Rally Point

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Recklessfireball
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Re: Rally Point

#121 Post by Recklessfireball »

Dagger opens his comm and says, "Change of plans, gentlemen. Ivan and I are going to take the Wasp directly behind me. Spectre and Shadow, proceed with your attack as planned."

Having given his instructions, Gene twists the Hawk's torso to the right, then raises the 'Mechs right arm and fires both lasers at the Wasp (E4) in 1006...

Large Laser: Hit=[2d6] = 7 | Location=[2d6] = 9 | CritChance=[2d6] = 11

Medium Laser: Hit=[2d6] = 9 | Location=[2d6] = 7 | CritChance=[2d6] = 8

wolfpack
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Re: Rally Point

#122 Post by wolfpack »

The Large laser of the phoenix hawk melts through the armor on the wasps left leg hitting the hip and upper leg actuator
.

the medium laser strikes the center torso but fails to penetrate,

Diamond_Spear
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Re: Rally Point

#123 Post by Diamond_Spear »

”Yes, Sir!”Zeke will fire laser and SRMs at E3.

“Come on and hit this time” he mutters as he opens fire.

OOC: I’m posting from my phone which does not play well with the dice roller so if you don’t mind Wolfpack, can you make my rolls for me?

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Re: Rally Point

#124 Post by BuckshotChuck »

David lines his Spider's torso directly up with the back of the enemy Wasp and cuts loose with both medium lasers. He can only shake his head in resignation as both miss their target, but then he stops and smiles to himself as he brings up both fists in preparation for slamming them into the back of the enemy mech.
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wolfpack
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Re: Rally Point

#125 Post by wolfpack »

Diamond_Spear wrote:”Yes, Sir!”Zeke will fire laser and SRMs at E3.

“Come on and hit this time” he mutters as he opens fire.

OOC: I’m posting from my phone which does not play well with the dice roller so if you don’t mind Wolfpack, can you make my rolls for me?

will someone roll for zeke, I can't right now

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Re: Rally Point

#126 Post by BuckshotChuck »

Zeke alpha strikes at the enemy Wasp, but both shots miss wide.
Fire at E3: gunnery 6 + jump 3 + enemy move 3 + woods 1 = TN: 13(12)
ML for Zeke: Hit=[2d6] = 6 | Location=[2d6] = 8 | CritChance=[2d6] = 10
SRM2 for Zeke: Hit=[2d6] = 3
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wolfpack
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Re: Rally Point

#127 Post by wolfpack »

The wasp in the woods unleashes its ML and SRM2 at Zeke as he runs up right in front of him.
E3 (5 +3 for jump + 3 for move=11)
ML=[2d6] = 11
srm2:[2d6] = 7

location:[2d6] = 9
The medium laser strikes zeke's wasp in the left leg melting all of it's armor.

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Re: Rally Point

#128 Post by wolfpack »

The other wasp looks to take advantage of Eugene's rear but is unable to hit
E4(5+ 2 for run +3 for move=10)
ML:[2d6] = 7
SRM2:[2d6] = 6

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Re: Rally Point

#129 Post by wolfpack »

Greywolf when you get on go ahead and do your move and fire.

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Re: Rally Point

#130 Post by GreyWolfVT »

I'll stay where i am and missile E4
Ivan turns to face E4 better then fires his SRM at E4.
SRM: Hit [2d6] = 3 | Location [2d6] = 7 | CritChance [2d6] = 10
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
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DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Rally Point

#131 Post by BuckshotChuck »

Continuing in his attempt to rough up the Wasp, David brings both hands crashing down toward the mech. He misses smashing both hands into the enemy mechs rear center torso, missing high as the Wasp flexes at the knees to absorb his own landing from on high.
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wolfpack
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Re: Rally Point

#132 Post by wolfpack »

The wasp damaged by Eugene's large laser wobbles as his actuators are damaged but remains on its feet.

E4 (5+3 for hip and upper leg=8)
[2d6] = 11
it attempts to punch dagger but swings wide.
Punch (5+ 2 for running + 3 for move=10)
[2d6] = 6

The other wasp (e4) swings at Zeke and misses as well
punch (5 + 3 for jump +3 for move)
[2d6] = 5
Zeke can still punch

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Re: Rally Point

#133 Post by wolfpack »

I will go ahead and roll zekes punch on the wasp
Zekes ducks his mech as the enemy takes a swing at him and tries to uppercut the mech on his way up but misses.

E3 +1 heat.

Inititive
[2d6] = 8

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Re: Rally Point

#134 Post by BuckshotChuck »

Initative Roll: [2d6] = 7

David retreats to the heavy woods, uncertain at this point what the enemy mechs plan to do.

Run to hex 1208 facing 1109
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wolfpack
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Re: Rally Point

#135 Post by wolfpack »

you still have to move 1 more mech before I move

You hear a boom and above you 2 streaking objects fly past. The Fusilier Aero fighters going to engage the enemy.
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Recklessfireball
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Re: Rally Point

#136 Post by Recklessfireball »

Gene runs straight ahead to open up the distance, in hopes of outranging his enemies with his large laser.

Run forward 7 to hex 0210, then turn 2 hexsides right to face 0209

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Re: Rally Point

#137 Post by wolfpack »

E4 undaunted walks forward 6 right at eugene.


Give it up mercs, as we speak our forces are destroying your comrades and your dropship will either be destoyed of flee. You are not getting off this planet.
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Re: Rally Point

#138 Post by GreyWolfVT »

Ivan runs to 0709 facing E4 still. "You local boys need ta learn to shut yer mouth." the Russian says on the open channel to E4. "Maybe I teach you some manners."
Last edited by GreyWolfVT on Wed Oct 18, 2017 11:02 am, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

wolfpack
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Re: Rally Point

#139 Post by wolfpack »

0808 is as far as you can jump, you could run to 0709, I will assume you run there
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just need zekes move

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Re: Rally Point

#140 Post by Diamond_Spear »

Sorry, parents got into town last night.

Zeke will run to 0309.

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