It is currently Wed Feb 21, 2018 10:47 pm

All times are UTC - 7 hours [ DST ]




Post new topic Reply to topic  [ 117 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6
Author Message
 Post subject: Re: Kicking off
PostPosted: Fri Jan 19, 2018 9:36 am 
Offline
Guide
Guide
User avatar

Joined: Wed Oct 26, 2016 4:35 pm
Posts: 185
Ana nods at Wen and gives Sarah a smile before looking at Mr. Kamir, “24 hours,” she says setting a timer on her watch, “you’ve got 24 hours to get your crate here before that space is taken.”

She pulls a phone out of a pouch on her webbing and begins to dial her friend in requisitions indicating that the conversation has concluded and any room for negotiations have passed. The phone starts ringing and she holds it up to her head.

“Dingo?” A smirk crosses her face, “Fenrir, I know, I guess he got lost, I know bloody civies. I need (insert number I’ve forgotten here) of those modulars and 2ton of supplies each. I know, I have faith in you and your abilities.” She chuckles, “Mad dogs and Englishmen, I got it. Oh I need them delivered in 12 hours to my current location. I might need one more in 24 hours, we’ll see how the packing goes.”


Last edited by Ramona on Fri Jan 19, 2018 9:48 pm, edited 1 time in total.

Top
 Profile  
Reply with quote  
PostPosted: Tue Jan 23, 2018 2:18 pm 
Offline
Pathfinder
Pathfinder
User avatar

Joined: Fri Apr 21, 2017 3:37 pm
Posts: 407
Let's try and separate things up a bit to reduce confusion...

_________________
Lieutenant Chandra Gupta 87BB47, Age 26, Navy, 2 Terms. Engineering-2, Dagger-1, Mechanic-1, Gunnery-1, Electronic-0, Gravitics-0, Vacc-Suit-0, Zero-G-Combat-0


Top
 Profile  
Reply with quote  
PostPosted: Fri Jan 26, 2018 2:44 pm 
Offline
Ranger
Ranger

Joined: Thu Sep 22, 2016 9:39 pm
Posts: 590
ffilz wrote:
Let's try and separate things up a bit to reduce confusion...


Vee will find passengers for all available accommodations aboard ship.

_________________
Joe Roberts

In The Marches
Zaki Shursiia, 486B97, Army, Major, 3 terms, 31
Admin-1, Air/Raft-1, Computer-1, Gambling-1, Medic-2, Rifle-1, SMG-1, Streetwise-1

Wine Dark Rift
Anevay "Vee" Becker, 886953, Merchant, 1st Officer, 3 terms, 30
Electronics-1, Mechanical-1, Medical-1, Navigation-2, Pilot-1, Pistol-1

CATN
Jiao Donat van Stoddart, 687DE7, Merchant, Engineer, 34
Engineering – 4, Electronics – 4, Brawling – 1, Gun Combat – 1, Ships Boat – 1,
Carousing – 1, J-O-T – 1, Liaison – 1, Blade Combat – 1, Vacc Suit – 0, Grav Vehicle – 0, Computer – 0


Top
 Profile  
Reply with quote  
PostPosted: Fri Jan 26, 2018 3:47 pm 
Offline
Pathfinder
Pathfinder
User avatar

Joined: Fri Apr 21, 2017 3:37 pm
Posts: 407
joertexas wrote:
ffilz wrote:
Let's try and separate things up a bit to reduce confusion...


Vee will find passengers for all available accommodations aboard ship.


Consider it done. If anyone wants some color to the passengers, I'll take some time and come up with some, otherwise, consider the passengers booked.

Karim is unable to find anyone to liberate the container, so he will take passage for now as agreed. He hopes he can send someone back at some point when things have calmed some to fetch the container, but recognizes it will likely be requisitioned by the occupiers or the defenders.

