OOC Discussion and Table Talk

Zhym
Locked
Message
Author
ravenn4544
Rider of Rohan
Rider of Rohan
Posts: 7968
Joined: Fri May 25, 2012 10:06 am
Location: Pennsylvania

Re: OOC Discussion and Table Talk

#321 Post by ravenn4544 »

yikes - that's quite a welcoming committee!!
One more complication, as if you need one: you can't attack or cast spells with material or somatic components while using both arms and almost all your strength just to keep your head above water. That means that Hallagad, Rool, Risdac, Malibran, and Tanner (currently sinking) cannot attack or cast spells until they find some way to free their hands without sinking and drowning.
Question - if we save vs. paraylsis, we aren't gagging but we still can't speak spells/prayers until we free our hands right?

User avatar
Zhym
Rider of Rohan
Rider of Rohan
Posts: 20556
Joined: Fri Jul 26, 2013 1:14 am

Re: OOC Discussion and Table Talk

#322 Post by Zhym »

Right. If you fail the save, you can't attack even if you find some way not to be swimming. If you make the save, you still have the swimming to deal with, and attack at -2 if you can find some way to deal with the water.

Did I mention that this module is brutal?

ravenn4544
Rider of Rohan
Rider of Rohan
Posts: 7968
Joined: Fri May 25, 2012 10:06 am
Location: Pennsylvania

Re: OOC Discussion and Table Talk

#323 Post by ravenn4544 »

Brutal it is - and we just got started! :)

The water is fiendish, actually. Completely escalates the futility challenge level of this encounter.

User avatar
Zhym
Rider of Rohan
Rider of Rohan
Posts: 20556
Joined: Fri Jul 26, 2013 1:14 am

Re: OOC Discussion and Table Talk

#324 Post by Zhym »

Yeah. It's amazing how putting an encounter in water can completely neutralize high-level players who didn't prepare for it. I'm really curious what you folks are going to come up with.

User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 32933
Joined: Wed Oct 30, 2013 10:02 pm
Location: Vermont
Contact:

Re: OOC Discussion and Table Talk

#325 Post by GreyWolfVT »

Well I am guessing since two of us are on dry land and a wall of fire is between us and them we can't see whats going on as of yet is that correct?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

User avatar
Zhym
Rider of Rohan
Rider of Rohan
Posts: 20556
Joined: Fri Jul 26, 2013 1:14 am

Re: OOC Discussion and Table Talk

#326 Post by Zhym »

Good point. And the roar of the flames probably masks some of the sound coming from the other side, though you might have heard the fireball go "fwoosh."

User avatar
Rex
Rider of Rohan
Rider of Rohan
Posts: 24879
Joined: Mon May 15, 2017 9:44 pm
Location: Northern Vermont

Re: OOC Discussion and Table Talk

#327 Post by Rex »

The vulture demons are on Xale's side of the flame wall, correct?

User avatar
Zhym
Rider of Rohan
Rider of Rohan
Posts: 20556
Joined: Fri Jul 26, 2013 1:14 am

Re: OOC Discussion and Table Talk

#328 Post by Zhym »

Rex wrote:The vulture demons are on Xale's side of the flame wall, correct?
Nope. Xale and Odilo are aft ("south") of the flame wall, on the ledge that runs across the width of the room. The vulture demons are in the central corridor to the fore ("north"), on ledges about 20' above the water. The "hot" side of the wall faces Xale and Odilo - not that it matters much with their rings.

User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 32933
Joined: Wed Oct 30, 2013 10:02 pm
Location: Vermont
Contact:

Re: OOC Discussion and Table Talk

#329 Post by GreyWolfVT »

Well i had a plan but not sure this will really work I could cast Bigby's Grasping Hand to try and grab Hallagad out of the water and get him over to our side of the wall of fire.... but when reading the description of the spell I don't think that Grasping Hand works in this manner.... thoughts anyone?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

User avatar
Zhym
Rider of Rohan
Rider of Rohan
Posts: 20556
Joined: Fri Jul 26, 2013 1:14 am

Re: OOC Discussion and Table Talk

#330 Post by Zhym »

The problem with that idea, other than whether the spell can pull someone toward you instead of pushing them away, is that you need line of sight.

User avatar
Rex
Rider of Rohan
Rider of Rohan
Posts: 24879
Joined: Mon May 15, 2017 9:44 pm
Location: Northern Vermont

Re: OOC Discussion and Table Talk

#331 Post by Rex »

I can get us through the wall of fire with the cube of force, but we would have to swim and I think that is a bad idea. I have no real way to attack or get to the action (I think they are out of my 60' hammer range). If they could use the cube we could use Bigby's Hand to get it I think.

