Session 0: Character Creation

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Rusty Tincanne
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Re: Session 0: Character Creation

#81 Post by Rusty Tincanne »

Depends on if it's a battle and the outcome. We need the mushrooms, or we won't have the resources needed for a town phase.

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Marullus
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Re: Session 0: Character Creation

#82 Post by Marullus »

I didn't expect we were heading to town -- I think we're having a "session end." We can do that without returning to town.

I expect we don't return to town until we have addressed everyone's goals. Right now those goals include purging this ruin of evil, facing powerful foes, and mapping the whole floorplan. It looks like we need to go more than one room inwards to accomplish those. :)

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Re: Session 0: Character Creation

#83 Post by BillTheGalacticHero »

Exhausted can be recovered during camp but you can't get Fresh back until you spend time in town. But I'll go with the majority.

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Re: Session 0: Character Creation

#84 Post by Marullus »

EQUIPMENT SCRUB: Session 2, First Camp Phase

Pulled down from above: This is where we started.
BillTheGalacticHero wrote:NAME: -Thag Simmons MXL
EQUIPMENT & INVENTORY
HEAD: - Straw Hat w/ three feathers - eagle, owl, dove
NECK: -

HANDS (worn): - Leather Bracer
HANDS (worn): - Leather Bracer
HANDS (carry): - Walking-staff
HANDS (carry): -

Leather Bracers - use once per combat, when used roll 4+ to prevent being disarmed

TORSO: - Quiver
TORSO: - Backpack
TORSO: - (Backpack)
BACKPACK/SATCHEL: - Rope
BACKPACK/SATCHEL: - (Rope)
BACKPACK/SATCHEL: - Lantern
BACKPACK: - 2 x Oil
BACKPACK: -
BACKPACK: -
QUIVER: - Preserved rations
QUIVER: - Preserved rations

BELT (pouch): - Tinderbox
BELT (weapon): - Longsword
BELT (skin): - Waterskin
FEET: - Worn leather boots
jhrrsn wrote:NAME: Aoife Kearney
EQUIPMENT & INVENTORY
HEAD: Helmet
NECK: Mother’s Torc (1D)

HANDS (worn): -
HANDS (worn): -
HANDS (carry): Warhammer
HANDS (carry): (Warhammer)

TORSO: Leather Armour
TORSO: Satchel
TORSO: Rope (replacement, second rope currently deployed in tower)
SATCHEL: Rations, preserved (3)
SATCHEL: Torches (4)
SATCHEL: Iron Spikes (6) (currently deployed in tower)

BELT (pouch): Sack, large
BELT (weapon): Cash (2D)
BELT (skin): Water
FEET: Shoes
Marullus wrote:NAME: - Allric the Magician
EQUIPMENT & INVENTORY
HEAD: -Pointy Wizard Hat
NECK: - Golden Necklace of the Basilisk's Eye (1D Treasure)

HANDS (worn): - A woven band of beech bark
HANDS (worn): - A hollow ring (powdered brimstone x1)
HANDS (carry): - Knobby Wizard's Staff
HANDS (carry): - Scroll of Mystic Porter

TORSO: - Midnight Blue Hooded Cloak
TORSO: - Backpack
TORSO: - (Backpack)
BACKPACK/SATCHEL: - Traveling Spellbook
BACKPACK/SATCHEL: - (Traveling Spellbook)
BACKPACK/SATCHEL: - Candles (3) [1 spent]
BACKPACK: - Mirror
BACKPACK: - Holy Water Flask (2)
BACKPACK: -Sack, Small (2)

BELT (pouch): - Rations, Preserved (3)
BELT (weapon): -Dagger
BELT (skin): - Wineskin (Full, Wine x1)
FEET: - Pointy Shoes
shroomofinsanity wrote:NAME: - Berenwald "Berry" Auspice:
EQUIPMENT & INVENTORY
HEAD: - Helmet
NECK: - Holy symbol

HANDS (worn): -
HANDS (worn): -
HANDS (carry): - shield
HANDS (carry): - lantern

TORSO: - Leather armor
TORSO: - Back pack
TORSO: - Back pack
BACKPACK/SATCHEL: - preserved rations x3
BACKPACK/SATCHEL: -Torches x4
BACKPACK/SATCHEL: -Vapor of bravery
BACKPACK: - Cloak
BACKPACK: - ""
BACKPACK: - Small sack x2

