OOC Discussion and Table Talk

Zhym
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Zhym
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Re: OOC Discussion and Table Talk

#281 Post by Zhym »

Y'know, your PCs don't necessarily have time for a discussion. ;) You know the pit is at least 60' deep because that's how far your light reaches. It takes about 3 seconds to fall that far, or half a segment. A 100' deep pit will give you four seconds; a 200' deep pit will give you just under six seconds, and so on.

But I'll leave it to you to decide how much OOC coordination you think is fair before declaring an action. When If you die, I don't want it to be because I was a hard-ass with the rules.

No pressure. :D

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AleBelly
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Re: OOC Discussion and Table Talk

#282 Post by AleBelly »

Good point.

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Inferno
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Re: OOC Discussion and Table Talk

#283 Post by Inferno »

Zhym wrote: No pressure. :D
Ha.
Ok. Thanks.
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Zhym
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Re: OOC Discussion and Table Talk

#284 Post by Zhym »

Speaking of death, I've been thinking of something that might be fun to try. The module is deadly, as I think I've mentioned. There's a not-insignificant probability of a TPK or near-TPK relatively early on in the module. If that happens, you'd miss out on a lot of cool stuff later on (IMO) unless we found a way to plop a whole new party in where the other party was.

So here's what I'm thinking: "video game mode." Basically, in the event of a TPK, a new party, much like the last, gets dropped in at the most recent "save point" and can try again and, if successful, continue. "Video game mode" could work in this particular story because, hey, you're in the lower planes and the normal rules don't apply. Maybe Hell means failing over and over at the same task. ;)

I don't want to make it so death doesn't matter, but I also don't want death to end the game. Perhaps there would be some cost to reloading a "saved game?"

What do you think?

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Urson
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Re: OOC Discussion and Table Talk

#285 Post by Urson »

Sounds like a viable solution to me.
Expect Nothing, Appreciate Everything.

ravenn4544
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Re: OOC Discussion and Table Talk

#286 Post by ravenn4544 »

Agreed. I'd like to see this thing through.

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Inferno
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Re: OOC Discussion and Table Talk

#287 Post by Inferno »

So... riding the boat down the waterfall pit wasn't the correct response? :lol:
DM:
The Horror at Briarsgate (1e): Lovecraftian Gothic Horror (N1, homebrew)
Lost City of Eternity (1e): Hyborian Age Sword and Sorcery (B4, JG102, homebrew)
Once and Future Earth (1e): Post-Apocalyptic Sci-Fi Dungeon Crawl (X1, B1, ASE1, homebrew)
Sauron Victorious (1e): Dire Saga for the Fate of Middle Earth (homebrew)

Player:
Agax Gryyg: Gamer of Urth, Ravenloft
Azoth Al-Aziz: Lovecraftian Cultist, Tamoachan
Blodget: Foolish Young 9th Level Hobbit, Dark Clouds
Dredd Doomsmith: Dwarven Deathtrap Engineer, Tomb of Horrors
Elijah Crowthorne: Marooned Prophet, Pirates
Jack in the Green: Ancient Child, Giants
P.T. Codswallop: Larcenous Impresario, Dimwater
Sir Ugghra: Bestial Half-Orc Aristocrat, Brotherton
Swilbosh: Savage Lizard-Warrior, Keep
Tantos Vek: Failed Paladin, Under Streets
Ulfang Chainbreaker: Barbarian Liberator of Slaves, Tharizdun

DM bio is here.

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Zhym
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Re: OOC Discussion and Table Talk

#288 Post by Zhym »

It's just something I was thinking about. It may or may not have any relation to what's about to happen. :D

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Re: OOC Discussion and Table Talk

#289 Post by ravenn4544 »

As I recall magical swords can shed light at the will of the bearer. Does the same also apply to, let's say, a magical mace of renown?

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Zhym
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Re: OOC Discussion and Table Talk

#290 Post by Zhym »

Hm. I don't think it's practical for weapons without scabbards to be glowy by default. Someone could always cast Continual Light on one, though. ;)

But if you want, we can say that it glows very faintly-enough to see 10' away, and avoid stumbling over things, say.

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Re: OOC Discussion and Table Talk

#291 Post by ravenn4544 »

Thanks - was thinking the same - a continual light on a shield let's say.

The glow you suggest is more than fair, thanks!

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Zhym
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Re: OOC Discussion and Table Talk

#292 Post by Zhym »

I only have actions for Odilo, Malibran, and the Unseen Servant. We're coming up on the holidays, so it would be nice to know what everyone else plans to do.

Or I could just make up actions. That would probably go well. Yeah. :evil:

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Re: OOC Discussion and Table Talk

#293 Post by AleBelly »

Sorry - having a tough time thinking of something worthy of a high level paladin. :)

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Zhym
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Re: OOC Discussion and Table Talk

#294 Post by Zhym »

Hallagad's girdle of fire giant strength gives him an effective strength of 22, which has a weigh allowance of +7500 gp. He can dog paddle with up to 95 lbs of gear. So he's at least in no immediate danger of sinking.

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Re: OOC Discussion and Table Talk

#295 Post by AleBelly »

Ah, duh, I forgot to account for that.

I win the muppet award for today.

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Zhym
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Re: OOC Discussion and Table Talk

#296 Post by Zhym »

Muppet award?

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Norjax
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Re: OOC Discussion and Table Talk

#297 Post by Norjax »

Does OSRIC have weights for potions?

Do magic clothes/boots have a weight?

What about Gauntlets of Ogre Power and Bracers of Defense?

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Zhym
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Re: OOC Discussion and Table Talk

#298 Post by Zhym »

Figure potions at 1lb/bottle. Magic clothes, boots, gauntlets, and bracers can be considered unencumbering, mostly because I don't want to have to figure out a weight value for everything. Magic weapons weigh the same as normal weapons, however.

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Re: OOC Discussion and Table Talk

#299 Post by Norjax »

Thanks!

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Re: OOC Discussion and Table Talk

#300 Post by AleBelly »

Zhym wrote:Muppet award?
Muppet == dummy in some vernaculars.

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