_________________
Lieutenant Chandra Gupta 87BB47, Age 26, Navy, 2 Terms. Engineering-2, Dagger-1, Mechanic-1, Gunnery-1, Electronic-0, Gravitics-0, Vacc-Suit-0, Zero-G-Combat-0


Top
 Profile  
Reply with quote  
PostPosted: Sat Jan 27, 2018 1:46 pm 
Offline
Ranger
Ranger

Joined: Thu Sep 22, 2016 9:39 pm
Posts: 590
ffilz wrote:
Consider it done. If anyone wants some color to the passengers, I'll take some time and come up with some, otherwise, consider the passengers booked. Karim is unable to find anyone to liberate the container, so he will take passage for now as agreed. He hopes he can send someone back at some point when things have calmed some to fetch the container, but recognizes it will likely be requisitioned by the occupiers or the defenders.


Vee assists with readying the quarters, ordering and stocking supplies, preparing the low berths, and anything else required to bring the passengers aboard and settle them in.

_________________
Joe Roberts

In The Marches
Zaki Shursiia, 486B97, Army, Major, 3 terms, 31
Admin-1, Air/Raft-1, Computer-1, Gambling-1, Medic-2, Rifle-1, SMG-1, Streetwise-1

Wine Dark Rift
Anevay "Vee" Becker, 886953, Merchant, 1st Officer, 3 terms, 30
Electronics-1, Mechanical-1, Medical-1, Navigation-2, Pilot-1, Pistol-1

CATN
Jiao Donat van Stoddart, 687DE7, Merchant, Engineer, 34
Engineering – 4, Electronics – 4, Brawling – 1, Gun Combat – 1, Ships Boat – 1,
Carousing – 1, J-O-T – 1, Liaison – 1, Blade Combat – 1, Vacc Suit – 0, Grav Vehicle – 0, Computer – 0


Top
 Profile  
Reply with quote  
PostPosted: Sun Jan 28, 2018 11:08 pm 
Offline
Runner
Runner

Joined: Sun Oct 22, 2017 9:00 pm
Posts: 21
Sara flushes slightly, returning Ana's smile. Then after the Captain has glanced over the data, she goes to enter it into the computer library.

After that she'll start pre preflight inspections and help with general prep.


Top
 Profile  
Reply with quote  
 Post subject: Re: Kicking off
PostPosted: Wed Feb 07, 2018 8:57 am 
Offline
Pathfinder
Pathfinder
User avatar

Joined: Fri Apr 21, 2017 3:37 pm
Posts: 407
I think all that is left is deciding what to fill the last 2 tons of cargo space with:

ffilz wrote:
erkenbrand wrote:
What is the order of things when attempting a task, Simon is looking up trade deals, should I roll 2d6 here?


Available cargoes:
30 ton, 20 ton, 15 ton, 10 ton, 5 ton, 5 ton

Speculative trade has a load of up to 27 tons of Steel at 450 cr per ton, or 455 cr per ton if you don't purchase the entire lot.


I think there were no small cargoes, though I'm going to rule that enough folks have additional stuff beyond their luggage allowance they would like to bring that you can fill 2 tons at the standard 1000 Cr per ton. The situation with the container has been resolved that is not coming aboard, so 10 Advanced Base modules plus 20 tons of colonization supplies.

So that leaves you with:

Cr 30,000 3 high passages (young couple and Karim)
Cr 56,000 7 middle passages (filling out double occupancy of the 5 staterooms you have available for passengers)
Cr 20,000 20 low passengers
Cr 600,000 60 colonists
Cr -250,000 10 Advanced Bases
Cr -20,000 Life support for 10 Advance Bases
Cr -40,000 Colonization supplies for 10 advanced bases
Cr -20,000 Life support for 10 cabins
Cr -2,000 Life support for 20 low berths
Cr -15,000 30 tons refined fuel
Cr -100 Berthing fees
Cr -10,000 2 tons Medicines, clothing, power tools, hand tools

