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PostPosted: Sun Oct 22, 2017 10:26 am 
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From Zhym: Tanner dips his, er, pole into the murky water. He lowers it as far as he can without striking anything.

"Yeah, and the bottom's muddy, too!!"

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PostPosted: Sun Oct 22, 2017 10:46 am 
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I'm confused about this:
Urson wrote:
Tanner
Tanner lifts the pole far enough to make sure he won't accidentally drop it and begins his probing.

Would turning the undead in Hell at least 'turn them away' from us? I personally wouldn't care if they left, so long as they stop attacking.

What is Tanner doing that's different from before?


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PostPosted: Mon Oct 23, 2017 7:17 am 
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Inferno wrote:
Ditto, Urson!

Guys, looks like we risk the wrath of the skeletons and take their boats, or risk magical mishaps by using our own magic to cross the water. Unless someone has a third option, I'd vote for the boats. :)


Option 3: Swim. Risdac may need to do that. I don't know if he'll be able to use the boats due to his size.

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PostPosted: Mon Oct 23, 2017 7:28 am 
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FWIW, the boats appear to be large enough for six normal-sized humans. Risdac could probably use one if he's by himself.


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PostPosted: Mon Oct 23, 2017 12:19 pm 
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question Zhym over near area 8 on the map is that dry or still water? If it is out of the water I'll levitate over to just "south" of where it has the number 8 on the map.

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Cormac MacCulain Human Fighter - Adventures on the Borderlands of Lamora
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Korin McGruffin Dwarf Fighter/Thief - Formerly: Pits of Wob Currently: Minn's Mound
Odilo the Reborn Half-Elf Mage - A Paladin in Hell
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PostPosted: Mon Oct 23, 2017 12:28 pm 
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Everything you see to fore is water.


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PostPosted: Tue Oct 24, 2017 9:50 am 
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I'm not really sure what I meant, zhym. Let's leave it at 'he's careful not to lose his grip on the pole'.

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PostPosted: Tue Oct 24, 2017 1:35 pm 
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I believe we will have to offer coins, gems or magic items into the snake sculptures in order to activate the boats.

Who besides Risdac has coins in their inventory? What about gems?

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PostPosted: Tue Oct 24, 2017 4:52 pm 
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Alas, the humble monk has taken a vow of poverty.

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PostPosted: Tue Oct 24, 2017 6:04 pm 
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Alright i guess i will try to levitate until i am over dry "land" then land.

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“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred

Algrim GreyBeard Dwarf - Skull Mountain
Bror Hammerfell Dwarf - Enter the World of Greyhawk
Cormac MacCulain Human Fighter - Adventures on the Borderlands of Lamora
Gavin Storm Human Smuggler - WEG Star Wars
Glimble Rivenstone Gnome Cleric - under streets of splendor
Hot Streak - Villian - Rebirth of Power
Ivan Volkov Human - Mechwarrior2 3028 campaign
Jack Carter Human - Mutant Future - Tales from the Gam'A Zone
Korin McGruffin Dwarf Fighter/Thief - Formerly: Pits of Wob Currently: Minn's Mound
Odilo the Reborn Half-Elf Mage - A Paladin in Hell
Pocc Vorche Human Druid - Pirates: Cannons and Dragons
Throm Thundergut Dwarf - Silvery Moon


DM - A Village With No Name (AD&D 2e)
DM - Al-Qadim: One Dozen and One Adventures (Ad&d 2e)


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PostPosted: Tue Oct 24, 2017 6:15 pm 
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From around the time when we first encountered the skeletons and boats:

Quote:
It speaks into the mouth of a stone snake carving that juts out from the wall, then leaps at a surprised Rool! Whirling claws and gnashing teeth, powered by fury and madness, find flesh. (-6 HP)

I"m thinking the tube is a speaking tube warning others of our impending arrival....


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PostPosted: Wed Oct 25, 2017 8:13 pm 
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GreyWolfVT, please see the following:

PHB p.70 wrote:
When a levitate spell is cast, the magic-user can place it upon his or her person, or upon some other creature, subject to a maximum weight limit of 1,000 gold pieces equivalence per level of experience, i.e., a third level magic user can levitate up to 300 pounds (3,000 g.p.) maximum. If the spell is cast upon the person of the magic-user, he or she can move vertically at a rate of 20' per round. If cast upon another creature, the magic-user can levitate it at a maximum vertical movement of 10' per round. Horizontal movement is not empowered by this spell, but the recipient could push along the face of a cliff, for example, to move laterally. The spell caster can cancel the spell as desired. If the recipient of the spell is unwilling, that creature is entitled to a saving throw to determine if the levitate spell affects it.


