Rally Point

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Recklessfireball
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Re: Rally Point

#161 Post by Recklessfireball »


wolfpack
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Re: Rally Point

#162 Post by wolfpack »

I will wait for greywolf's move before declaring fire for their side. the rest of you can go since they have no more mechs to move.

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Re: Rally Point

#163 Post by wolfpack »

Daggers laser just misses wide as the wasp twists out of the way.

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Re: Rally Point

#164 Post by BuckshotChuck »

In an attempt to slow down or stop the last mobile enemy mech, David twists the Spiders torso left to take aim with both medium lasers. However, in his haste, he fires too early and the shots miss wide right, before he has twisted far enough to bring the lasers to bear.

Frustrated, he pulls back the Spider's leg and kicks forward agressively into the hole on the mech's center torso, crushing through it's remaining internal structure and silencing the trapped Wasp for good.
Fire at E3: gunnery 5 + run 2 + move 2 = TN: 9
Medium Laser: Hit=[2d6] = 5 | Location=[2d6] = 7 | CritChance=[2d6] = 9
Medium Laser: Hit=[2d6] = 3 | Location=[2d6] = 7 | CritChance=[2d6] = 10
Kick at E4: piloting 5 + run 2 - 2 prone = TN: 5
Mech Kick on downed target: Hit=[2d6] = 10 | Location=[2d6] = 2 | CritChance=[2d6] = 4 No crit, but 6 Dmg was enough to finish his center torso off.
____________________________________________________________________________________________

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Re: Rally Point

#165 Post by wolfpack »

Over the unit channel you hear the familiar voice of your sergent major.

All Crusader and fusilier forces reconvene at the rally point, repeat reconvene at rally point.

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Re: Rally Point

#166 Post by GreyWolfVT »

wolfpack wrote:I will wait for greywolf's move before declaring fire for their side. the rest of you can go since they have no more mechs to move.
Ivan moves to 0610 facing E3
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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Re: Rally Point

#167 Post by wolfpack »

E4 props himself up and fires ML at P4
E3 fires ML and SRM at P4
E3: (5 +2 for run +2 for move=9)
ML: [2d6] = 6
SRM2:[2d6] = 5

E4 (5 +1 for prone +2 for move = 8)
ML:[2d6] = 7
The last 2 mechs desperately try to take out Zekes injured wasp but miss.

Zeke and Ivan still need to fire.

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Re: Rally Point

#168 Post by Recklessfireball »

wolfpack wrote:Over the unit channel you hear the familiar voice of your sergent major.

All Crusader and fusilier forces reconvene at the rally point, repeat reconvene at rally point.
"Acknowledged, Major," Gene replies. "We ran into two light BattleMech lances and we're just mopping up here- but we'll be underway ASAP. Pursuit lance out."

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Re: Rally Point

#169 Post by wolfpack »

I am going to go ahead and roll fire for Ivan and Zeke.

Zeke can only fire at E4

Zeke (5 +2 for prone +2 for run)
SRM2:[2d6] = 7

Ivan fires at the rear of E3 (5 +1 for walk +2 for move=8)
srm2:[2d6] = 5

after fire phase Ivan will throw 2 punches at the wasp
ivan (5 +1 for walk+2 for move = 8 one punch at +1 because of damage=9)
punch:[2d6] = 3
punch:[2d6] = 9

punch location:[1d6] = 4 (rt)

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Re: Rally Point

#170 Post by wolfpack »

lasers and missiles fail to hit however Spectre is able to use his spiders legs to do what his lasers could not and stomps the remainig internals out of the downed wasp.

Ivan manages to land a punch with his dammage hand buckling the armor of the undamaged wasp.

Heat phase
no heat generated

Init
[2d6] = 5
terraincomp1.png
terraincomp1.png (1.51 MiB) Viewed 958 times

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Re: Rally Point

#171 Post by BuckshotChuck »

____________________________________________________________________________________________

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Re: Rally Point

#172 Post by wolfpack »

The last wasp is going to flee.

if you want to chase let me know and I will create another board

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Re: Rally Point

#173 Post by Recklessfireball »

"Looks like he's finally starting to see some sense. Let him go, gentlemen; we've wasted enough time here. Let's head to the rally point. Leave the heat sinks- they'll slow us down too much, and I've got a bad feeling that every minute could count. I'll enter the coordinates in my navcomp and if everything turns out okay, we can swing back by and pick them up before we extract."

Gene doesn't verbalize what he fears, which is that things may very well NOT turn out okay.

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Re: Rally Point

#174 Post by BuckshotChuck »

Roger Dagger. If I might suggest though, why don't you pull the intact right arms of that downed wasp and stinger in case we need them for repairs while I at least grab one of the trucks which will only slow me to your speed.
____________________________________________________________________________________________

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Re: Rally Point

#175 Post by Recklessfireball »

"Good call, Spectre. Grab the sinks and I'll pull the wings off the flies. Then we'll get out of here."

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Re: Rally Point

#176 Post by wolfpack »

continue in regroup thread

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Re: Rally Point

#177 Post by wolfpack »

BuckshotChuck wrote:Roger Dagger. If I might suggest though, why don't you pull the intact right arms of that downed wasp and stinger in case we need them for repairs while I at least grab one of the trucks which will only slow me to your speed.

FYI Ivan already took the arm of the wasp from the depot battle with its medium laser, so you really only need to take this wasps arm and you will be good for both your damaged mechs.

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Re: Rally Point

#178 Post by GreyWolfVT »

Ivan "Told ya I'd get him to shut up. Heading to rally point." grabbing the laser he already salvaged and anything else he is supposed to bring to the rally point the SGT heads to the rally point, "Watch yer backs boys. I do not trust these locals."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

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