_________________
Lieutenant Chandra Gupta 87BB47, Age 26, Navy, 2 Terms. Engineering-2, Dagger-1, Mechanic-1, Gunnery-1, Electronic-0, Gravitics-0, Vacc-Suit-0, Zero-G-Combat-0


Top
 Profile  
Reply with quote  
 Post subject: Re: Kicking off
PostPosted: Wed Feb 07, 2018 1:37 pm 
Offline
Ranger
Ranger

Joined: Thu Sep 22, 2016 9:39 pm
Posts: 590
ffilz wrote:
I think all that is left is deciding what to fill the last 2 tons of cargo space with

Vee looks over the list of supplies for things that may have been overlooked, such as a modular surgical unit, or specialized clothing and equipment that the colonists might need. She specifically looks to see if weather and navigation satellites are included in the package. That would be something the ship could deliver straight into orbit.

_________________
Joe Roberts

In The Marches
Zaki Shursiia, 486B97, Army, Major, 3 terms, 31
Admin-1, Air/Raft-1, Computer-1, Gambling-1, Medic-2, Rifle-1, SMG-1, Streetwise-1

Wine Dark Rift
Anevay "Vee" Becker, 886953, Merchant, 1st Officer, 3 terms, 30
Electronics-1, Mechanical-1, Medical-1, Navigation-2, Pilot-1, Pistol-1

CATN
Jiao Donat van Stoddart, 687DE7, Merchant, Engineer, 34
Engineering – 4, Electronics – 4, Brawling – 1, Gun Combat – 1, Ships Boat – 1,
Carousing – 1, J-O-T – 1, Liaison – 1, Blade Combat – 1, Vacc Suit – 0, Grav Vehicle – 0, Computer – 0


Top
 Profile  
Reply with quote  
PostPosted: Wed Feb 07, 2018 1:48 pm 
Offline
Strider
Strider
User avatar

Joined: Wed Oct 25, 2017 9:50 pm
Posts: 46
Location: Pacific Northwest
I posted this question in one of the other threads about the ship... does anyone have an exterior image of what this trader looks like?

_________________
insert(wit)


Top
 Profile  
Reply with quote  
 Post subject: Re: Kicking off
PostPosted: Sat Feb 10, 2018 12:56 am 
Offline
Guide
Guide
User avatar

Joined: Wed Oct 26, 2016 4:35 pm
Posts: 185
joertexas wrote:
ffilz wrote:
I think all that is left is deciding what to fill the last 2 tons of cargo space with

Vee looks over the list of supplies for things that may have been overlooked, such as a modular surgical unit, or specialized clothing and equipment that the colonists might need. She specifically looks to see if weather and navigation satellites are included in the package. That would be something the ship could deliver straight into orbit.

With our massive 2 ton of cargo room...


Top
 Profile  
Reply with quote  
 Post subject: Re: Kicking off
PostPosted: Sat Feb 10, 2018 9:26 am 
Offline
Ranger
Ranger

Joined: Thu Sep 22, 2016 9:39 pm
Posts: 590
Ramona wrote:
joertexas wrote:
ffilz wrote:
I think all that is left is deciding what to fill the last 2 tons of cargo space with

Vee looks over the list of supplies for things that may have been overlooked, such as a modular surgical unit, or specialized clothing and equipment that the colonists might need. She specifically looks to see if weather and navigation satellites are included in the package. That would be something the ship could deliver straight into orbit.

With our massive 2 ton of cargo room...


28 cubic meters is about 70% of a 20-foot cargo container, or about what a 20' U-Haul truck can carry. For a colony that's just starting out, that much of the items I mentioned above would be worth carrying.

