Finalized Villain section (For Villian Players only)
Finalized Villain section (For Villian Players only)
Post your villain here for final review and editing. This is the copy I will be looking at when GMing the game.
Re: Finalized Villain section (For Villian Players only)
Blake Hayes, Hot Streak
ST 10 [0]
DX 14 [80]
IQ 13 [60]
HT 13 [30]
HP 24 [28]
Per 13 [0]
Will 13 [0]
FP 10 [-9]
Basic Lift: 39 lbs How much you can carry over your head with one hand for one turn.
Speed: 6.25 This is what determines the starting order in combat.
Move: 6 This is your normal movement rate in combat when not superspeeding.
Dodge: 10* You will need to roll a 10 or less to dodge most melee and ranged attacks, attacks that you can see coming that is.
Advantages
Ally (Vorpal) [15]
- Appears on a roll of 15 or less
- Worth 350 points
Enhanced Dodge* [15]
Filthy Rich (100x starting wealth) [50] You start with $2,000,000 or 2 million dollars.
Immunity to Metabolic Hazards [30]
Innate Attack (Fire control/manipulation/creation) [81]
- Flame Sweep (Spray an arc of fire before you in a sweeping motion) 3d6 burn {9}
- Fire Blast (A concentrated spray of fire in one spot) 5d6 burn {9}
- Hot Feet (Erupt a large fire underneath a foe) 2d6 burn {9}
- Flaming Wall (Run with Superspeed and leave a trail of tall fire behind you) {9}
- Blazing Bullet (Shoot a target from afar with a concentrated beam of fire) 9d6+1 burn {45}
Signature Gear (Flame pack with gauntlets) [1]
- When worn, boosts attacks by 1d
- Can be damaged, destroyed or stolen
Super Speed [30]
Very Fast Regeneration (Recover 1 HP per second/turn) [30]
- Triggered only when you take a hit that deals more than half your total hitpoints. {-30%}
- Can happen only once a day. {-40%}
Disadvantages
Bad Temper [-10]
Enemy (Raven) [-10]
Intolerance (Half-assed Heroes) [-10]
- You cannot stand heroes who cannot finish what they've started and kill the bad guy(s).
Pyromaniac [-10]
- Must roll a 12 or less to resist starting a fire when given the opportunity, if its bad for you to do so at the exact moment.
Overconfident [-5]
- Must roll a 12 or less to resist doing something that is way over your head. If you fail, you must go ahead as if you've got this in the bag.
Obsession: [-20]- If you decide to do something that goes against your obsession in some way, roll a 6 or less to be able to do it.
Social Stigma (You're a villain.) [-10]
Skills
Demolitions 13 [2]
Innate Attack (Beam/Fire) 16 [4]
Shadowing 13 [2]
Stealth 14 [2]
Streetwise 13 [2]
Urban Survival 13 [2]
ST 10 [0]
DX 14 [80]
IQ 13 [60]
HT 13 [30]
HP 24 [28]
Per 13 [0]
Will 13 [0]
FP 10 [-9]
Basic Lift: 39 lbs How much you can carry over your head with one hand for one turn.
Speed: 6.25 This is what determines the starting order in combat.
Move: 6 This is your normal movement rate in combat when not superspeeding.
Dodge: 10* You will need to roll a 10 or less to dodge most melee and ranged attacks, attacks that you can see coming that is.
Advantages
Ally (Vorpal) [15]
- Appears on a roll of 15 or less
- Worth 350 points
Enhanced Dodge* [15]
Filthy Rich (100x starting wealth) [50] You start with $2,000,000 or 2 million dollars.
Immunity to Metabolic Hazards [30]
Innate Attack (Fire control/manipulation/creation) [81]
- Flame Sweep (Spray an arc of fire before you in a sweeping motion) 3d6 burn {9}
- Fire Blast (A concentrated spray of fire in one spot) 5d6 burn {9}
- Hot Feet (Erupt a large fire underneath a foe) 2d6 burn {9}
- Flaming Wall (Run with Superspeed and leave a trail of tall fire behind you) {9}
- Blazing Bullet (Shoot a target from afar with a concentrated beam of fire) 9d6+1 burn {45}
Signature Gear (Flame pack with gauntlets) [1]
- When worn, boosts attacks by 1d
- Can be damaged, destroyed or stolen
Super Speed [30]
Very Fast Regeneration (Recover 1 HP per second/turn) [30]
- Triggered only when you take a hit that deals more than half your total hitpoints. {-30%}
- Can happen only once a day. {-40%}
Disadvantages
Bad Temper [-10]
Enemy (Raven) [-10]
Intolerance (Half-assed Heroes) [-10]
- You cannot stand heroes who cannot finish what they've started and kill the bad guy(s).
Pyromaniac [-10]
- Must roll a 12 or less to resist starting a fire when given the opportunity, if its bad for you to do so at the exact moment.
Overconfident [-5]
- Must roll a 12 or less to resist doing something that is way over your head. If you fail, you must go ahead as if you've got this in the bag.
Obsession: [-20]
Social Stigma (You're a villain.) [-10]
Skills
Demolitions 13 [2]
Innate Attack (Beam/Fire) 16 [4]
Shadowing 13 [2]
Stealth 14 [2]
Streetwise 13 [2]
Urban Survival 13 [2]
- Monsieur Rose
- Rider of Rohan
- Posts: 6075
- Joined: Thu Oct 22, 2015 4:26 pm
Re: Finalized Villain section (For Villian Players only)
Lord Vincent Theophilus Shaftslapper the Third "Gepetto"
[311]
ST 5 [-50] HP 6 [+2]
DX 5 [-100] Per 16 [0]
IQ 16 [120] Will 17 [+5]
HT 5 [-50] FP 6 [+3]
Speed 4 [+30]
Dodge 7
Move 4
Advantages:
Spirit meta-trait
Doesn’t Breathe [20]
Doesn’t Eat [10]
Doesn’t Sleep [20]
Insubstantiality (always on -50%) [40]
Invisibility (machines only -50%) [20]
Unaging [15]
(Vincent is a ghost. He doesn't eat, drink, sleep, breathe, or age. Cannot interact with the physical world while a ghost. People can see him, but he isn't captured on camera.)