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PostPosted: Thu Oct 26, 2017 4:07 am 
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So you're saying in can only move up and down ? Well this blows which also means likely i was not able to move to over the water then so screw this. Cancel the levitation back on the dry spot i started then.

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“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred

Algrim GreyBeard Dwarf - Skull Mountain
Bror Hammerfell Dwarf - Enter the World of Greyhawk
Cormac MacCulain Human Fighter - Adventures on the Borderlands of Lamora
Gavin Storm Human Smuggler - WEG Star Wars
Glimble Rivenstone Gnome Cleric - under streets of splendor
Hot Streak - Villian - Rebirth of Power
Ivan Volkov Human - Mechwarrior2 3028 campaign
Jack Carter Human - Mutant Future - Tales from the Gam'A Zone
Korin McGruffin Dwarf Fighter/Thief - Formerly: Pits of Wob Currently: Minn's Mound
Odilo the Reborn Half-Elf Mage - A Paladin in Hell
Pocc Vorche Human Druid - Pirates: Cannons and Dragons
Throm Thundergut Dwarf - Silvery Moon


DM - A Village With No Name (AD&D 2e)
DM - Al-Qadim: One Dozen and One Adventures (Ad&d 2e)


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PostPosted: Thu Oct 26, 2017 5:03 am 
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Yeah, it means I shouldn't have allowed floating above the water, although I could retcon that someone pushed Odilo far enough to get there.

And whadda you want from a measly 2nd level spell?


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PostPosted: Thu Oct 26, 2017 11:35 am 
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I'd like to have Rool drop a coin in one of the snake mouths and listen as it travels down, but I have none.

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PostPosted: Thu Oct 26, 2017 11:42 am 
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Shall we have someone try and pee in the pool? No sign indicates we aren't allowed to do so. :P

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“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred

Algrim GreyBeard Dwarf - Skull Mountain
Bror Hammerfell Dwarf - Enter the World of Greyhawk
Cormac MacCulain Human Fighter - Adventures on the Borderlands of Lamora
Gavin Storm Human Smuggler - WEG Star Wars
Glimble Rivenstone Gnome Cleric - under streets of splendor
Hot Streak - Villian - Rebirth of Power
Ivan Volkov Human - Mechwarrior2 3028 campaign
Jack Carter Human - Mutant Future - Tales from the Gam'A Zone
Korin McGruffin Dwarf Fighter/Thief - Formerly: Pits of Wob Currently: Minn's Mound
Odilo the Reborn Half-Elf Mage - A Paladin in Hell
Pocc Vorche Human Druid - Pirates: Cannons and Dragons
Throm Thundergut Dwarf - Silvery Moon


DM - A Village With No Name (AD&D 2e)
DM - Al-Qadim: One Dozen and One Adventures (Ad&d 2e)


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PostPosted: Thu Oct 26, 2017 11:44 am 
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Norjax wrote:
I'd like to have Rool drop a coin in one of the snake mouths and listen as it travels down, but I have none.

FWIW, the bodies of the snakes rise up into the ceiling, not down into the floor.


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PostPosted: Thu Oct 26, 2017 11:47 am 
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So then likely they move the boats up through to the ships deck? Or am I not understanding this correctly? I think I am mixing up locations in this below deck part of the ship.

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“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred

Algrim GreyBeard Dwarf - Skull Mountain
Bror Hammerfell Dwarf - Enter the World of Greyhawk
Cormac MacCulain Human Fighter - Adventures on the Borderlands of Lamora
Gavin Storm Human Smuggler - WEG Star Wars
Glimble Rivenstone Gnome Cleric - under streets of splendor
Hot Streak - Villian - Rebirth of Power
Ivan Volkov Human - Mechwarrior2 3028 campaign
Jack Carter Human - Mutant Future - Tales from the Gam'A Zone
Korin McGruffin Dwarf Fighter/Thief - Formerly: Pits of Wob Currently: Minn's Mound
Odilo the Reborn Half-Elf Mage - A Paladin in Hell
Pocc Vorche Human Druid - Pirates: Cannons and Dragons
Throm Thundergut Dwarf - Silvery Moon


DM - A Village With No Name (AD&D 2e)
DM - Al-Qadim: One Dozen and One Adventures (Ad&d 2e)


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PostPosted: Thu Oct 26, 2017 11:48 am 
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I just describe what you see. You can decide what you think they do. :)


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PostPosted: Thu Oct 26, 2017 12:45 pm 
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Zhym wrote:
Norjax wrote:
I'd like to have Rool drop a coin in one of the snake mouths and listen as it travels down, but I have none.

FWIW, the bodies of the snakes rise up into the ceiling, not down into the floor.

Roger, that. I didn't catch this.

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