."

Gene raises Tricksies right arm and fires the large and medium laser at E4...

Large Laser: Hit=[2d6] = 5 | Location=[2d6] = 11 | CritChance=[2d6] = 5
Medium Laser: Hit=[2d6] = 4 | Location=[2d6] = 7 | CritChance=[2d6] = 10

wolfpack
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Re: Rally Point

#143 Post by wolfpack »

As Zekes runs out to face wasp (e4) it turns its attention to him.

E3: ML and SRM at P4
E4: ML and SRM at P4

E3 (5+3 for move +2 for run =10)
ML:[2d6] = 9
SRM2:[2d6] = 9

E4(5+3 for move +2 for run=10)
ML:[2d6] = 11
srm2:[2d6] = 6

ML Location:[2d6] = 3(ra)
As Zeke leaves the woods to converge on the wasp tracking his lieutenant the other Marik wasp trails directly behind him, it raises its medium laser and strikes zekes machines already damaged right arm blowing it off completely.

Recklessfireball
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Re: Rally Point

#144 Post by Recklessfireball »

Dang. We got to get you guys out of those crappy Wasps and into a decent ride.

wolfpack
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Re: Rally Point

#145 Post by wolfpack »

will assume zeke wants me to roll for him

Shadow closes in on the enemy wasp (e4) it's already injured and chasing his LT this is his chance to finally show what he can do. In his zeal he did not notice the other wasp trailing behind him.

zeke (5 + 2 for run +2 for move=9)
ML:[2d6] = 9
SRM2:[2d6] = 7

ML Location:[2d6] = 8 (lt)

Zeke smiles as his medium laser finally scores a hit, even though it isn't enough to punch through the enemies armor, when suddenly his mech is thrown forward as it's arm is blown off taking his medium laser with it.

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Re: Rally Point

#146 Post by BuckshotChuck »

With both enemy mechs at extreme range, Spectre focuses on the exposed back armor of the nearest one hoping for a lucky shot. Firing both medium lasers he is not surprised as neither connects.
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wolfpack
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Re: Rally Point

#147 Post by wolfpack »

After greywolf attacks we will do physical attacks. zeke can either punch with his left arm or kick let me know which you want to do.

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Re: Rally Point

#148 Post by GreyWolfVT »

“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

wolfpack
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Re: Rally Point

#149 Post by wolfpack »

Ivan SRM tear at he ground by the wasps feet but fail to hit.

Physical attacks

Both wasps swing at Zeke with their left hands
E3 (5 +2 for move +2 for run=9)

Punch:[2d6] = 9
location
dice.png
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head

E4 (5 +2 for move +2 for run=9)
[2d6] = 7
The first wasps sends his fist crashing down onto the head of Zekes mech. the force is not enough to crash through the armor but is enough to stun the young mechwarrior, but not knock him uncounsious.
Just need to know if zeke wants to punch or kick

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Re: Rally Point

#150 Post by Diamond_Spear »

As Zeke’s arm goes flying off everyone on the unit push hears a startled squawk and a scream loud enough to hurt their ears. Zeke swings a desperate kick at the mech in front of him, hoping like hell that one of his lancemates will deal with the mech behind him.

wolfpack
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Re: Rally Point

#151 Post by wolfpack »

kick (5+2 for move +2 for run = 9)
[2d6] = 9

location: left leg

crit:[2d6] = 3

fall damage:[2d6] = 3

Zeke in his anger, pain, and frustration lashes out at the wasp (E4) kicking it in it's already damaged left leg. the force of the low is enough to cause the leg to buckle, twisting and rending the wasp collapses on its right arm.

wolfpack
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Re: Rally Point

#152 Post by wolfpack »

heat phase
dagger gets +1 heat I believe

init
[2d6] = 7

Recklessfireball
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Re: Rally Point

#153 Post by Recklessfireball »

Zeke in his anger, pain, and frustration lashes out at the wasp (E4) kicking it in it's already damaged left leg. the force of the low is enough to cause the leg to buckle, twisting and rending the wasp collapses on its right arm.
YUSSS!!! :mrgreen:

Initiative [2d6] = 11

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Re: Rally Point

#154 Post by Recklessfireball »

"Enemy battlemech, this is Lt. Eugene Harlow of Concord's Crusaders. Your lance mates are destroyed and you are outnumbered 3 to one. Cease your attack and we will allow you to withdraw honorably to your own lines. Refuse and you will be destroyed."

wolfpack
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Re: Rally Point

#155 Post by wolfpack »

E4 stays put propping himself up prepared to fire.


Even if you take us down you will never get off this planet we have you severely outnumbered and outgunned.

You have to move 3 mechs, only 1 mech gets last move.
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Recklessfireball
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Re: Rally Point

#156 Post by Recklessfireball »

Even if you take us down you will never get off this planet we have you severely outnumbered and outgunned.
Exasperated, Gene thumbs his comm and replies, "Maybe so, but I don't see how staying here and dying under our guns will change any of that. If you come at me again, I'll shoot you down. Think it over, son."

Gene runs forward in the Phoenix Hawk to hex 0203, then turns 2 hexes to the right, facing 0304.

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Re: Rally Point

#157 Post by BuckshotChuck »

Watching the scene unfold with the downed mech looking like a meal caught in a web, David moves the Spider forward quickly to get his 'snack'. Keeping his thought's on the enemies tactics, he approaches in a way that only presents his back such that the LT can cover it fairly well.

Having studied the enemies tactics, Spectre thumbs his comms for the unit and suggests, "Once we take care of this downed mech, let's see if us light guys can move in such a way as to give the Lieutenant a good approach to take advantage of his better firepower."

Move to Hex 0408, facing Hex 0409. Uses Run 11 movement to cover 8 hexes distance
Next round after this movement/firing, if we win Initiative, let's give the LT the last move so he can try to get the better weaponry on target after the last Wasp moves.
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wolfpack
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Re: Rally Point

#158 Post by wolfpack »

Need 1 more move from your side either P2 or P4 then E3 will move.

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Diamond_Spear
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Re: Rally Point

#159 Post by Diamond_Spear »

Zeke will circle around ending his move in hex 0508 facing hex 0407.
move to0310/change facing/move to 0410/change facing/move to 0510/change facing/move to 0508/change facing

wolfpack
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Re: Rally Point

#160 Post by wolfpack »

The wasp seemingly unafraid of Ivan's damaged wasp runs around to stay in Zekes reararc like a rabid dog refusing to let go.

e1 - out
e2 - out
e3 - run 6
e4- stand still(prone)
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