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The Unseen Servant forums • 2. The First Delve - Page 15
Page 15 of 18

Re: The Adventure Begins

Posted: Tue Jul 03, 2018 1:18 pm
by coffee
Do we want to continue east up around the corner and see what's up there?

Re: The Adventure Begins

Posted: Fri Jul 06, 2018 1:33 am
by ClockworkPoltergeist
Digsby pockets the ring he had shown Fancy Francine and considers Weeba's suggestion, "I'm all for that. Unless anyone wants to go back and check that passage the rats came through?"

Re: The Adventure Begins

Posted: Fri Jul 06, 2018 1:48 am
by Rusty Tincanne
Doughty shrugs. One way is as good as another, me ma'am always said. Except when it came to things like kneeding dough. She was always quite particular about things like that. "Now Doughty, if you want your pastries to be right, you've got to work the flour just so." Doughty's hands begin pantomiming the processes of working dough as he starts humming a simple melody.

Re: The Adventure Begins

Posted: Tue Jul 10, 2018 8:13 pm
by Starbeard
Day 1, Evening (turn 7)

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The party heads east and follows the hallway as it turns northward.

At the intersection, you see the western hallway connecting back to the main corridor. A door is placed into the south wall there. The eastern hallway quickly terminates at a nondescript dead end.

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Continuing further north, you walk another 80 feet, and Biddle Spratt notices something against the west wall: another one of the secret door panels! This one stands out against its surroundings; the panel cover is a little rusty and bent, making it impossible to close all the way. Leaving it for now, you travel another short distance ahead and come to a small chapel, obviously desecrated and rifled through more than once. Near the altar is a baptismal sand font to the Troll God, and a peculiar pump organ.

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Actions?

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Frobozz Magic Map: https://campaignwiki.org/gridmapper.svg ... %26T%20PBP

Light sources: Weeba's lantern (lit 1 turn)

Biddle Spratt, Hypnotist Extraordinaire (Wiz, ST 12/12 LK 14 DEX 10 — Adds: +2/+2) CON: 11/11, poniard 2+0, leather
Digsby Mudfoot, Halfling Gardener (War, ST 7 LK 12 DEX 15 — Adds: +1/+4) CON: 20/20 — war shovel 4+3, leather
Doughty Doughball, Halfling Cook (Rog, ST 5 LK 7 DEX 15 — Adds: -3/+0) CON: 8/16
Spindlethrash, Halfling Ne'er-do-well (War, ST 5 LK 13 DEX 18 — Adds: +3/+9) CON: 18/32 — falchion 4+4
Weeba Zortz, Warrior in Triplet (War, ST 13 LK 10 DEX 17 — Adds: +6/+11) CON: 6/10 — elven sword 4+4, light bow & 20 arrows 2+0

Re: The Adventure Begins

Posted: Thu Jul 12, 2018 12:03 pm
by Rusty Tincanne
Doughty sneaks up to and listens at the southern-facing door in the long hallway that connects back tot he main hallway.

Re: The Adventure Begins

Posted: Fri Jul 13, 2018 11:22 am
by ClockworkPoltergeist
Digsby takes a moment and surveys the small chapel, apparently long disused, neglected and treated with a significant lack of respect. He approaches the altar, looks at it consideringly then nods. " 'S'just not right..." he mutters to himself. Selecting one of the falchions 'rescued' earlier he sets about to clean the altar's surface as well as he can by scraping it clear of any unwanted detritus. Once completed to his satisfaction, Digsby scoops a handful or two of sand from the baptismal font and scatters it across the now cleaned surface of the altar. "Be cleansed and consecrated once more in the name of the Troll God. Stand as a beacon of light against the darkness and warm succour to those in need." He looks back at the companions who entered the chapel with him, noting Doughty's absence, "Never hurts to do the gods a favour."

Re: The Adventure Begins

Posted: Wed Jul 18, 2018 3:04 am
by Starbeard
Day 1, Evening (turn 8)

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Doughty lights a torch so that he can see (please mark off a torch) and wanders down the side passage to listen at the door there. For several minutes he hears nothing, but then discerns a bit of scuffling here and there, quite sporadic. Then, a loud metallic *clang! roll-roll-roll* startles both him and whatever it was scuffling about—Doughty's culinary ear recognizes the sound immediately as a frying pan dropping to the floor.

Digsby spends some time sprucing up the chapel. He dips his hand into the sand font and notices that it conceals many small rocks and pebbles beneath the surface layer. After cleaning the altar and giving it a nice sandy coat, it looks good as new.

Actions?