_________________
Joe Roberts

In The Marches
Zaki Shursiia, 486B97, Army, Major, 3 terms, 31
Admin-1, Air/Raft-1, Computer-1, Gambling-1, Medic-2, Rifle-1, SMG-1, Streetwise-1

Wine Dark Rift
Anevay "Vee" Becker, 886953, Merchant, 1st Officer, 3 terms, 30
Electronics-1, Mechanical-1, Medical-1, Navigation-2, Pilot-1, Pistol-1

CATN
Jiao Donat van Stoddart, 687DE7, Merchant, Engineer, 34
Engineering – 4, Electronics – 4, Brawling – 1, Gun Combat – 1, Ships Boat – 1,
Carousing – 1, J-O-T – 1, Liaison – 1, Blade Combat – 1, Vacc Suit – 0, Grav Vehicle – 0, Computer – 0


Top
 Profile  
Reply with quote  
 Post subject: Re: Kicking off
PostPosted: Mon Feb 12, 2018 3:06 pm 
Offline
Ranger
Ranger

Joined: Sat Aug 27, 2016 7:24 pm
Posts: 586
Location: Pace, Fl
joertexas wrote:
ffilz wrote:
I think all that is left is deciding what to fill the last 2 tons of cargo space with

Vee looks over the list of supplies for things that may have been overlooked, such as a modular surgical unit, or specialized clothing and equipment that the colonists might need. She specifically looks to see if weather and navigation satellites are included in the package. That would be something the ship could deliver straight into orbit.


28 cubic meters is about 70% of a 20-foot cargo container, or about what a 20' U-Haul truck can carry. For a colony that's just starting out, that much of the items I mentioned above would be worth carrying.[/quote]
Okay, do that. That will be standard cargo rates? Are we buying the goods to sell as spec cargo, or do we intend to sell it on Fogbound?

_________________
Character Stats
In the Marches, Referee
Candles Against The Night, Jimi Woo; 38; 7B9BA9; Pilot-3, Comm-1, Broker-2, Admin-1, Streetwise-2, Steward-1, Computer-1, Vacc-1, Pistol-2, Cutlass-1; 60,000 lbC; AutoPistol, Cutlass, VaccSuit, HandComp.
Winedark Game: Merchant 1st Officer Antony "Andy" Sokolov, 787AA8, 46, 7 terms; Admin-1, Bribery-2, Electronics-1, Engineering-2, Navigation-4, Pilot-1, Revolver-1, Shotgun-1;Benefits: 8,000/yr, Cr50,000, Low Passage, Low Passage, Revolver, Shotgun


Top
 Profile  
Reply with quote  
 Post subject: Re: Kicking off
PostPosted: Mon Feb 12, 2018 9:05 pm 
Offline
Ranger
Ranger

Joined: Thu Sep 22, 2016 9:39 pm
Posts: 590
joertexas wrote:
28 cubic meters is about 70% of a 20-foot cargo container, or about what a 20' U-Haul truck can carry. For a colony that's just starting out, that much of the items I mentioned above would be worth carrying.


Eris wrote:
Okay, do that. That will be standard cargo rates? Are we buying the goods to sell as spec cargo, or do we intend to sell it on Fogbound?


Vee was thinking that they'd sell it on Fogbound.

_________________
Joe Roberts

In The Marches
Zaki Shursiia, 486B97, Army, Major, 3 terms, 31
Admin-1, Air/Raft-1, Computer-1, Gambling-1, Medic-2, Rifle-1, SMG-1, Streetwise-1

Wine Dark Rift
Anevay "Vee" Becker, 886953, Merchant, 1st Officer, 3 terms, 30
Electronics-1, Mechanical-1, Medical-1, Navigation-2, Pilot-1, Pistol-1

CATN
Jiao Donat van Stoddart, 687DE7, Merchant, Engineer, 34
Engineering – 4, Electronics – 4, Brawling – 1, Gun Combat – 1, Ships Boat – 1,
Carousing – 1, J-O-T – 1, Liaison – 1, Blade Combat – 1, Vacc Suit – 0, Grav Vehicle – 0, Computer – 0


Top
 Profile  
Reply with quote  
PostPosted: Mon Feb 12, 2018 10:49 pm 
Offline
Runner
Runner

Joined: Sun Oct 22, 2017 9:00 pm
Posts: 21
GodricTheWell wrote:
I posted this question in one of the other threads about the ship... does anyone have an exterior image of what this trader looks like?


