HARIGAN'S HELLIONS
Mercenary Company formed in 3016 in the Free Worlds League by veterans of the Marik Civil War under the command of Captain Henry 'Hank' Harigan. Hank was a former Company Commander in a Loyalist Marik Militia Regiment who had grown more than a little weary of the political in-fighting and after serving for 7 years in the Free Worlds League Military, he decided to get out and start a Mercenary Company at the age of 29.
Popular with many of his fellow Mech Jocks; Hank recruited a dozen fellow Mech pilots and some Techs and promptly joined the Mercenary Guild and soon had a contract working for the Draconis Combine along its border with the Lyran Commonwealth. After seeing quite a bit of action over the next 4 years; Harigan had accumulated enough wealth to purchase an old, but serviceable Union class Dropship and hired a pair of Aersopace pilots and thier Fighters and soon took a contract with the Free Worlds League; again along the Lyran Commonwealth border. This tour saw the Hellions seeing some action on and near the 'Game World' of Solaris VII; and Hank made some contacts with the mech jocks, Techs and people involved in the Mech Gladiator arenas there.
When the contract ended two years ago; Hank next took service in the Federated Suns, and was assigned to the 'southern tip' of the Capellan March; seeing action against both Capellan raiders and Bandits from the nearby Periphery.
-Command Lance:
Captain Henry 'Hank' Harigan: Veteran Crusader
SGT Indira Khan: Veteran Griffin
Mechwarrior James 'Jimmy' Blue: Regular Hermes
Mechwarrior Hyun-soo Park: Regular Commando
-Fire Lance:
Lieutenant Keisha Sheridan: Veteran Trebuchet
SGT Ramon Altuve: Regular Archer
Mechwarrior Johan Schlessinger: Green Valkyrie
Mechwarrior Ali Rahim ibn Abdullah: Regular Catapult
-Recon Lance:
LT Epsilon Dekker-Sandoval: Regular Jenner
SGT Ivan Volkov: Regular Wasp
Mechwarrior Gary Argyle: Regular Clint
Mechwarrior Hoxton Kray: Regular Locust
BATTLETECH 3025: Mech Units
Re: BATTLETECH 3025: Mech Units
LT Epsilon Dekker-Sandoval's JENNER variant Mech
Tonnage: 35 tons
Speed: Walking: 7; Running: 11; Jumping: 5 (Engine Rating: 245)
Weapons: 3 Medium Lasers (LA, RA, CT; 3 tons; 3 Critical Slots); 1 SRM-6 (RT; 3 tons, 2 Critical Slots) 1 ton ammo for SRM-6 (15 shots in RT, 1 ton, 1 Critical Slot)
Heat Sinks: 10 (No extra tonnage; 1 Critical Slot in Head)
Gyro: 3 tons
Jump Jets: 5 (2.5 tons; 5 critical slots; 1 CT, 2 LT, 2 RT)
Limbs/Hands: No Hands, No Lower Arm Actuators
Armor: 4 tons (64 points)
Head: 3 Internal; 7 armor
Center Torso: 11 Internal; 10 armor (3 Rear)
Right/Left Torso: 8 Internal; 8 armor (4 Rear)
Right/Left Arm: 6 Internal; 4 armor
Right/Left Leg: 8 Internal; 6 armor
Current Damage: 10 to Right Arm means Right Arm is destroyed; this means the Medium Laser mounted there is out
11 Damage to Left Rear Torso means all Armor (4) on the Left Rear Torso is Destroyed and Internally the Left
Torso takes 7 points of Damage; leaving 1 Point
1 Jump Jet (LT) has been knocked out from Critical Damage due to Internal Hit
Movement Notes: Current Jumping MP is 4 vice 5 due to Jump Jet hit
