Looks good, no Spinward Marches though...erkenbrand wrote:Character document updated, let me know if ok.
OOC Player Logistics
Re: OOC Player Logistics (new, dropped, away for extended ti
Re: OOC Player Logistics (new, dropped, away for extended ti
Has anyone heard from coil23?
Joe Roberts (JR)
Re: OOC Player Logistics (new, dropped, away for extended ti
Yea, haven't heard anything in a while. I'm not sure how critical his characters are. Maybe we should proceed without them. We can always add them later (and just do the book keeping swizzling as they will replace one double occupancy passenger cabin - they can easily afford the buy in which would cover the passage loss for 2 jumps).joertexas wrote:Has anyone heard from coil23?
Re: OOC Player Logistics (new, dropped, away for extended ti
OOC: Well, I tried to separate the double PC's into different tasks with other people as part of each team, so if one of us isn't posting the others can take up the slack on the job and not fall behind. That was my thinking anyway.ffilz wrote:Yea, haven't heard anything in a while. I'm not sure how critical his characters are. Maybe we should proceed without them. We can always add them later (and just do the book keeping swizzling as they will replace one double occupancy passenger cabin - they can easily afford the buy in which would cover the passage loss for 2 jumps).joertexas wrote:Has anyone heard from coil23?
Character Stats
Re: OOC Player Logistics (new, dropped, away for extended ti
Yea, we can also just carry them as NPCs for now. If after we are well underway, coil23 has not shown back up, either new players could come on and take them, or current players could double up. We may have lost coil23 due to the long startup time.Eris wrote:OOC: Well, I tried to separate the double PC's into different tasks with other people as part of each team, so if one of us isn't posting the others can take up the slack on the job and not fall behind. That was my thinking anyway.ffilz wrote:Yea, haven't heard anything in a while. I'm not sure how critical his characters are. Maybe we should proceed without them. We can always add them later (and just do the book keeping swizzling as they will replace one double occupancy passenger cabin - they can easily afford the buy in which would cover the passage loss for 2 jumps).joertexas wrote:Has anyone heard from coil23?
Re: OOC Player Logistics (new, dropped, away for extended ti
If we carry them as NPC's, do you want to have them do their 20,000...or some portion...buy in so we can get that finished up?ffilz wrote: Yea, we can also just carry them as NPCs for now. If after we are well underway, coil23 has not shown back up, either new players could come on and take them, or current players could double up. We may have lost coil23 due to the long startup time.
Oh, and I think we need to hear from godric about Mark's buy in, too.
Eris
Character Stats
Re: OOC Player Logistics (new, dropped, away for extended ti
I'm back. I realize I make it difficult with my absences. School is wiping me out, time-wise. While I would still like to continue, I think I would continue to slow things down. It is probably best for me to bow out. Apologies and I wish you fine adventures and no vacc-suit mishaps.
Re: OOC Player Logistics (new, dropped, away for extended ti
We could always NPC your characters and if you have time to drop in, you’re always welcome. In any case we’ll keep your characters as backups.coil23 wrote:I'm back. I realize I make it difficult with my absences. School is wiping me out, time-wise. While I would still like to continue, I think I would continue to slow things down. It is probably best for me to bow out. Apologies and I wish you fine adventures and no vacc-suit mishaps.
Re: OOC Player Logistics (new, dropped, away for extended ti
Ok. Thank you and my apologies again.
Re: OOC Player Logistics (new, dropped, away for extended ti
Merry Christmas and a happy New Year!
Joe Roberts (JR)
Re: OOC Player Logistics (new, dropped, away for extended ti
And to you and yours.joertexas wrote:Merry Christmas and a happy New Year!
- GodricTheWell
- Scout
- Posts: 51
- Joined: Thu Oct 26, 2017 3:50 am
- Location: Pacific Northwest
Re: OOC Player Logistics (new, dropped, away for extended ti
I absolutely hate Unseen Servant's forum icons. The animated gifs for READ posts... and the unclassified black dots... so annoying. What are the black dots for? I only see them on some of our group's topics. I've read everything, WHY THE BLACK DOTS!? WHAT DO THEY MEAN!?
insert(wit)
Re: OOC Player Logistics (new, dropped, away for extended ti
Participation, ie. you made a post, in the thread.GodricTheWell wrote:I absolutely hate Unseen Servant's forum icons. The animated gifs for READ posts... and the unclassified black dots... so annoying. What are the black dots for? I only see them on some of our group's topics. I've read everything, WHY THE BLACK DOTS!? WHAT DO THEY MEAN!?
