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 Post subject: House Rules
PostPosted: Wed Apr 05, 2017 4:24 pm 
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Ranger Knight
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Location: Midwestland, USA (Wisconsin Sector)
These are the house rules and/or rules interpretations for this DCC game.

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 Post subject: Re: House Rules
PostPosted: Wed Apr 12, 2017 5:57 pm 
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Ranger Knight
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Joined: Fri Feb 24, 2012 12:54 pm
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Location: Midwestland, USA (Wisconsin Sector)
Luck

Luck is one of the neat features of DCC. The Luck ability modifier applies to the roll indicated from the initial character creation roll. Sometimes this does not apply, because the character is not of the class able to make use of the modifier.

    For 0-level, the Luck modifier is added or subtracted to critical hits and fumbles.

    Luck can be ‘burned off’ to get a one-time bonus to a roll, but the Luck score is now that many points lower.

      Due to the nature of this PbP game, 0-level characters will only be allowed one chance to burn off Luck for a roll bonus.

    Luck can be used to attempt feats that succeed based on Luck alone. The base roll is equal to or less than the character’s Luck score on 1d20. For more difficult attempts, the Luck roll must beat an assigned DC.

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 Post subject: Re: House Rules
PostPosted: Tue May 16, 2017 7:18 pm 
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Ranger Knight
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Location: Midwestland, USA (Wisconsin Sector)
I want to clarify something. I’ve been using Luck Check and Luck Roll synonymously and want to avoid further confusion.

A Luck Check is rolling your Luck Score and below on 1d20.

A Luck Roll is rolling 1d20 plus or minus your character’s Luck modifier. This roll must equal or exceed a Difficulty Class (DC). This is more akin to a Skill Check using an ability and its modifier.

My apologies for any confusion. I’m still new to DCC.

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 Post subject: Re: House Rules
PostPosted: Tue May 23, 2017 11:27 am 
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Ranger Knight
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Joined: Fri Feb 24, 2012 12:54 pm
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Location: Midwestland, USA (Wisconsin Sector)
0-Level Critical Hit Chart
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