Tonnage: 35 tons
Speed: Walking: 7; Running: 11; Jumping: 5 (Engine Rating: 245)
Weapons: 3 Medium Lasers (LA, RA, CT; 3 tons; 3 Critical Slots); 1 SRM-6 (RT; 3 tons, 2 Critical Slots) 1 ton ammo for SRM-6 (15 shots in RT, 1 ton, 1 Critical Slot)
Heat Sinks: 10 (No extra tonnage; 1 Critical Slot in Head)
Gyro: 3 tons
Jump Jets: 5 (2.5 tons; 5 critical slots; 1 CT, 2 LT, 2 RT)
Limbs/Hands: No Hands, No Lower Arm Actuators
Armor: 4 tons (64 points)
Head: 3 Internal; 7 armor
Center Torso: 11 Internal; 10 armor (3 Rear)
Right/Left Torso: 8 Internal; 8 armor (4 Rear)
Right/Left Arm: 6 Internal; 4 armor
Right/Left Leg: 8 Internal; 6 armor
Current Damage: 10 to Right Arm means Right Arm is destroyed; this means the Medium Laser mounted there is out
11 Damage to Left Rear Torso means all Armor (4) on the Left Rear Torso is Destroyed and Internally the Left
Torso takes 7 points of Damage; leaving 1 Point
1 Jump Jet (LT) has been knocked out from Critical Damage due to Internal Hit
Movement Notes: Current Jumping MP is 4 vice 5 due to Jump Jet hit
Re: BATTLETECH 3025: Mech Units
SGT Volkov's WASP Mech
Tonnage: 20 tons
Speed: Walking: 6; Running: 9; Jumping: 6 (Engine Rating: 120)
Weapons: 1 Medium Laser RA 1 ton; 1 Critical Slot); 1 SRM-2 (LL; 1 ton, 1 Critical Slot) 1 ton ammo for SRM-2 (50 shots in LT, 1 ton, 1 Critical Slot)
SRM-2 ammo type:
Heat Sinks: 10 (No extra tonnage; 3 Critical Slots in LT; 3 Critical Slots in RT))
Gyro: 2 tons
Jump Jets: 6 (3 tons; 6 critical slots; 2 CT, 1 LT, 1 RT, 1 LL, 1 RL)
Limbs/Hands: All Hand and Arm Actuators
Armor: 3 tons (48 points)
Head: 3 Internal; 4 armor
Center Torso: 6 Internal; 6 armor (4 Rear)
Right/Left Torso: 5 Internal; 6 armor (2 Rear)
Right/Left Arm: 3 Internal; 4 armor
Right/Left Leg: 4 Internal; 5 armor
Current Damage: Left Arm took 8 points of Damage from LRM-15 hit; Left Arm (7 total points) is gone
Left Torso is now at 5 points of Armor (5 Internal) due to 1 extra point of damage from Arm hit transferring to LT
Tonnage: 20 tons
Speed: Walking: 6; Running: 9; Jumping: 6 (Engine Rating: 120)
Weapons: 1 Medium Laser RA 1 ton; 1 Critical Slot); 1 SRM-2 (LL; 1 ton, 1 Critical Slot) 1 ton ammo for SRM-2 (50 shots in LT, 1 ton, 1 Critical Slot)
SRM-2 ammo type:
Heat Sinks: 10 (No extra tonnage; 3 Critical Slots in LT; 3 Critical Slots in RT))
Gyro: 2 tons
Jump Jets: 6 (3 tons; 6 critical slots; 2 CT, 1 LT, 1 RT, 1 LL, 1 RL)
Limbs/Hands: All Hand and Arm Actuators
Armor: 3 tons (48 points)
Head: 3 Internal; 4 armor
Center Torso: 6 Internal; 6 armor (4 Rear)
Right/Left Torso: 5 Internal; 6 armor (2 Rear)
Right/Left Arm: 3 Internal; 4 armor
Right/Left Leg: 4 Internal; 5 armor
Current Damage: Left Arm took 8 points of Damage from LRM-15 hit; Left Arm (7 total points) is gone
Left Torso is now at 5 points of Armor (5 Internal) due to 1 extra point of damage from Arm hit transferring to LT
Re: BATTLETECH 3025: Mech Units
MW Argyle's CLINT Mech
Tonnage: 40 tons
Speed: Walking: 6; Running: 9; Jumping: 6 (Engine Rating: 240)
Weapons: 1 Medium Autocannon (RA; 8 tons; 4 Critical Slots); 1 ton ammo for Autocannon (20 shots; RT; 1 ton; 1 critical slot) 2 Medium Lasers (CT, LT; 2 tons; 2 Critical Slots)
