Session 3: The Dwarven Monastery

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Ludanto
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Re: Session 3: The Dwarven Monastery

#241 Post by Ludanto »

As Rabon and Thag approach the last cell (the other proving to be empty of animate dead), they see the dwarven skeletons, now once again sprawled upon the floor, begin to stir. With unnatural, jerky motion, they rise, and lunge at the two interlopers!

What now? Is it just the two of you?

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Re: Session 3: The Dwarven Monastery

#242 Post by Rusty Tincanne »

As mentioned before, Aoife and Berry are with us. Do they still respond to Berry's turning from before?

Are they in the same cell as one another, or did they return to their former cells?

Since Bill seems present, I'll let him narrate this. It Berry. Or Aoife, since this is part of her goal, I believe...

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Re: Session 3: The Dwarven Monastery

#243 Post by Ludanto »

As Berry approaches the final cell where all three skeletons were waiting, they recoil at the sight of him, staggering back to the rear of the cell.

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shroomofinsanity
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Re: Session 3: The Dwarven Monastery

#244 Post by shroomofinsanity »

Berry surveys the scene, and looking back at his compatriots he says:It seems they are still wary of me, Miss Aoife, would you like to lead us in this struggle? I would gladly be your shield.

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BillTheGalacticHero
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Re: Session 3: The Dwarven Monastery

#245 Post by BillTheGalacticHero »

Comrades, we've waited long enough, let us show them the colour of our steel, and the resolve in our hearts.

Disposition: [1d] = err [1d6] = 4 [1d6] = 5 [1d6] = 1 [1d6] = 6

Rerolling the typo:
One die rolled off the table: [1d6] = 5

4 successes! adding to my Health of 5, we have 9 hit points for thus combat

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BillTheGalacticHero
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Re: Session 3: The Dwarven Monastery

#246 Post by BillTheGalacticHero »

And using my Fate point to reroll the 6.

Reroll: [1d6] = 6

And you get to reroll any new 6's

Reroll: [1d6] = 6

And reroll again (but I picked the wrong macro, but neither one was a pass)

Reroll: [1d6] = 2 [1d6] = 3

So that's 11 total Disposition

And I spent my last Fate point, yeeha!
Last edited by BillTheGalacticHero on Thu Jan 25, 2018 1:30 am, edited 1 time in total.

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Re: Session 3: The Dwarven Monastery

#247 Post by BillTheGalacticHero »

Allric, stay out of this, but keep yer magic lights on us so we can see.

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Re: Session 3: The Dwarven Monastery

#248 Post by Ludanto »

You've jumped the gun a little, because nobody has actually attacked anything, but whatever, here we go.

Aioife's out, so divide those 11 points amongst the rest of the party.

The skeletons have 7 Disposition, 3 and 2 and 2. Order of Might is 2.

No weapons this time. The skeletons open with Defend, as they cower in the back of the cell. They've got 5 dice. Roll!

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Re: Session 3: The Dwarven Monastery

#249 Post by BillTheGalacticHero »

Rabon and I will have 4 hit points, Berry will have 3. I open with an Attack vs Defend so its a Versus test.

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Re: Session 3: The Dwarven Monastery

#250 Post by BillTheGalacticHero »

Drawing my sword, I advance into the cell block.

Your master will no longer use you for his evil purposes, return to your graves and sleep.

Fighter-3 + 2D (help from Rabon and Berry) +1s if tie or success.

Attack: [1d6] = 6 [1d6] = 1 [1d6] = 3 [1d6] = 2 [1d6] = 2

Forgot my sword: Sword: [1d6] = 6

Eep, 2 successes, and no Fate left to explode the 6s.

But if the skelly gets 0, 1, or 2 successes, then I get +1s from the Might difference.

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Re: Session 3: The Dwarven Monastery

#251 Post by Marullus »

As they begin combat, Allric steps back, but hands two small vials of Holy Water up to the crew. "Saved for a rainy day... Or a day you need to bring the rain, rather."