BELT (pouch): - 2D Treasure
BELT (weapon): - Mace
BELT (skin): - wine
FEET: - Shoes
Rusty Tincanne wrote:NAME: – Rabon Hudd
EQUIPMENT & INVENTORY
HEAD: -
NECK: -

HANDS (worn): – bracelet, 1D
HANDS (worn):
HANDS (carry): - pole, 10’ (+1D to Scout tests to detect appropriate trap triggers)
HANDS (carry): - as above

TORSO: - cloak
TORSO: - quiver
QUIVER: preserved rations (3)
QUIVER: - small Sacks (2)
TORSO: - satchel
SATCHEL: - grappling hook (+1D to Dungeoneering Tests)
SATCHEL: - thieves tools (+1D to Criminal Tests)
SATCHEL: - oil, flasks (1)

BELT (pouch): – 2D cash
BELT (weapon): - dagger (successful Maneuver with a dagger counts as disarm against a spear, polearm, halberd, sling, bow or crossbow)
BELT (skin): - wineskin (wine) (+1D supplies in cooking or for Angry Tests)
FEET: - shoes
ffilz wrote:NAME: - Galen
EQUIPMENT & INVENTORY
HEAD: -
NECK: - simple chain necklace

HANDS (worn): - simple chain bracelet
HANDS (worn): - simple chain bracelet
HANDS (carry): -
HANDS (carry): - Lantern

TORSO: - Pack
TORSO: - Quiver
TORSO: - Cloak
BACKPACK/SATCHEL: - Spell Book
BACKPACK/SATCHEL: - (Spell Book)
BACKPACK/SATCHEL: - Fresh Rations (2)
QUIVER: - Oil (2)
QUIVER: - Small sacks (2)

BELT (pouch): - Tinderbox
BELT (weapon): - Dagger
BELT (skin): - Water (Full)
FEET: - Shoes
Changes since then:
  • All of Thag's rations spoiled.
  • Thag tossed his walking staff.
  • Rabon used Rations x2. (One himself, one cooking)
  • Thag consumed the Vapor of Bravery.
  • Aiofe reclaimed Pitons x4 and Rope x1.
  • Acquired: Book (pack 1), Sack of gems (pack 1), Hand-axe (weapon slot), Crossbow (weapon slot)
  • Acquired earlier... Helmet, Shield, Rope
  • Small sack full of mushrooms (hand 1 or pack 2)
  • We've burned two flasks of oil, one torch, and one candle (I think, check that?)
Updated Equipment Lists...
BillTheGalacticHero wrote:NAME: -Thag Simmons MXL
EQUIPMENT & INVENTORY
HEAD: - Straw Hat w/ three feathers - eagle, owl, dove
NECK: -

HANDS (worn): - Leather Bracer
HANDS (worn): - Leather Bracer
HANDS (carry): - Walking-staff (EMPTY)
HANDS (carry): -

Leather Bracers - use once per combat, when used roll 4+ to prevent being disarmed

TORSO: - Quiver
TORSO: - Backpack
TORSO: - (Backpack)
BACKPACK/SATCHEL: - Rope
BACKPACK/SATCHEL: - (Rope)
BACKPACK/SATCHEL: - Lantern
BACKPACK: - 2 x Oil (EMPTY)
BACKPACK: -
BACKPACK: -
QUIVER: - Preserved rations (EMPTY)
QUIVER: - Preserved rations (EMPTY)

BELT (pouch): - Tinderbox
BELT (weapon): - Longsword
BELT (skin): - Waterskin
FEET: - Worn leather boots
jhrrsn wrote:NAME: Aoife Kearney
EQUIPMENT & INVENTORY
HEAD: Helmet
NECK: Mother’s Torc (1D)

HANDS (worn): -
HANDS (worn): -
HANDS (carry): Warhammer
HANDS (carry): (Warhammer)

TORSO: Leather Armour
TORSO: Satchel
TORSO: Rope (replacement, second rope currently deployed in tower)
SATCHEL: Rations, preserved (3)
SATCHEL: Torches (3) (4)
SATCHEL: Iron Spikes (6) (currently deployed in tower) (4)

BELT (pouch): Sack, large
BELT (weapon): Cash (2D)
BELT (skin): Water
FEET: Shoes
Marullus wrote:NAME: - Allric the Magician
EQUIPMENT & INVENTORY
HEAD: -Pointy Wizard Hat
NECK: - Golden Necklace of the Basilisk's Eye (1D Treasure)