Image

Frobozz Magic Map: https://campaignwiki.org/gridmapper.svg ... %26T%20PBP

Light sources: Weeba's lantern (lit 2 turns), Doughty's torch (lit 1 turn)

Biddle Spratt, Hypnotist Extraordinaire (Wiz, ST 12/12 LK 14 DEX 10 — Adds: +2/+2) CON: 11/11, poniard 2+0, leather
Digsby Mudfoot, Halfling Gardener (War, ST 7 LK 12 DEX 15 — Adds: +1/+4) CON: 20/20 — war shovel 4+3, leather
Doughty Doughball, Halfling Cook (Rog, ST 5 LK 7 DEX 15 — Adds: -3/+0) CON: 8/16
Spindlethrash, Halfling Ne'er-do-well (War, ST 5 LK 13 DEX 18 — Adds: +3/+9) CON: 18/32 — falchion 4+4
Weeba Zortz, Warrior in Triplet (War, ST 13 LK 10 DEX 17 — Adds: +6/+11) CON: 6/10 — elven sword 4+4, light bow & 20 arrows 2+0

Re: The Adventure Begins

Posted: Sat Jul 21, 2018 1:46 pm
by ClockworkPoltergeist
Digsby considers the altar and small chapel for a few moments, satisfied with his work. After a few moments he realizes an offering may be in order. Looking at the falchion in his hand he nods, "Seems appropriate, taken from a foe fallen in battle and then used to clean the altar." The digger fishes a bandage out of his pocket and sets to cleaning up the blade as well as he can. Once satisfied with the results he lays it in the centre of the altar's surface. Digsby then turns his attention to the sand font and the stones within. "I hope your amenable, Trollish One. Perhaps I can find a holey-stone I can string on some twine or a long stone I could wrap. A touch-stone, as it were, of your favour would be a comfort in these warrens." With that, Digsby begins carefully fingering through the stones in the hope that the Troll God has heard his prayer and would find his offering acceptable.

Re: The Adventure Begins

Posted: Sat Jul 21, 2018 10:03 pm
by Rusty Tincanne
Doughty places a hand on the doorknob timidly. He takes a deep breath to steady himself, then decides he isn't that brave. He hurries of after the others, reporting what he heard. He compliments Digsby on his cleaning.

Re: The Adventure Begins

Posted: Mon Aug 06, 2018 12:05 am
by Starbeard
Day 1, Evening (turn 9)

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Doughty dutifully chickens out and returns to the others still in the chapel.

Digsby shines his captured falchion and places it on the altar, repositioning it a few times until he is fully satisfied with the aesthetic effect. He then returns to the sand font and begins to sift through the stones. They are all just bits of granite and zinc, prized to the priesthood as blessed stones, no doubt, but certainly not worth—wait, what's this? Digsby catches a glint of something in the sand, and wiggles it out with his rough fingers. A ring! The ring is set with a beautiful garnet stone, and seems sized to Digsby's pinky finger. As he picks it up a faint light shines up from the font, and the voice of the Troll God trickles through the room like a soft breeze. "Have this, my faithful pebble. I wasn't using it, anyway."

Actions?

Image

Frobozz Magic Map: https://campaignwiki.org/gridmapper.svg ... %26T%20PBP

Light sources: Weeba's lantern (lit 3 turns), Doughty's torch (lit 2 turns)

Biddle Spratt, Hypnotist Extraordinaire (Wiz, ST 12/12 LK 14 DEX 10 — Adds: +2/+2) CON: 11/11, poniard 2+0, leather
Digsby Mudfoot, Halfling Gardener (War, ST 7 LK 12 DEX 15 — Adds: +1/+4) CON: 20/20 — war shovel 4+3, leather
Doughty Doughball, Halfling Cook (Rog, ST 5 LK 7 DEX 15 — Adds: -3/+0) CON: 8/16
Spindlethrash, Halfling Ne'er-do-well (War, ST 5 LK 13 DEX 18 — Adds: +3/+9) CON: 18/32 — falchion 4+4
Weeba Zortz, Warrior in Triplet (War, ST 13 LK 10 DEX 17 — Adds: +6/+11) CON: 6/10 — elven sword 4+4, light bow & 20 arrows 2+0

Re: The Adventure Begins

Posted: Tue Aug 07, 2018 11:21 am
by coffee
Weeba checks out the organ.

Re: The Adventure Begins

Posted: Tue Aug 07, 2018 10:08 pm
by Rusty Tincanne
Doughty tells the others about the door, the sounds, etc. I didn't want to disappear on you, so I came here. I sure would like to check it out though. Sounded like a kitchen in there might be some good vittles.

Re: The Adventure Begins

Posted: Fri Aug 17, 2018 4:54 pm
by Starbeard
Day 1, Evening (turn 10)

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Weeba moves to the back of the chapel and checks out the organ. He gives the foot bellows a pump, causing dust to billow out of the pipes as they come coughing to life. After a few seconds the pipes are clear and a sonorous sound fills the room. Weeba then notices a short melody carved into the wood above the keys. He plays it, and suddenly a hidden door slides open behind him, leading north!

The party huddles in the chapel, contemplating which direction to take: explore the secret northern corridor, scout out Doughty's presumed kitchen, return to the surface for the night, or wander down some other route not yet taken.

On the surface, it should be somewhere around 8:30pm.

Actions?

