Character Sheets and Status
Posted: Fri May 05, 2017 5:47 pm
Note: Please don't post your own character sheets in here. I'll add them when the sheets are approved. Thanks!
Current Roster
Malibran, The Gleaming Light of Pholtus (H LG C20(Pholtus)): AC -13/-5/-9 [-5/-1/-3], THAC0 9, MV 9" - ravenn4544
Odilo the Reborn (1/2E NG MU17): AC -3/-1/-3 [0/2/0], THAC0 13, MV 12" - Dram
Xale Mav (D NG C14(Dalt)/F13): AC -5/0/0 [-1/2/2], THAC0 8, MV 9" - Rex
Risdac Egargi (H NG MU17): AC -6/-2/-6 [-4/0/-4], THAC0 13, MV 9" - Scott308
Tanner (H CG F19): AC -5/0/-3 [-2/2/0 (-5/2/0 v. missiles)], THAC0 4, MV 9" - Urson
Rool Diov (H LN T20): AC -3/1/-3 [-1/3/-1], THAC0 12, MV 12" - Norjax
Hallagad (H LG P15(Pelor)): AC -5/-3/-3 [-1/1/1], THAC0 6, MV 9" - AleBelly
Arex S'Loron (E NG F13/T16): AC -1/3/-1 [1/6/1], THAC0 8, MV 12" - Cwreando
Prepared Spells
Malibran: (1) Bless, Bless, Bless, Command, Detect Magic, Light, Protection from Evil, Protection from Evil; (2) Find Traps, Find Traps, Resist Fire, Silence 15', Silence 15', Slow Poison, Spiritual Hammer; (3) Continual Light, Cure Disease, Dispel Magic, Dispel Magic, Dispel Magic, Glyph of Warding, Remove Curse; (4) CSW, CSW, Lower Water, Neutralize Poison; (5) CCW, Raise Dead; (6) Heal, Heal
Odilo: (1) Comprehend Languages, Magic Missile, Protection from Evil, Read Magic, Shield; (2) Invisibility, Leomund's Trap, Stinking Cloud, Web, Web; (3) Blink, Fly, Leomund’s Tiny Hut, Lightning Bolt, Invisibility 10' Radius; (4) Confusion, Fire Shield, Massmorph, Monster Summoning II, Remove Curse; (5) Cone of Cold, Monster Summoning III, Mordenkainen’s Faithful Hound, Passwall, Wall of Force; (6) Disintegrate, Invisible Stalker, Otiluke's Freezing Sphere; (7) Bigby's Grasping Hand, Mordenkainen’s Sword, Mordenkainen’s Sword; (8) Bigby's Clenched Fist, Symbol
Risdac: (1) Burning Hands, Feather Fall, Magic Missile, Magic Missile, Shocking Grasp; (2) Invisibility, Knock, Knock, Levitate, Mirror Image; (3) Dispel Magic, Fireball, Fireball, Fly, Slow (4) Charm Monster, Dimension Door, Fire Shield, Polymorph Self, Wall of Ice; (5) Cloudkill, Cone of Cold, Passwall, Teleport, Wall of Stone (6) Anti-Magic Shell, Flesh to Stone, Stone to Flesh; (7) Delayed Blast Fireball, Monster Summoning V, Statue; (8) Monster Summoning VI, Polymorph any Object
Hallagad: None
Xale: (1) CLW, CLW, CLW, CLW, Light, Remove Fear; (2) Find Traps, Hold Person, Hold Person, Silence, Silence; (3) Create Food & Water, Cure Blindness, Remove Curse; (4) CSW, CSW; (5) CCW
Saving Throws
Malibran: DPP 2 PP 5 RSW 6 BW 8 SP 7. Wis: +4. +2 vs. all (RoP). +2 vs. directed attacks (cloak). Armor: +2. Dodge: +4.
Odilo: DPP 10 PP 7 RSW 5 BW 9 SP 6. Wis: --. +2,+2,+3 vs. all (RoP, Staff,CoP). Dodge: +2.
Xale: DPP 5 PP 6 RSW 9 BW 5 SP 8. Wis: +1. +4 vs. RSW, SP, poison (dwarf). Armor: +5.
Tanner: DPP 3 PP 4 RSW 5 BW 4 SP 6. Wis: --. Armor: +4. Dodge: +3.
Hallagad: DPP 4 PP 5 RSW 6 BW 4 SP 7. Wis: --. +2 vs. all (paladin). Armor: +4.
Risdac: DPP 10 PP 7 RSW 5 BW 9 SP 6. Wis: --. +5 vs. all (CoP). +1,+2 vs. magic (Scarab,Staff). Dodge: +4. If no save, save base 20.
Rool: DPP 9 PP 8 RSW 6 BW 12 SP 7. Wis: +2. +2 vs. all (RoP). Dodge: +4.
Arex S'Loron: DPP 5 PP 6 RSW 7 BW 5 SP 8. +5 vs. all (CoP). Dodge: +4.
Magic armor bonuses apply to saves vs. physical damage from acid (except immersion), disintegration, falling, fire, and some spells (except metallic armor vs. electrical damage), and whenever the DM deems it appropriate. Dodge bonuses apply to certain saving throws where the ability to dodge would help (e.g., fireballs, lightning bolts, etc.), as determined by the DM.
