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 Post subject: Re: Ch. 3: Hell's Bells
PostPosted: Fri Jan 12, 2018 11:45 am 
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Ranger Lord
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The vulture-beast with multiple images remaining is behind Tanner. Does he turn his back on the one he's attacking to throw the dust?


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 Post subject: Re: Ch. 3: Hell's Bells
PostPosted: Fri Jan 12, 2018 12:01 pm 
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Malibran views the troubles all around. They need to destroy the demons raging against them. Deciding quickly, he prays that Risdac can manage another barrage while he attempts to free Khogeki from the onslaught of insects effectively taking his much needed prowess out of the fight.

With a prayer to Pholtus, he exclaims, "irritum magicae" while pointing to the insects surrounding Khogeki.

cast dispel magic


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 Post subject: Re: Ch. 3: Hell's Bells
PostPosted: Sat Jan 13, 2018 12:01 am 
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Zhym wrote:
Does he turn his back on the one he's attacking to throw the dust?


Missed that. I thought the two were on separate ledges. No, he'll use the Dust on the one he's attacked already.

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 Post subject: Re: Ch. 3: Hell's Bells
PostPosted: Sat Jan 13, 2018 1:04 am 
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Xale

Tries throwing his hammer again at the same frog.

Hurl Dwarven Thrower [1d20+3] = 1+3 = 4 damage [2d4+11] = 3+11 = 14/[2d4+10] = 4+10 = 14

(natural 1, not going well. The extra +1 was from specialization, didn't realize it only counted for melee)


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 Post subject: Re: Ch. 3: Hell's Bells
PostPosted: Sat Jan 13, 2018 7:32 am 
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Urson wrote:
Missed that. I thought the two were on separate ledges. No, he'll use the Dust on the one he's attacked already.
They were, but they fly. The one on the opposite ledge flew to the one Tanner is on. The one Tanner is facing doesn't have any extra images left, though, so there's nothing to reveal by throwing the dust at it.

Rex wrote:
(natural 1, not going well. The extra +1 was from specialization, didn't realize it only counted for melee)

I'll let the hammer specialization work for both melee and throwing. It didn't make a difference, though.


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 Post subject: Re: Ch. 3: Hell's Bells
PostPosted: Sat Jan 13, 2018 2:56 pm 
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Hallagad fails to free himself from the frog-thing's grasp.

STR check [1d20] = 12


Last edited by AleBelly on Sun Jan 14, 2018 9:52 am, edited 1 time in total.

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 Post subject: Re: Ch. 3: Hell's Bells
PostPosted: Sun Jan 14, 2018 5:19 am 
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Rool Diov, Spider Thief

Rool continues moving towards the ledge with Xale and Odilo, scurrying up the wall at an angle to reach the ceiling and continuing from there.

Doesn’t Rool gain the Huge Spider’s 18” movement?

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 Post subject: Re: Ch. 3: Hell's Bells
PostPosted: Sun Jan 14, 2018 7:19 am 
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He does, but the path isn't clear. If you'd prefer, we can say he tried to run past the frog monster that was directly in front of him, but the frog monster will get an extra set of attacks at +4.


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 Post subject: Re: Ch. 3: Hell's Bells
PostPosted: Sun Jan 14, 2018 3:23 pm 
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Risdac Egargi

The giant remains unable to do anything more than retch.

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 Post subject: Re: Ch. 3: Hell's Bells
PostPosted: Mon Jan 15, 2018 11:03 am 
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Zhym wrote:
He does, but the path isn't clear. If you'd prefer, we can say he tried to run past the frog monster that was directly in front of him, but the frog monster will get an extra set of attacks at +4.


OK. He still tries for the ledge.

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 Post subject: Re: Ch. 3: Hell's Bells
PostPosted: Mon Jan 15, 2018 11:34 am 
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Okay. I'll resolve that part of the last round:

Rool tries running past the reptilian man-monster. The giant toad can't resist going after the giant fly, and it pounces. It lands on the spider' back, grabs him with two claws, and squeezes, tearing at Rool's legs and biting down on his back. Spidery good gushes from the wound (-24 HP).

Rool is held and can't attack. He can break free by rolling half his strength on a d20.

As some consolation, the toad thing jumped far enough away from Risdac (over 10') that its stink no longer overwhelms him (Risdac can now act in round 3; the toad-thing stench effect affects anyone within 10').

Updated status:
----
Status: Malibran (H LG C20[13](Pholtus)): 53/90; Khogeki (H LN M17): 49/78; Odilo (1/2E NG MU17): 25/54; Xale (D NG C14[9](Dalt)/F13): 35/75; Risdac (Giant NG MU17): 16/58; Tanner (H CG F19): 88/107; Rool (H LN T20): 9/85; Hallagad (H LG P15(Pelor)): 27/93
Effects: Levitate (Odilo): 7.7 turns;
Light Sources: Continual light coin (Tanner); Continual light dagger (Odilo)


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 Post subject: Re: Ch. 3: Hell's Bells
PostPosted: Mon Jan 15, 2018 7:39 pm 
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Rool Diov

STR check: [1d20] = 13

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 Post subject: Re: Ch. 3: Hell's Bells
PostPosted: Wed Jan 17, 2018 10:16 pm 
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I'll wait at least another day for an action for Risdac and for an updated action for Tanner based on the dust not having any effect on the vulture-man in front of him.


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 Post subject: Re: Ch. 3: Hell's Bells
PostPosted: Thu Jan 18, 2018 10:57 am 
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Tanner

Tanner curses, drops the empty Dust tube, and slashes at the single vulture in front of him. Hopefully, this buys him a second's breathing space to deal with Vulture 2

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 Post subject: Re: Ch. 3: Hell's Bells
PostPosted: Thu Jan 18, 2018 11:11 am 
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FYI - Tanner hasn't used the dust.


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 Post subject: Re: Ch. 3: Hell's Bells
PostPosted: Thu Jan 18, 2018 10:25 pm 
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Risdac Egargi

Finally able to breathe without becoming violently ill, Risdac manages to pull himself together long enough to cast a spell.



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