Edit: Oh, I see you figured that out. It took me a while to figure it out, too.
Character Stats
Re: OOC Player Logistics (new, dropped, away for extended ti
Gee, I've got black dots on all the threads...Eris wrote:Participation, ie. you made a post, in the thread.GodricTheWell wrote:I absolutely hate Unseen Servant's forum icons. The animated gifs for READ posts... and the unclassified black dots... so annoying. What are the black dots for? I only see them on some of our group's topics. I've read everything, WHY THE BLACK DOTS!? WHAT DO THEY MEAN!?
Edit: Oh, I see you figured that out. It took me a while to figure it out, too.
Re: OOC Player Logistics (new, dropped, away for extended ti
Yea, I think we're waiting on Eris, but maybe we're waiting on me... Let me check...joertexas wrote:Are we still running?
Re: OOC Player Logistics (new, dropped, away for extended ti
Are you waiting on me?ffilz wrote:Yea, I think we're waiting on Eris, but maybe we're waiting on me... Let me check...joertexas wrote:Are we still running?
Character Stats
Re: OOC Player Logistics (new, dropped, away for extended ti
I think final decision is what to do with last 2 tons of cargo space, and finalize crew and bunk assignments. And then I can roll encounters etc. for departure.Eris wrote:Are you waiting on me?ffilz wrote:Yea, I think we're waiting on Eris, but maybe we're waiting on me... Let me check...joertexas wrote:Are we still running?
Oh, I didn't put the jump cassettes in the financials in the cargo/passengers thread.
Re: OOC Player Logistics (new, dropped, away for extended ti
Crew assignments:ffilz wrote:I think final decision is what to do with last 2 tons of cargo space, and finalize crew and bunk assignments. And then I can roll encounters etc. for departure.
Oh, I didn't put the jump cassettes in the financials in the cargo/passengers thread.
Code: Select all
.............1st......2nd........3rd
Pilot......Simon.....Sara.........Vee
Navigator..Wen........Andy........Vee
Engineer...Andy.......Manon......Simon
Medic.....Vee.........Stefan......Wen
Steward...Mark........Wen.........Ana
Cabin assignments: There aren't any numbers or letters on the staterooms, so I don't know how to assign cabins. There are 4 crew cabins, right? So, if there are 8 of us we'll double up. Wen will room with Andy in the forward port side cabin so that'll keep that simple. The other crew can divide up as they desire. The passengers are all doubling up except for one right? Give him Forward Port in the passenger area and the others are doubled up in the other cabins.
Character Stats
Re: OOC Player Logistics (new, dropped, away for extended ti
You have 9 crew, so at least one person needs to be in a passenger cabin. I suggest Captain Wen take his own cabin and Mark occupy a passenger cabin with one other crewman (probably Ana, I labeled her as "security" assuming gender mixing in staterooms is ok with folks).Eris wrote:Crew assignments:ffilz wrote:I think final decision is what to do with last 2 tons of cargo space, and finalize crew and bunk assignments. And then I can roll encounters etc. for departure.
Oh, I didn't put the jump cassettes in the financials in the cargo/passengers thread.I think this is everyone.Code: Select all
.............1st......2nd........3rd Pilot......Simon.....Sara.........Vee Navigator..Wen........Andy........Vee Engineer...Andy.......Manon......Simon Medic.....Vee.........Stefan......Wen Steward...Mark........Wen.........Ana
Cabin assignments: There aren't any numbers or letters on the staterooms, so I don't know how to assign cabins. There are 4 crew cabins, right? So, if there are 8 of us we'll double up. Wen will room with Andy in the forward port side cabin so that'll keep that simple. The other crew can divide up as they desire. The passengers are all doubling up except for one right? Give him Forward Port in the passenger area and the others are doubled up in the other cabins.
I added a key with cabin numbers in the Google doc.