HANDS (worn): - A woven band of beech bark
HANDS (worn): - A hollow ring (powdered brimstone x1)
HANDS (carry): - Knobby Wizard's Staff
HANDS (carry): - Scroll of Mystic Porter

TORSO: - Midnight Blue Hooded Cloak
TORSO: - Backpack
TORSO: - (Backpack)
BACKPACK/SATCHEL: - Traveling Spellbook
BACKPACK/SATCHEL: - (Traveling Spellbook)
BACKPACK/SATCHEL: - Candles (2) (3) [1 spent]
BACKPACK: - Mirror
BACKPACK: - Holy Water Flask (2)
BACKPACK: -Sack, Small (2) (1)

BELT (pouch): - Rations, Preserved (3)
BELT (weapon): -Dagger
BELT (skin): - Wineskin (Full, Wine x1)
FEET: - Pointy Shoes
shroomofinsanity wrote:NAME: - Berenwald "Berry" Auspice:
EQUIPMENT & INVENTORY
HEAD: - Helmet
NECK: - Holy symbol

HANDS (worn): -
HANDS (worn): -
HANDS (carry): -shield
HANDS (carry): - lantern

TORSO: - Leather armor
TORSO: - Back pack
TORSO: - Back pack
BACKPACK/SATCHEL: - preserved rations x3
BACKPACK/SATCHEL: -Torches x4
BACKPACK/SATCHEL: -Vapor of bravery (EMPTY)
BACKPACK: - Cloak
BACKPACK: - ""
BACKPACK: - Small sack x2

BELT (pouch): - 2D Treasure
BELT (weapon): - Mace
BELT (skin): - wine
FEET: - Shoes
Rusty Tincanne wrote:NAME: – Rabon Hudd
EQUIPMENT & INVENTORY
HEAD: - Helmet
NECK: -

HANDS (worn): – bracelet, 1D
HANDS (worn):
HANDS (carry): - pole, 10’ (+1D to Scout tests to detect appropriate trap triggers)
HANDS (carry): - as above

TORSO: - cloak
TORSO: - quiver
QUIVER: preserved rations (1) (3)
QUIVER: - small Sacks (2)
TORSO: - satchel
SATCHEL: - grappling hook (+1D to Dungeoneering Tests)
SATCHEL: - thieves tools (+1D to Criminal Tests)
SATCHEL: - oil, flasks (1) (2)

BELT (pouch): – 2D cash
BELT (weapon): - dagger (successful Maneuver with a dagger counts as disarm against a spear, polearm, halberd, sling, bow or crossbow)
BELT (skin): - wineskin (wine) (+1D supplies in cooking or for Angry Tests)
FEET: - shoes
ffilz wrote:NAME: - Galen
EQUIPMENT & INVENTORY
HEAD: -
NECK: - simple chain necklace

HANDS (worn): - simple chain bracelet
HANDS (worn): - simple chain bracelet
HANDS (carry): -
HANDS (carry): - Lantern

TORSO: - Backpack
TORSO: - Quiver
TORSO: - Cloak
BACKPACK/SATCHEL: - Spell Book
BACKPACK/SATCHEL: - (Spell Book)
BACKPACK/SATCHEL: - Fresh Rations (2)
QUIVER: - Oil (2)
QUIVER: - Small sacks (2)

BELT (pouch): - Tinderbox
BELT (weapon): - Dagger
BELT (skin): - Water (Full)
FEET: - Shoes
With the oil and rations deducted from Thag, he has 5 pack slots now free. Recommend he carry:
  • Sack of gems (pack 1)
  • Sack of Mushrooms (pack 2... fill the quiver and give the sack back to Allric?)
Berry has one empty pack slot. Recommend he carry:
  • The book of dwarven prayer in his pack slot.
  • He's carrying the found Shield in his hand (and a lantern).
Rabon says he is carrying the hand-axe in his weapon slot, which means his dagger needs to go in his pack. Recommend he:
  • Carry the hand-axe on his weapon slot.
  • Leave 1 preserved ration in the campsite (hope it remains)
  • Put dagger in the freed pack slot. (Or, sack of gems and give dagger to Thag)
  • He's wearing the found Helmet.
Galen and Berry are both carrying lanterns. Galen's lantern is currently lit at the beginning of the Adventure phase (3 turns remaining). A third, spare lantern is in Thag's backpack.