Possession (spiritual -20%, inanimate +20%, chronic +20%) [120]
(Can possess others by merging his form with theirs. He is able to do this with inanimate objects and move around as if they could walk. He is able to leave a back-door into people he inhabits at a cost of 5pts to buy them as a puppet. These unfortunates don't get to resist a second possession.)
Mimicry [10]
(Able to create spooky voices and noises that he hears)
Ally:Doll [8]
Ally:Doll [8]
Ally:Doll [8]
Ally:Doll [8]
Puppet group (dolls) [10]
(A group of robots that he created in life, now used as shells for his amusement)
Terror [30]
(He is a ghost, and is able to scare the crap out of people, if desired. Forces a fright-check.)
Hyperspectral Vision [25]
(Able to see a wide spectrum of wavelengths.)
SuperSpeed [30]
(Can appear to pop in and out, appearing all around his local haunt.)
Penetrating Voice [1]
(Able to raise his voice above the din of the locals screaming.)
Disadvantages:
Dead Broke [-25]
(He's a ghost. He doesn't carry a wallet. Also, he's dead. Hard to find employment.)
Callous [-5]
(He was always an uncaring man, taunted by years of abuse for his last name. Coming from a long, long line of Shaftslappers was hard.)
Compulsive carousing [-5]
(Now dead, he has an overwhelming urge to experience life once more.)
Social stigma [-5]
(Both a criminal and a ghost is not a popular combo.)
Enemy (church) rival/quite often [-30]
(The Catholic Church discriminates against the non-living. They make it quite difficult to go about his day.)
Skills:[38]
Acting 16 [2]
Bioengineering 15 [2]
Computer Op 16 [1]
Diplomacy 15 [2]
Electrician 16 [2]
Electronic Op 16 [2]
Electronic R 16 [2]
Engineer-Robotics 16 [4]
Exorcism 14 [1]
Forgery 14 [1]
Intimidation 15 [2]
Machinist 16 [2]
Math-applied 15 [2]
Mechanic-robotics 16 [2]
Observation 16 [2]
Occultism 15 [1]
Research 15 [1]
Ritual Magic-voodoo 13 [1]
Search 16 [2]
Shadowing 16 [2]
Tracking 16 [2]
[311]
ST 5 [-50] HP 6 [+2]
DX 5 [-100] Per 16 [0]
IQ 16 [120] Will 17 [+5]
HT 5 [-50] FP 6 [+3]
Speed 4 [+30]
Dodge 7
Move 4
Advantages:
Spirit meta-trait
Doesn’t Breathe [20]
Doesn’t Eat [10]
Doesn’t Sleep [20]
Insubstantiality (always on -50%) [40]
Invisibility (machines only -50%) [20]
Unaging [15]
(Vincent is a ghost. He doesn't eat, drink, sleep, breathe, or age. Cannot interact with the physical world while a ghost. People can see him, but he isn't captured on camera.)
Possession (spiritual -20%, inanimate +20%, chronic +20%) [120]
(Can possess others by merging his form with theirs. He is able to do this with inanimate objects and move around as if they could walk. He is able to leave a back-door into people he inhabits at a cost of 5pts to buy them as a puppet. These unfortunates don't get to resist a second possession.)
Mimicry [10]
(Able to create spooky voices and noises that he hears)
Ally:Doll [8]
Ally:Doll [8]
Ally:Doll [8]
Ally:Doll [8]
(A group of robots that he created in life, now used as shells for his amusement)
Terror [30]
(He is a ghost, and is able to scare the crap out of people, if desired. Forces a fright-check.)
Hyperspectral Vision [25]
(Able to see a wide spectrum of wavelengths.)
SuperSpeed [30]
(Can appear to pop in and out, appearing all around his local haunt.)
Penetrating Voice [1]
(Able to raise his voice above the din of the locals screaming.)
Disadvantages:
Dead Broke [-25]
(He's a ghost. He doesn't carry a wallet. Also, he's dead. Hard to find employment.)
Callous [-5]
(He was always an uncaring man, taunted by years of abuse for his last name. Coming from a long, long line of Shaftslappers was hard.)
Compulsive carousing [-5]
(Now dead, he has an overwhelming urge to experience life once more.)
Social stigma [-5]
(Both a criminal and a ghost is not a popular combo.)
Enemy (church) rival/quite often [-30]
(The Catholic Church discriminates against the non-living. They make it quite difficult to go about his day.)
Skills:[38]
Acting 16 [2]
Bioengineering 15 [2]
Computer Op 16 [1]
Diplomacy 15 [2]
Electrician 16 [2]
Electronic Op 16 [2]
Electronic R 16 [2]
Engineer-Robotics 16 [4]
Exorcism 14 [1]
Forgery 14 [1]
Intimidation 15 [2]
Machinist 16 [2]
Math-applied 15 [2]
Mechanic-robotics 16 [2]
Observation 16 [2]
Occultism 15 [1]
Research 15 [1]
Ritual Magic-voodoo 13 [1]
Search 16 [2]
Shadowing 16 [2]
Tracking 16 [2]