Current Roster
Malibran, The Gleaming Light of Pholtus (H LG C20(Pholtus)): AC -13/-5/-9 [-5/-1/-3], THAC0 9, MV 9" - ravenn4544
Odilo the Reborn (1/2E NG MU17): AC -3/-1/-3 [0/2/0], THAC0 13, MV 12" - Dram
Xale Mav (D NG C14(Dalt)/F13): AC -5/0/0 [-1/2/2], THAC0 8, MV 9" - Rex
Risdac Egargi (H NG MU17): AC -6/-2/-6 [-4/0/-4], THAC0 13, MV 9" - Scott308
Tanner (H CG F19): AC -5/0/-3 [-2/2/0 (-5/2/0 v. missiles)], THAC0 4, MV 9" - Urson
Rool Diov (H LN T20): AC -3/1/-3 [-1/3/-1], THAC0 12, MV 12" - Norjax
Hallagad (H LG P15(Pelor)): AC -5/-3/-3 [-1/1/1], THAC0 6, MV 9" - AleBelly
Arex S'Loron (E NG F13/T16): AC -1/3/-1 [1/6/1], THAC0 8, MV 12" - Cwreando
Prepared Spells
Malibran: (1) Bless, Bless, Bless, Command, Detect Magic, Light, Protection from Evil, Protection from Evil; (2) Find Traps, Find Traps, Resist Fire, Silence 15', Silence 15', Slow Poison, Spiritual Hammer; (3) Continual Light, Cure Disease, Dispel Magic, Dispel Magic, Dispel Magic, Glyph of Warding, Remove Curse; (4) CSW, CSW, Lower Water, Neutralize Poison; (5) CCW, Raise Dead; (6) Heal, Heal
Odilo: (1) Comprehend Languages, Magic Missile, Protection from Evil, Read Magic, Shield; (2) Invisibility, Leomund's Trap, Stinking Cloud, Web, Web; (3) Blink, Fly, Leomund’s Tiny Hut, Lightning Bolt, Invisibility 10' Radius; (4) Confusion, Fire Shield, Massmorph, Monster Summoning II, Remove Curse; (5) Cone of Cold, Monster Summoning III, Mordenkainen’s Faithful Hound, Passwall, Wall of Force; (6) Disintegrate, Invisible Stalker, Otiluke's Freezing Sphere; (7) Bigby's Grasping Hand, Mordenkainen’s Sword, Mordenkainen’s Sword; (8) Bigby's Clenched Fist, Symbol
Risdac: (1) Burning Hands, Feather Fall, Magic Missile, Magic Missile, Shocking Grasp; (2) Invisibility, Knock, Knock, Levitate, Mirror Image; (3) Dispel Magic, Fireball, Fireball, Fly, Slow (4) Charm Monster, Dimension Door, Fire Shield, Polymorph Self, Wall of Ice; (5) Cloudkill, Cone of Cold, Passwall, Teleport, Wall of Stone (6) Anti-Magic Shell, Flesh to Stone, Stone to Flesh; (7) Delayed Blast Fireball, Monster Summoning V, Statue; (8) Monster Summoning VI, Polymorph any Object
Hallagad: None
Xale: (1) CLW, CLW, CLW, CLW, Light, Remove Fear; (2) Find Traps, Hold Person, Hold Person, Silence, Silence; (3) Create Food & Water, Cure Blindness, Remove Curse; (4) CSW, CSW; (5) CCW
Saving Throws
Malibran: DPP 2 PP 5 RSW 6 BW 8 SP 7. Wis: +4. +2 vs. all (RoP). +2 vs. directed attacks (cloak). Armor: +2. Dodge: +4.
Odilo: DPP 10 PP 7 RSW 5 BW 9 SP 6. Wis: --. +2,+2,+3 vs. all (RoP, Staff,CoP). Dodge: +2.
Xale: DPP 5 PP 6 RSW 9 BW 5 SP 8. Wis: +1. +4 vs. RSW, SP, poison (dwarf). Armor: +5.
Tanner: DPP 3 PP 4 RSW 5 BW 4 SP 6. Wis: --. Armor: +4. Dodge: +3.
Hallagad: DPP 4 PP 5 RSW 6 BW 4 SP 7. Wis: --. +2 vs. all (paladin). Armor: +4.
Risdac: DPP 10 PP 7 RSW 5 BW 9 SP 6. Wis: --. +5 vs. all (CoP). +1,+2 vs. magic (Scarab,Staff). Dodge: +4. If no save, save base 20.
Rool: DPP 9 PP 8 RSW 6 BW 12 SP 7. Wis: +2. +2 vs. all (RoP). Dodge: +4.
Arex S'Loron: DPP 5 PP 6 RSW 7 BW 5 SP 8. +5 vs. all (CoP). Dodge: +4.
Magic armor bonuses apply to saves vs. physical damage from acid (except immersion), disintegration, falling, fire, and some spells (except metallic armor vs. electrical damage), and whenever the DM deems it appropriate. Dodge bonuses apply to certain saving throws where the ability to dodge would help (e.g., fireballs, lightning bolts, etc.), as determined by the DM.