That leaves us with two empty slots in Thag's backpack and two uncarried items:
  • A third rope
  • Crossbow (unusable without quarrels)
Say we leave one ration, one rope, and one crossbow hidden at the campsite (the tower with trap and locked door). We keep Thag's two empty slots for finding new small things. if we have a big pile of stuff, Allric can cast his spell to carry Pack x8 items for a few turns.

Group Tallies: We have these remaining -
  • 2 fresh rations
  • 9 preserved rations (+1 left behind)
  • 7 Torches
  • 2 Candles
  • 4 Flasks of Oil


Thoughts? What did I miss?

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Re: Session 0: Character Creation

#85 Post by Rusty Tincanne »

Marullus wrote:Thoughts? What did I miss?
The weapon honing kit. Someone might as well just hone their weapon now so we don't need to carry it, though. Probably Thag or Aoife, considering they are the better fighters, anyhow.

One flask of oil was used repairing our door, IIRC.

Again, I'll volunteer Rabon for holding a lantern if Galen or Thag want to use the 10' pole. It adds +1D for scouting tests, and it might help with cartography because it will give Galen accurate measurements. Because they both are working on instinct, it seems a +1D is a worthwhile thing because they cannot gain help.

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Re: Session 0: Character Creation

#86 Post by ffilz »

Rusty Tincanne wrote:
Marullus wrote:Thoughts? What did I miss?
The weapon honing kit. Someone might as well just hone their weapon now so we don't need to carry it, though. Probably Thag or Aoife, considering they are the better fighters, anyhow.

One flask of oil was used repairing our door, IIRC.

Again, I'll volunteer Rabon for holding a lantern if Galen or Thag want to use the 10' pole. It adds +1D for scouting tests, and it might help with cartography because it will give Galen accurate measurements. Because they both are working on instinct, it seems a +1D is a worthwhile thing because they cannot gain help.
I'm not sure the 10' pole will help the mapping, all that is mentioned is Scout tests in the equipment description, but if it makes sense, Galen could switch out. He could also free a hand by not carrying the sack of mushrooms.

Also, if we have used 2 oil, do we want to combine them into one person's pack to free up a slot? There's also something to be said about distributing the oil.
Dr. Samuel Linkletter 6AAB83, Age 30, Doctor, 3 Terms. Medical-3, Blade Cbt-1, Streetwise-1, Mechanical (Cloth)-1, Scholar-2, Mechanical (Metal)-0, Mechanical (Wood)-0, Mechanical (Stone)-0, Mechanical (Machinery)-0, Admin-0, Pistol-0
Matsumoto Senichi Iuichi Unicorn Shugenja, Rank 1, Glory: 2;0, Honor: 3;6, XP: 5, FIRE 3 // Agility 3 / Intelligence 3, AIR 2 // Reflexes 2 / Aware 3, WATER 3 // Strength 3 / Perc 3, EARTH 2 // Stamina 2 / Will 2, VOID 2,
Calligraphy (Per) 1, Defense (Agil) 1, Herbalism (Int) 1, Horsemanship (Awar/Agil) 1, Hunting (Per) 1, Meditation (Void) 1, Kenjitsu (Agil) 1
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Re: Session 0: Character Creation

#87 Post by Marullus »

ffilz wrote:Also, if we have used 2 oil, do we want to combine them into one person's pack to free up a slot? There's also something to be said about distributing the oil.
I consolidated the two flasks, taking them both from Thag so that we consolidated the empty slots, too.

Oil was used:
1 Flask to Oil Hinges by Rabon
Berry used 1 Flask to light lantern for second adventure phase.
Galen lit the lantern just before camp (for roleplay purposes), so that's a flask used but three turns remaining on it.

So, that's three total used. (Lets take one out of Rabon's pack.) Three flasks of remaining. The two of you will be stuck carrying your unlit lanterns around unless you want to risk leaving one in the campsite as well.

I'm fine giving the weapon kit to Thag to carry if it can be used as a free action during the adventure phase. If he needs to use it in prep during the camp phase, let's say it is used now. (Ludanto?)

