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 Post subject: Re: End Game
PostPosted: Wed Dec 06, 2017 11:37 am 
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Guide
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David moves his Spider closer to the enemy warehouses at a run. Weaving among the trees and then through some open terrain, he makes his way to an open stretch of ground behind a low hill, and radios to the lance. "Acknowledged Dagger. Spectre nearly in position. Will be staged up at map grid Left-1002 in about 10 seconds and ready to fire on the warehouse in grid Left-1010."

Glancing at the tactical map in his secondary display, the Lieutenant replies, "Roger Spectre. Shadow, move to within firing range of the warehouse at map grid Left-0316, perhaps making your way into the trees at grid Left-0904 or Left-1004. Crazy Ivan, the cover's a bit sparse over here and too far for your weapons. See if you can stage up somewhere in the center tree grove around map grid Left-1407 to provide covering fire for any emergency withdrawl we need to make in case one of those leaguers gets the jump on us."

Feel free to move where you like. I just threw out some orders from Dagger in case anyone wanted some input.
Leaguer - slang term for a mechwarrior in the employ of Free World's League
Using Left-####, Right-#### grid coordinates to avoid any confusion

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 Post subject: Re: End Game
PostPosted: Wed Dec 06, 2017 12:56 pm 
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Ranger Lord
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Location: Central Vermont
ooc: I don't think i can make it to 1407 on the left map. I was aiming for 0206 on my side of the 4 combined maps.

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― Paul S. Kemp, Shadowbred

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 Post subject: Re: End Game
PostPosted: Wed Dec 06, 2017 2:17 pm 
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Guide
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[doc=]moving this turn and next before firing. P3 still needs another move turn as well[/doc]

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 Post subject: Re: End Game
PostPosted: Fri Dec 08, 2017 8:34 am 
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Ranger Lord
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sorry got new laptop and had to transfer files.

I have moved P2 and P4 but am unsure where P1 and P3 want to move.

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 Post subject: Re: End Game
PostPosted: Fri Dec 08, 2017 3:15 pm 
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Guide
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Sorry, thought I posted but missed some info

P1 runs straight forward right 1008, facing 1007, without leaving the trees.
P3 runs to left 1105, facing 1004

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 Post subject: Re: End Game
PostPosted: Sat Dec 09, 2017 5:40 pm 
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Ranger Lord
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ok tactics roll

[2d6] = 5


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 Post subject: Re: End Game
PostPosted: Sat Dec 09, 2017 9:22 pm 
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Guide
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Keeping an eye on the enemy mechs to verify we have not yet been spotted, Dagger keeps Tricksy Pixie stationary in the small grove of trees. "Alright, everyone get in position and ready to fire. Report in when ready, then we'll shoot the warehouses in sync."

Taking the Lieutenant's lead, assuming the enemy don't spot us, Spectre moves his Spider over the hill into position while staying in the tree cover. "Spectre in position, Dagger."

Badimose Tactics: [2d6] = 9
P3 should have been facing 1004 at end of last turn. He moves this turn 1004, 0904, 0903, and ends in hex left 1002 facing 1102.

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 Post subject: Re: End Game
PostPosted: Sun Dec 10, 2017 6:50 pm 
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Ranger Lord
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The enemy mechs have yet to move and E1-E4 all stand still


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 Post subject: Re: End Game
PostPosted: Wed Dec 13, 2017 1:26 pm 
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Guide
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With all our NPC's (F1-F5) and P1 standing still, and P3 already moving to hex left 1002 facing 1102, we have moved 7 of our 9 mechs to the enemy 4 of 12. Do we need to move either P2 or P4 (all we have left) before seeing how more of the enemy react?

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