Foul is not the sharpest tool in the old shed, but seeing the pile of bodies building up around the cultists puts her years of self preservation on full alert. She crutches herself forward another 10 feet closer to the last cultist and fires off a stone from her sling at the thug.
Init. [1d20] = 5
Sling Attack [1d20] = 17 Damage [1d4] = 2
Schlovell follows suit, not really too keen on getting much closer to the blood and guts near the alter. He pulls out his trusty blacksmith's hammer and lets it fly at the cultist.
Init. [1d20+1] = 14+1 = 15
Hammer Attack Thrown [1d20+1] = 16+1 = 17 Damage [1d4] = 1
Miss Cleo certainly knows better then to let her curiosity gets the best of her, but she just cant help herself. She walks forward and sticks her hand behind the curtain to her left to see what she can find.
Edit: Forgot to post initiative rolls.