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Re: Session 0: Character Creation

#88 Post by Ludanto »

I hadn't given it much thought, but yeah, that does sound like a camp activity.
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Neniam dividu la adventurgrupon.
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Re: Session 0: Character Creation

#89 Post by Rusty Tincanne »

1 flask of oil was removed.
I also removed his last preserved ration already. I think it was handed to Thag, but Rabon has room for it now. Bill, did you add the ration to your inventory or not? If not, let me know and I'll keep it on Rabon.



Hey. I just realized that Rabon achieved his goal last session. Does he need to change it, or is looting a place for what I can get still a valid goal?

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Re: Session 0: Character Creation

#90 Post by ffilz »

I've marked an oil off my inventory, did I actually use someone else's oil?
Dr. Samuel Linkletter 6AAB83, Age 30, Doctor, 3 Terms. Medical-3, Blade Cbt-1, Streetwise-1, Mechanical (Cloth)-1, Scholar-2, Mechanical (Metal)-0, Mechanical (Wood)-0, Mechanical (Stone)-0, Mechanical (Machinery)-0, Admin-0, Pistol-0
Matsumoto Senichi Iuichi Unicorn Shugenja, Rank 1, Glory: 2;0, Honor: 3;6, XP: 5, FIRE 3 // Agility 3 / Intelligence 3, AIR 2 // Reflexes 2 / Aware 3, WATER 3 // Strength 3 / Perc 3, EARTH 2 // Stamina 2 / Will 2, VOID 2,
Calligraphy (Per) 1, Defense (Agil) 1, Herbalism (Int) 1, Horsemanship (Awar/Agil) 1, Hunting (Per) 1, Meditation (Void) 1, Kenjitsu (Agil) 1
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Re: Session 0: Character Creation

#91 Post by BillTheGalacticHero »

Rusty Tincanne wrote:1 flask of oil was removed.
I also removed his last preserved ration already. I think it was handed to Thag, but Rabon has room for it now. Bill, did you add the ration to your inventory or not? If not, let me know and I'll keep it on Rabon.



Hey. I just realized that Rabon achieved his goal last session. Does he need to change it, or is looting a place for what I can get still a valid goal?
I think I did add it, but I can defer. As for looting, we've barely touched the outermost rooms of this place - a guard tower, an armoury, and the room where the wolves live. I'm sure there are more exciting places to loot; oops, I mean, "examine".

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Re: Session 0: Character Creation

#92 Post by Ludanto »

Rusty Tincanne wrote:Hey. I just realized that Rabon achieved his goal last session. Does he need to change it, or is looting a place for what I can get still a valid goal?
One might argue whether or not you accomplished your goal, or just worked toward it, but either way, it's definitely still a valid goal.

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Re: Session 0: Character Creation

#93 Post by Marullus »

Marullus wrote:
With the oil and rations deducted from Thag, he has 5 pack slots now free. Recommend he carry:
  • Sack of gems (pack 1)
  • Sack of Mushrooms (pack 2... fill the quiver and give the sack back to Allric?)
Berry has one empty pack slot. Recommend he carry:
  • The book of dwarven prayer in his pack slot.
  • He's carrying the found Shield in his hand (and a lantern).
Rabon says he is carrying the hand-axe in his weapon slot, which means his dagger needs to go in his pack. Recommend he:
  • Carry the hand-axe on his weapon slot.
  • Leave 1 preserved ration in the campsite (hope it remains)
  • Put dagger in the freed pack slot. (Or, sack of gems and give dagger to Thag)
  • He's wearing the found Helmet.
  • Subtract the third oil (from (2) to (1))
Galen and Berry are both carrying lanterns. Galen's lantern is currently lit at the beginning of the Adventure phase (3 turns remaining). A third, spare lantern is in Thag's backpack.

That leaves us with two empty slots in Thag's backpack and two uncarried items:
  • A third rope
  • Crossbow (unusable without quarrels)
Say we leave one ration, one rope, and one crossbow hidden at the campsite (the tower with trap and locked door). We keep Thag's two empty slots for finding new small things. if we have a big pile of stuff, Allric can cast his spell to carry Pack x8 items for a few turns.

Group Tallies: We have these remaining -
  • 2 fresh rations
  • 9 preserved rations (+1 left behind)
  • 7 Torches
  • 2 Candles
  • 3 Flasks of Oil
Is everyone okay adopting this?

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Re: Session 0: Character Creation

#94 Post by BillTheGalacticHero »

Would we need a third lantern?

