Skinklob, that peddler of shady hexcraft, prepares dishes of food of water for the fox and leaves them out on the porch. The fox stands at attention at the edge of the wood, watching the scene from beside a large bush. Its ears prick up when Skinklob calls out and says his piece, but the fox does not come any closer. He retreats to another part of the house and waits for another ten minutes, but the fox continues to watch from the safety of the treeline.
In the front room, Weeba leads the way down the ladder after finding the hatch void of any obvious traps. Digsby follows suit with the torch, and soon Biddle, Doughty and finally Skinklob—with one last peek out the window to confirm that the fox is indeed still hunkered down at the other end of the large field and watching the house without venturing any closer—join the others in the cellar stairwell.
The party descends the thin stairwell carefully, in single file. It leads down straight to the north without deviation for nearly thirty steps, before it begins to twist tightly clockwise, calling to mind a narrow castle tower. Iron sconces line the walls, though all are empty of any torches.
After five minutes of very cautious descent the party comes to the bottom step. The stairs empty out into a kind of foyer, spanning thirty feet to either side and fifty feet back. The room is oddly shaped with five walls spaced before them, each with a wooden door set into the center. The floor and walls both appear to be chiselled roughly right out of the solid rock, and the overall look is quite spartan and dungeonesque.
Actions! (more on Tuesday)
Biddle Spratt, Hypnotist Extraordinaire (Wiz, ST 12/12 LK 14 DEX 10 — Adds: +2/+2) CON: 11
Digsby Mudfoot, Halfling Gardener (War, ST 7 LK 12 DEX 15 — Adds: +1/+4) CON: 20
Doughty Doughball, Halfling Cook (Rog, ST 5 LK 7 DEX 15 — Adds: -3/+0) CON: 4/16
Skinklob Nurl, Dwarven Hexmonger (Wiz, ST 12 LK 7 DEX 13 — Adds: -1/+0) CON: 17/23
Weeba Zortz, Warrior in Triplet (War, ST 13 LK 10 DEX 17 — Adds: +6/+11) CON: 10