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Re: Session 3: The Dwarven Monastery

#252 Post by Ludanto »

Skeletons Defend: [1d6] = 4, [1d6] = 3, [1d6] = 5, [1d6] = 6, [1d6] = 4
Man, you guys are lucky that was a Defend! Next action is Defend again!


The skeletons scramble away from the blade, which destroys the bedframe instead!

There's an inaudible "click" as the corpses are forced to face you. They stand and approach, cautiously, but relentlessly.
"Mi pensas, ke mia simio metis sian piedon en vian trinkaĵon."
Neniam dividu la adventurgrupon.
"Ĉu vi volas koboldojn? Ĉar tiel estas kiel oni akiras koboldojn!"

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Re: Session 3: The Dwarven Monastery

#253 Post by Rusty Tincanne »

Urged on by his armed and armored companions, Rabon cautiously approaches the undead with Skyfall in one hand and a flask of holy water in the other. His bravado is absent since his experience with the flying octopodes. I've got a bad feeling about this, guys...
His Rough Hands make opening the flask difficult, and he accidentally smashes the flask with the axe. Though his own shoes get wet, most of the water and glass spray toward the undead.

2D (fighter) + 2D (help from Thag and Berry) + 1D (Persona to add 1D) - 1D (rough hands against myself to gain a check) + 1s (holy water) = 4D +1s
[1d6] = 4, [1d6] = 5, [1d6] = 1, [1d6] = 6
spend Fate to reroll 6's
[1d6] = 5
5 successes!
Spent Persona and Fate are marked off, and he's ready to level. :) (Though now that I look closer, that seems to be the 4th Persona I've spent...)

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Re: Session 3: The Dwarven Monastery

#254 Post by Ludanto »

Skeletons Defend: [1d6] = 1, [1d6] = 2, [1d6] = 4, [1d6] = 3, [1d6] = 3

Leather Apron: [1d6] = 4

Technically, you only get that extra success if you beat my roll... But you did!

4, -1=3, -1=2, +1=3

And third round is Defense again!


Two of the skeletons are splashed by the holy water, though much is blocked by a thick, leather apron and they stagger back toward the ruins of the bed, clawing at themselves as smoldering bits of bone begin flaking from their bodies.

Only one skeleton continues to approach, holding one arm up before its dimly glowing eyes in meager defense. One of the other two soon recovers, and trudges after the first. The last one continues to flail in silent agony.

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Re: Session 3: The Dwarven Monastery

#255 Post by BillTheGalacticHero »

Our third action is Maneuver. Go get us into position for next round Berry!

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Re: Session 3: The Dwarven Monastery

#256 Post by shroomofinsanity »

Raising his shield and attempting to move into position, Berry feels wrong, as if the lords disapprove of his actions...So it's 3 dice for health, 1 for fresh and 2 from help and minus 1 die for using touched by the gods against myself.
[1d6] = 5 [1d6] = 6 [1d6] = 2[1d6] = 1[1d6] = 2 eww...
Reroll 6 with a fate:[1d6] = 4
Ok that's slightly better, 3 success so far, let's see what they get.

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Re: Session 3: The Dwarven Monastery

#257 Post by BillTheGalacticHero »

Don't forget the +1s if you tie or win.

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Re: Session 3: The Dwarven Monastery

#258 Post by shroomofinsanity »

yes, I'm waiting to see skeleton rolls before I factor that and choose maneuver actions.

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Re: Session 3: The Dwarven Monastery

#259 Post by Ludanto »

Skeletons Defend: [1d6] = 1, [1d6] = 2, [1d6] = 2, [1d6] = 3 NADA.

3, +1=4

How do you outmaneuver them? Which effects to you choose? (Their only weapon is their heavy tread).

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Re: Session 3: The Dwarven Monastery

#260 Post by Marullus »

(I thought they just used 'leather aprons' as their weapons?)

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