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Re: Session 0: Character Creation

#95 Post by shroomofinsanity »

I will gladly hang on to the dwarven book, as that fits my goals. Maybe the dwarf and I can look it over each camp phase for more tidbits or to assist in a theologian test later. I will go ahead and add it to my equipment, just let me know if i should hand it elsewhere.

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Re: Session 0: Character Creation

#96 Post by Rusty Tincanne »

BillTheGalacticHero wrote:Would we need a third lantern?
Only if baby spiders eat one of the others. :P

To expand on that, they can be ruined with twists from the evil GM. Perhaps one will fall and shatter as the result of a compromise for a flee conflict. Perhaps it happens as part of a minor inconvenience while camping. The name of the game is Torchbearer for a reason though, so if it is left behind, lets hide it safely. Maybe wrapped in rags inside one of the crates in the tower.
BillTheGalacticHero wrote:Would we need a third lantern?
Marullus wrote:Rabon says he is carrying the hand-axe in his weapon slot, which means his dagger needs to go in his pack. Recommend he:
Carry the hand-axe on his weapon slot.
Leave 1 preserved ration in the campsite (hope it remains)
Put dagger in the freed pack slot. (Or, sack of gems and give dagger to Thag)
He's wearing the found Helmet.
Subtract the third oil (from (2) to (1))
Everything struck out is accounted for. Rabon has one free slot in his quiver and is happy angry enough to fill it with the food or oil (I prefer not to leave food behind).

Thag has 1 ration from Rabon. Thag does not have Rabon's dagger (I had room for it after all).

If someone took Rabon's single oil flask, speak up, otherwise, Rabon will carry it.


Treasure Acquired:
- 8 mushrooms - worth 1D Thag
- embroidered pouch is full of sparkling gems - worth 3D Thag
- old book with scribbling about an evil dwarf god - worth 2D (maybe haggle for 3D?) Berry
- dwarf shield Berry
- dwarf crossbow Thag
- dwarf axe named "Skyfall" Rabon
- weapon honing kit Thag (used)


That puts us at the 6D we'll need to live in town. More cash means we can try to recover from conditions back in town.

Ludanto, can we have that list added to the log, please? And correct me if I was wrong about the value of the book. I couldn't find where Ludanto mentioned the value, so that is from memory.

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Re: Session 0: Character Creation

#97 Post by BillTheGalacticHero »

I've updated my character sheet. I have the 'shrooms and pouch of gems in my pack, below tge rope up above the 2 flasks of oil. I still have 1 space in my pack and on in my quiver. I do have a tinderbox in my belt pouch that could be left behind and hidden with our other stuff.

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Re: Session 0: Character Creation

#98 Post by ffilz »

Man, all this inventory juggling seems extra hard in play by post...

I wonder if we should have a google doc for the inventory so we can all edit it?
Dr. Samuel Linkletter 6AAB83, Age 30, Doctor, 3 Terms. Medical-3, Blade Cbt-1, Streetwise-1, Mechanical (Cloth)-1, Scholar-2, Mechanical (Metal)-0, Mechanical (Wood)-0, Mechanical (Stone)-0, Mechanical (Machinery)-0, Admin-0, Pistol-0
Matsumoto Senichi Iuichi Unicorn Shugenja, Rank 1, Glory: 2;0, Honor: 3;6, XP: 5, FIRE 3 // Agility 3 / Intelligence 3, AIR 2 // Reflexes 2 / Aware 3, WATER 3 // Strength 3 / Perc 3, EARTH 2 // Stamina 2 / Will 2, VOID 2,
Calligraphy (Per) 1, Defense (Agil) 1, Herbalism (Int) 1, Horsemanship (Awar/Agil) 1, Hunting (Per) 1, Meditation (Void) 1, Kenjitsu (Agil) 1
Giotto Lombardi 856994 Age 26 (2 Terms) Electonics-1, Vacc Suit-0, Computer-1, Bribery-1, Shotgun-0, Cr 1000, Shotgun

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Marullus
Rider of Rohan
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Re: Session 0: Character Creation

#99 Post by Marullus »

That's actually not a bad idea. It would require all players to PM their email addresses to you once you set it up so we can get controlled access, though. Anyone object?

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jhrrsn
Tracker
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Re: Session 0: Character Creation

#100 Post by jhrrsn »

Sounds like a good idea to me.
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