I was already intending on moving into the woods near Brownlee anyway so i just moved where you suggested.Recklessfireball wrote:Greywolf, move Ivan into the light woods at hex 1507, facing hex 07. It'll put you in good positioning for next turn and keep you out of the line of fire.
OOC chatter
- GreyWolfVT
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Re: OOC chatter
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
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Re: OOC chatter
Cool. I figured we were on the same page, there.
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Re: OOC chatter
Yeah, I didn't really expect that Phoenix Hawk to stay motionless, knowing 3 mechs, even though they are light, would be in base with him. There is still a good chance he lives through it though comparing our weapon damage vs his armor.
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- Jimmy Nguyen - Martial Artist Detective - 4e GURPS - Rebirth of Power
- David "Spectre" Coughlan - Piloting a SDR-5V - Battletech - [Mechwarrior 2] 3028 campaign
- GreyWolfVT
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Re: OOC chatter
well we either fight or we have to run and try to get by them to get back to the original drop site we were at.
Also it appears i am still not in range to aid in the attacks.
Also it appears i am still not in range to aid in the attacks.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
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Re: OOC chatter
Have to run to Costco with the family. Will be gone a couple hours. Fire for Orloff, if you need to. Looking forward to seeing how the round plays out.
Re: OOC chatter
GreyWolfVT wrote:well we either fight or we have to run and try to get by them to get back to the original drop site we were at.
Also it appears i am still not in range to aid in the attacks.
f2 and f3 are both at max range but can take a shot
- GreyWolfVT
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Re: OOC chatter
Well I only control one of those. so i guess F2 will attempt an attack.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: OOC chatter
need physical attacks from P4 and P3.
F4 has fallen, he can attempt to stand next round, to stand it costs 2 MP and he has to make a piloting roll (target 5)
F4 has fallen, he can attempt to stand next round, to stand it costs 2 MP and he has to make a piloting roll (target 5)
- GreyWolfVT
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Re: OOC chatter
well this is going well
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: OOC chatter
I think it was a pretty awesome round, it would have been great to behold!
you have one smaller mech that fell because of a roll, its legs are messed up and he shouldn't get right next to a mech again to allow another kick, but you have put a lot of damage on one of their mechs with the most armor and biggest gun, and it is going to be running super hot at the end of the round with the flamer heat added. So it certainly isn't going so bad, standing there and letting all the lights swarm him wasn't the best move for that mech.
you have one smaller mech that fell because of a roll, its legs are messed up and he shouldn't get right next to a mech again to allow another kick, but you have put a lot of damage on one of their mechs with the most armor and biggest gun, and it is going to be running super hot at the end of the round with the flamer heat added. So it certainly isn't going so bad, standing there and letting all the lights swarm him wasn't the best move for that mech.
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Re: OOC chatter
Well, that was a brutal exchange of fire.
Glad to see that we're all still alive after I returned from my grocery shopping.
Glad to see that we're all still alive after I returned from my grocery shopping.
Re: OOC chatter
need physical attacks from P4 and P3.
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Re: OOC chatter
Man, we really need to win initiative to try finishing off that Phoenix Hawk before he can retreat to his buddies.
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- Jimmy Nguyen - Martial Artist Detective - 4e GURPS - Rebirth of Power
- David "Spectre" Coughlan - Piloting a SDR-5V - Battletech - [Mechwarrior 2] 3028 campaign
Re: OOC chatter
I thought that was a fun round. I had to run white after you decided to walk up to the hawk, just seemed to fitting for him to go balls to the wall like Hudson from Aliens.
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Re: OOC chatter
Dang, we gave that Hawk a pounding! Nice work, guys!
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Re: OOC chatter
Let's strategize...
... I reckon E2 & E3 will stay put and keep sniping from the ridge. That seems to be working pretty well for them.
E1 is beat to hell. I think he'll be looking to jump to cover- probably back towards his lance mates- so they can provide him some cover fire. I think BuckshotChucks suggestion that he'll jump to the Heavy Woods in 0610 is pretty likely now. I could run Orloff's Commando into there to occupy that ground, so he can't have it, though.
Not sure about E4. He's got good cover from where he's at, but I feel like he might come out to play now.
What do you guys think?
... I reckon E2 & E3 will stay put and keep sniping from the ridge. That seems to be working pretty well for them.
E1 is beat to hell. I think he'll be looking to jump to cover- probably back towards his lance mates- so they can provide him some cover fire. I think BuckshotChucks suggestion that he'll jump to the Heavy Woods in 0610 is pretty likely now. I could run Orloff's Commando into there to occupy that ground, so he can't have it, though.
Not sure about E4. He's got good cover from where he's at, but I feel like he might come out to play now.
What do you guys think?
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Re: OOC chatter
Does the -2 movement on the Phoenix hawk affect jump as well?
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- Jimmy Nguyen - Martial Artist Detective - 4e GURPS - Rebirth of Power
- David "Spectre" Coughlan - Piloting a SDR-5V - Battletech - [Mechwarrior 2] 3028 campaign
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Re: OOC chatter
I don't believe so, no.
Re: OOC chatter
no only walk/runBuckshotChuck wrote:Does the -2 movement on the Phoenix hawk affect jump as well?
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Re: OOC chatter
I'm bushed. Running on a sleep deficit and nearly nodded off at the helm. Gonna shut the old computer down for the evening and go to bed. I'll catch up with you guys in the morning.