User avatar
GreyWolfVT
Wants a special title like Scott
Posts: 32933
Joined: Wed Oct 30, 2013 10:02 pm
Location: Vermont
Contact:

Re: OOC Discussion and Table Talk

#332 Post by GreyWolfVT »

I had also thought of trying to extinguish the wall of fire but i don't have dispel magic in my book or memorized i could try and use one of my ice based spells to put the flames out i suppose but i don't want to risk it effecting Hallagad. I could cast fly on myself and try flying over the flames ideally though I'd rather try and get Hallagad out of the water and away from whatever punched him in the water.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e

User avatar
Norjax
Rider of Rohan
Rider of Rohan
Posts: 4140
Joined: Fri Feb 24, 2012 6:54 pm

Re: OOC Discussion and Table Talk

#333 Post by Norjax »

LOL, wow! This will take some sorting out.

User avatar
AleBelly
Rider of Rohan
Rider of Rohan
Posts: 8991
Joined: Wed May 28, 2014 4:46 am
Location: Research Triangle Park, NC

Re: Ch. 3: Hell's Bells

#334 Post by AleBelly »

I'm seeing several Hs on the map. Which one is Hallagad? Also there are some Vs and Ws. What are those? I couldn't be sure, though I may be missing something...

User avatar
Zhym
Rider of Rohan
Rider of Rohan
Posts: 20556
Joined: Fri Jul 26, 2013 1:14 am

Re: OOC Discussion and Table Talk

#335 Post by Zhym »

Yeah, I tried to size and color-code that and it didn't work. Hallagad is the H to the farthest left. The H in the center passage is the frog thing. The H near Hallagad should have had a different initial, and probably shouldn't be on the map at all because Hallagad has only felt an attack so far, not seen its source. The Vs are the vulturemen. The W is the serpent thingy.

User avatar
Inferno
Rider of Rohan
Rider of Rohan
Posts: 21429
Joined: Thu Jan 01, 2015 11:05 pm
Location: 1977

Re: OOC Discussion and Table Talk

#336 Post by Inferno »

Hell's Bell's indeed! :D
Happy new year, everyone.

The Unseen Servant appears to have been hit by a breath weapon and a fireball.
Zhym, here's what PHB p. 30 says about Monks and those sorts of things:

...if a monk makes his or her saving throw against an attack form, the monk will sustain no damage from the attack, even if the attack f0rm was a fireball, for instance. At 9th level (Master of the North Wind) or higher, a monk who fails to make his or her saving throw will still sustain but one-half the total potential damage which the attack form could deliver, if possible. That is, a fireball would do 50% of total damage...
Not sure if that arcane rule was already factored in? Thanks.

Once I hear back, I'll post IC - assuming it's necessary, given Malibran's timely wish. :)
Thanks.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

User avatar
Zhym
Rider of Rohan
Rider of Rohan
Posts: 20556
Joined: Fri Jul 26, 2013 1:14 am

Re: OOC Discussion and Table Talk

#337 Post by Zhym »

Oh, right. Monks are weird.

He took no damage from the fireball. I also forgot to roll saves vs. the breath weapon. Both Malibran and Khogeki made their saves, reducing Malibran's damage in half (to 6) and eliminating all Khogeki's damage.

I've updated the post accordingly.

User avatar
Inferno
Rider of Rohan
Rider of Rohan
Posts: 21429
Joined: Thu Jan 01, 2015 11:05 pm
Location: 1977

Re: OOC Discussion and Table Talk

#338 Post by Inferno »

Thanks. I know I struggle to keep tabs of all the rules and gear for the 3rd level PCs in my games. I can't imagine tracking it at this level. :)

Also, on PHB, p. 31, there's this tidbit re: the Servant's plummet down the waterfall.
At 13th level (Moster of Winter), a monk can fall any distance if he or she is within 8' of a wall.
The monk must have an opportunity to periodically make contact with the wall during the descent.
Not sure how close he was to the walls near the waterfall, or if the waterfall itself could serve. Thanks. :)
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

User avatar
Zhym
Rider of Rohan
Rider of Rohan
Posts: 20556
Joined: Fri Jul 26, 2013 1:14 am

Re: OOC Discussion and Table Talk

#339 Post by Zhym »

I'm going to say the waterfall prevented the monk from making helpful contact with the wall (or any other wall in the 20'x20' shaft).

User avatar
Inferno
Rider of Rohan
Rider of Rohan
Posts: 21429
Joined: Thu Jan 01, 2015 11:05 pm
Location: 1977

Re: OOC Discussion and Table Talk

#340 Post by Inferno »

Fair enough. Thanks.
IC post is up. Good to be back.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

Locked

Return to “A Paladin in Hell (AD&D 1e)”