There's a rear quarter shot in the google doc. Pretty much as the deckplan suggests, long and boxy.


Top
 Profile  
Reply with quote  
 Post subject: Re: Kicking off
PostPosted: Tue Feb 13, 2018 6:40 pm 
Offline
Pathfinder
Pathfinder
User avatar

Joined: Fri Apr 21, 2017 3:37 pm
Posts: 407
joertexas wrote:
ffilz wrote:
I think all that is left is deciding what to fill the last 2 tons of cargo space with

Vee looks over the list of supplies for things that may have been overlooked, such as a modular surgical unit, or specialized clothing and equipment that the colonists might need. She specifically looks to see if weather and navigation satellites are included in the package. That would be something the ship could deliver straight into orbit.


While a modular surgical unit and satellites might be of use, they are not something you are likely to find available, though if someone wants to look, maybe there's something.

Hmm you might want a dirt mover at 40kcr (assuming you can get one at list price) to set up the colony, but that's 10 tons, so would cost you an advanced base.

Other more specialized colonization supplies, I will rule will be 5 kcr per ton and include specialized clothing, medicines, a variety of tools, etc.

_________________
Lieutenant Chandra Gupta 87BB47, Age 26, Navy, 2 Terms. Engineering-2, Dagger-1, Mechanic-1, Gunnery-1, Electronic-0, Gravitics-0, Vacc-Suit-0, Zero-G-Combat-0


Top
 Profile  
Reply with quote  
 Post subject: Re: Kicking off
PostPosted: Tue Feb 13, 2018 6:54 pm 
Offline
Ranger
Ranger

Joined: Thu Sep 22, 2016 9:39 pm
Posts: 590
ffilz wrote:
Other more specialized colonization supplies, I will rule will be 5 kcr per ton and include specialized clothing, medicines, a variety of tools, etc.


Vee selects the medications and the specialty clothing, and rounds out the cargo load with powered and manual hand tools.

_________________
Joe Roberts

In The Marches
Zaki Shursiia, 486B97, Army, Major, 3 terms, 31
Admin-1, Air/Raft-1, Computer-1, Gambling-1, Medic-2, Rifle-1, SMG-1, Streetwise-1

Wine Dark Rift
Anevay "Vee" Becker, 886953, Merchant, 1st Officer, 3 terms, 30
Electronics-1, Mechanical-1, Medical-1, Navigation-2, Pilot-1, Pistol-1

CATN
Jiao Donat van Stoddart, 687DE7, Merchant, Engineer, 34
Engineering – 4, Electronics – 4, Brawling – 1, Gun Combat – 1, Ships Boat – 1,
Carousing – 1, J-O-T – 1, Liaison – 1, Blade Combat – 1, Vacc Suit – 0, Grav Vehicle – 0, Computer – 0


Top
 Profile  
Reply with quote  
 Post subject: Re: Kicking off
PostPosted: Tue Feb 13, 2018 9:57 pm 
Offline
Pathfinder
Pathfinder
User avatar

Joined: Fri Apr 21, 2017 3:37 pm
Posts: 407
joertexas wrote:
ffilz wrote:
Other more specialized colonization supplies, I will rule will be 5 kcr per ton and include specialized clothing, medicines, a variety of tools, etc.


Vee selects the medications and the specialty clothing, and rounds out the cargo load with powered and manual hand tools.


Ok, purchase added to the list above.

_________________
Lieutenant Chandra Gupta 87BB47, Age 26, Navy, 2 Terms. Engineering-2, Dagger-1, Mechanic-1, Gunnery-1, Electronic-0, Gravitics-0, Vacc-Suit-0, Zero-G-Combat-0


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 117 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6

All times are UTC - 7 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group