Heat Sinks: 10 (No extra tonnage; 1 Critical Slot in Right Torso)
Gyro: 3 tons
Jump Jets: 6 (3 tons; 6 critical slots; 2 LL, 2 RL, 1 LT, 1 RT)
Limbs/Hands: All Hand and Arm Actuators EXCEPT for no Right Hand
Armor: 4.5 tons (72 points)
Head: 3 Internal; 9 armor
Center Torso: 12 Internal; 11 armor (4 Rear)
Right/Left Torso: 10 Internal; 6 armor (4 Rear)
Right/Left Arm: 6 Internal; 6 armor
Right/Left Leg: 10 Internal; 8 armor
Current Damage: Head took 14 points of damage; MW ejected; Mech is in good condition except for the Head
Center Torso is at 9 points of Armor due to 2 points of damage transferring from Head hits
Tonnage: 40 tons
Speed: Walking: 6; Running: 9; Jumping: 6 (Engine Rating: 240)
Weapons: 1 Medium Autocannon (RA; 8 tons; 4 Critical Slots); 1 ton ammo for Autocannon (20 shots; RT; 1 ton; 1 critical slot) 2 Medium Lasers (CT, LT; 2 tons; 2 Critical Slots)
Heat Sinks: 10 (No extra tonnage; 1 Critical Slot in Right Torso)
Gyro: 3 tons
Jump Jets: 6 (3 tons; 6 critical slots; 2 LL, 2 RL, 1 LT, 1 RT)
Limbs/Hands: All Hand and Arm Actuators EXCEPT for no Right Hand
Armor: 4.5 tons (72 points)
Head: 3 Internal; 9 armor
Center Torso: 12 Internal; 11 armor (4 Rear)
Right/Left Torso: 10 Internal; 6 armor (4 Rear)
Right/Left Arm: 6 Internal; 6 armor
Right/Left Leg: 10 Internal; 8 armor
Current Damage: Head took 14 points of damage; MW ejected; Mech is in good condition except for the Head
Center Torso is at 9 points of Armor due to 2 points of damage transferring from Head hits
Re: BATTLETECH 3025: Mech Units
MW Kray's LOCUST variant Mech
Tonnage: 20 tons
Speed: Walking: 8; Running: 12 (Engine Rating: 160)
Weapons: 1 Medium Laser (CT; 1 ton; 1 Critical Slot); 2 SRM-2s (LA, RA; 2 tons, 2 Critical Slots) 1 ton ammo for SRM-2s (50 shots in LT, 1 ton, 1 Critical Slot)
SRM-2 ammo type:
Heat Sinks: 10 (No extra tonnage; 4 Critical Slots, 1 RT, 1 LT, 1 RL, 1 LL)
Gyro: 2 tons
Limbs/Hands: Both Upper Arm Actuators; No Lower Arm or Hand Actuators)
Armor: 3 tons (48 points)
Head: 3 Internal; 6 armor
Center Torso: 6 Internal; 6 armor (2 Rear)
Right/Left Torso: 5 Internal; 6 armor (2 Rear)
Right/Left Arm: 3 Internal; 3 armor
Right/Left Leg: 4 Internal; 6 armor
Current Damage: Right Torso, Rear = 0
Right Torso, Internal = 0
Heat Sinks: 9 (1 in RT destroyed)
Weapons Out: LA SRM-2
Tonnage: 20 tons
Speed: Walking: 8; Running: 12 (Engine Rating: 160)
Weapons: 1 Medium Laser (CT; 1 ton; 1 Critical Slot); 2 SRM-2s (LA, RA; 2 tons, 2 Critical Slots) 1 ton ammo for SRM-2s (50 shots in LT, 1 ton, 1 Critical Slot)
SRM-2 ammo type:
Heat Sinks: 10 (No extra tonnage; 4 Critical Slots, 1 RT, 1 LT, 1 RL, 1 LL)
Gyro: 2 tons
Limbs/Hands: Both Upper Arm Actuators; No Lower Arm or Hand Actuators)
Armor: 3 tons (48 points)
Head: 3 Internal; 6 armor
Center Torso: 6 Internal; 6 armor (2 Rear)
Right/Left Torso: 5 Internal; 6 armor (2 Rear)
Right/Left Arm: 3 Internal; 3 armor
Right/Left Leg: 4 Internal; 6 armor
Current Damage: Right Torso, Rear = 0
Right Torso, Internal = 0
Heat Sinks: 9 (1 in RT destroyed)
Weapons Out: LA SRM-2