Image

Frobozz Magic Map: https://campaignwiki.org/gridmapper.svg ... %26T%20PBP

Light sources: Weeba's lantern (lit 4 turns), Doughty's torch (lit 3 turns)

Biddle Spratt, Hypnotist Extraordinaire (Wiz, ST 12/12 LK 14 DEX 10 — Adds: +2/+2) CON: 11/11, poniard 2+0, leather
Digsby Mudfoot, Halfling Gardener (War, ST 7 LK 12 DEX 15 — Adds: +1/+4) CON: 20/20 — war shovel 4+3, leather
Doughty Doughball, Halfling Cook (Rog, ST 5 LK 7 DEX 15 — Adds: -3/+0) CON: 8/16
Spindlethrash, Halfling Ne'er-do-well (War, ST 5 LK 13 DEX 18 — Adds: +3/+9) CON: 18/32 — falchion 4+4
Weeba Zortz, Warrior in Triplet (War, ST 13 LK 10 DEX 17 — Adds: +6/+11) CON: 6/10 — elven sword 4+4, light bow & 20 arrows 2+0

Re: The Adventure Begins

Posted: Fri Aug 17, 2018 6:22 pm
by Rusty Tincanne
Feels like the longest day off my life, mutters Doughty. He admits the group has already had a few meals today so he will be fine not observing the pots and pans. This tunnel seems not to have been disturbed for awhile, judging by the dust.

all for checking out the new tunnel

Re: The Adventure Begins

Posted: Mon Aug 20, 2018 4:26 am
by coffee
Yeah, check behind the secret door!

Re: The Adventure Begins

Posted: Mon Aug 20, 2018 11:17 am
by ClockworkPoltergeist
Digsby comes to from the mild trance induced by studying the Troll God's gift. "Thank you, O Craggy One." he whispers and slides the ring in place. The ring firmly upon his right pinky he turns as the rock-on-rock sound of the secret door sliding back fades away. "Well, that’s serendipity, isn't it?" Looking at his companions and seeing there interest, Digsby steps over to peer into the passage.

Re: The Adventure Begins

Posted: Mon Aug 27, 2018 7:43 pm
by Starbeard
Day 1, Evening (turn 11)

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The party moves into the dank, dusty, dilapidated secret hallway. Mildew and wet grime squish under the feet as they inch forward by lantern light.

Fifty feet in you come to a door on the right, slightly open. A cautious peek inside reveals some sort of large dressing room, probably for the priests of the chapel. Dressers with religious paraphernalia and priestly robes have been overturned, their contents blasted to shreds and singed with burn marks. The walls are pockmarked with scorched blast holes. A skeleton lies in the middle of the room, glued to the ground by its melted suit of metal armor. A few minutes are spent searching the remains of the place, but all that's found is a broken bronze broadsword, lying in the rubble.
(feel free to take whatever you like from the ruined room, or ask for further details)

Continuing on, you come to a left turn, which takes you down to a pair of doors on the left, spaced forty feet apart. Further on, at the edge of the lantern light, you can see that the hallways splits into an intersection of four directions.

The doors are closed shut, and no sound can be heard from within.

Actions?

Image

Frobozz Magic Map: https://campaignwiki.org/gridmapper.svg ... %26T%20PBP

Light sources: Weeba's lantern (lit 5 turns), Doughty's torch (lit 4 turns)

Biddle Spratt, Hypnotist Extraordinaire (Wiz, ST 12/12 LK 14 DEX 10 — Adds: +2/+2) CON: 11/11, poniard 2+0, leather
Digsby Mudfoot, Halfling Gardener (War, ST 7 LK 12 DEX 15 — Adds: +1/+4) CON: 20/20 — war shovel 4+3, leather
Doughty Doughball, Halfling Cook (Rog, ST 5 LK 7 DEX 15 — Adds: -3/+0) CON: 8/16
Spindlethrash, Halfling Ne'er-do-well (War, ST 5 LK 13 DEX 18 — Adds: +3/+9) CON: 18/32 — falchion 4+4
Weeba Zortz, Warrior in Triplet (War, ST 13 LK 10 DEX 17 — Adds: +6/+11) CON: 6/10 — elven sword 4+4, light bow & 20 arrows 2+0

Re: The Adventure Begins

Posted: Tue Aug 28, 2018 1:18 pm
by coffee
"We should check out the first door," Weeba says.

Re: The Adventure Begins

Posted: Tue Aug 28, 2018 8:25 pm
by Rusty Tincanne
Doughty nods and heads in carefully and slowly. He looks back from time to time to be sure the rest of the party are close behind him.

Re: The Adventure Begins

Posted: Thu Aug 30, 2018 12:29 am
by ClockworkPoltergeist
Digsby nods to his compatriots and takes up position on the latch side of the door. The gardener takes a moment to consider and then scans the edges of the door looking for any discernible traps or light leaking from withn. Once satisfied, he readies his shovel and then carefully reaches over and prepares to trigger the latch once everyone else is in position. "Say the word," he whispers to the others.