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 Post subject: The Stable of Characters
PostPosted: Fri Apr 07, 2017 5:17 am 
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Ranger Lord
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Joined: Mon Jul 28, 2014 8:09 am
Posts: 2889
Location: England
Herein lies the list of our foolhardy Underground Professionals.

ClockworkPoltergeist's stable:

coffee's stable:

jiggidy's stable:

Khaboom's stable:

Pulpatoon's stable:

Rusty Tincanne's stable:
  • Doughty Doughball, halfling rogue & cook

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PostPosted: Sun Apr 09, 2017 2:44 am 
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Tracker
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Joined: Wed Dec 26, 2012 1:34 am
Posts: 131
Name Biddle Spratt, Wizard, Hypnotist
Strength:12
Intelligence:18
Luck:14
Constitution:11
Dexterity:10
Charisma:12
Speed:8

Combat Adds (melee/ranged):+1/+1

Weight Possible (STRx100):1200
Weight Carried:
Wealth:

Weapons:2 Poniard (2)
Armor:Leather (6)

Equipment:10 torches, provisions, chalk, parchment, crayons, compass, matches


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PostPosted: Sun Apr 09, 2017 2:50 am 
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Tracker
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Joined: Wed Dec 26, 2012 1:34 am
Posts: 131
Name Farlome Spannix, human, warrior, tracker
Strength:10
Intelligence:10
Luck:13
Constitution:11
Dexterity:16
Charisma:12
Speed:13

Combat Adds (melee/ranged):+6/+10

Weight Possible (STRx100):1000
Weight Carried:
Wealth:25

Weapons:Medium bow (4), kukri (2+5), poniard (2)
Armor:Leather(12)

Equipment:Lantern and oil, provisions, water canteen, caltrops, arrows


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PostPosted: Sun Apr 09, 2017 2:51 am 
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Tracker
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PS Biddle is human


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PostPosted: Sun Apr 09, 2017 2:57 am 
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Tracker
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Name Gripper, dwarf, warrior, gemsmith (modifiers applied)
Strength:26
Intelligence:12
Luck:16
Constitution:16
Dexterity:13
Charisma:7
Speed:10

Combat Adds (melee/ranged):+19/+20

Weight Possible (STRx100):2600
Weight Carried:
Wealth:5 GPs

Weapons:Kukri (2+5), katar (2+4), sling and shot (2)
Armor:Leather (12)

Equipment:80' hemp rope, 10 torches, magnifying glass, provisions, water bottle, folder bed sheet, piton hammer and pitons


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PostPosted: Mon Apr 10, 2017 3:08 am 
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Scout
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Joined: Mon Apr 03, 2017 6:23 pm
Posts: 67
Location: Florida
Digsby Mudfoot of Trench End
Halfling Warrior; Gardener / Burrow Combat Engineer

Strength:
7
Intelligence: 11
Luck: 12
Constitution: 20
Dexterity: 15
Charisma: 6
Speed: 17

Combat Adds (melee/ranged): +1/+2

Weight Possible (STRx100): 1400wu
Weight Carried: 300

Weapons:
- War Shovel (75wu) (4d+3)

Armor:

- Full Leather (200wu) (12 Hits)

Equipment:

- Canvas & Leather Satchel (25wu)
-- Utility knife, trowel, 50' hemp twine, charcoal and chalk sticks, parchment, matches, water flask, journey bread, Candle lantern & 10 Candles

Digsby's Story:
Digsby grew up in a family of gardeners and landscapers, a respectable enough profession for a halfling. For the most part he enjoyed his work though Digsby was a restless soul frequently caught daydreaming of what may be over the horizon or around the next bend of the trail. As is the custom in the community, Digsby lent a hand when new burrows needed to be dug, his landscaping skills helping the new home to blend into the surroundings. His eye for aesthetics and instinct for structural stabilty soon earned him a reputation. During the Great Dire Weasel Incursion Digsby's skills were called into use. He, along with a number of other like-minded and skilled halflings, was tasked with fortifying Trench End against the attacks of the weasels and their goblin masters. The dark days were long and drawn out but in the end, the halflings of Trench End were victorious. Not long after, Digsby gathered his gear and set his feet to finding what was beyond the next bend in the trail, over the next hill and beyond the horizon.


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PostPosted: Mon Apr 10, 2017 8:01 am 
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Ranger Lord
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Posts: 4099
Skinklob Nurl, Dwarven Dealer in Back Alley Hexes
Strength: 12 -----> 6
Intelligence: 13
Luck: 7 (-2)
Constitution: 23 -----> 17
Dexterity: 13 (+1)
Charisma: 6
Speed: 13

Adventuring Points: 22

Combat Adds (melee/ranged): -1/0

Weight Possible (STRx100): 1200
Weight Carried: 216
Wealth: 0 gp

Weapons
Dagger (2+5)

Armor
Complete Leather (Hits: 6)

Equipment
Some unsavory and suspicious dried sausages


Micawber Nurl, Dwarven Fighter and Knitting Enthusiast
Strength: 26 (+14)
Intelligence: 10
Luck: 10 (+0)
Constitution: 20
Dexterity: 10 (+0)
Charisma: 6
Speed: 12

Combat Adds (melee/ranged): +14/14

Weight Possible (STRx100): 2600
Weight Carried: 550
Wealth: 0

Weapons
Club (3d6+0)

Armor:
Complete Leather (Hits: 12)
Shield (Hits: 8)
Total: 20

Equipment
Knitting needles in various gauges
Rough-spun yarn
Sewing kit

_________________
Master of Game, Architect of Adventure, Domineering Hand of Dread Consequence, GARGANTUA, (Into the Odd)
Salt Peter, sailor, The North Spine Campaign (LL)
Jiminy Gurglesquelch, shoggoth, Tales of the Gam'A Zone (Mutant Future)
Abijah Dun, warrior, The Monastery at Dimwater (1ed)
Coat-of-Nine-Hides, beast-master, A Company of Corpses (B/X)
Brother Dumphey, cleric, A Company of Corpses (B/X)

WEBCOMIC!==>>The Mummy's Sabbatical
Gaming blog==>> An Abominable Fancy


Last edited by Pulpatoon on Mon May 15, 2017 10:40 am, edited 3 times in total.

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PostPosted: Mon Apr 10, 2017 1:25 pm 
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Tracker
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Posts: 131
I will run with Biddle to start with. He is quite an accomplished hypnotist, coming from a large well off family. He learnt hypnotism to help his mother out with the younger children and has since used it to cure phobias, unlock memory blocks and the like. When he was 18 he did get into some trouble for his dealings with women and unwary merchants but he has put that behind him. He always promised himslef an adventure one day after graduating from Wizards' School and now his youngest sister is capable and sensible, the time has come to spread his wings.


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PostPosted: Wed Apr 12, 2017 9:39 pm 
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Scout
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Joined: Thu Apr 06, 2017 7:20 am
Posts: 62
Okay, here we go. The Zortz brothers!


Weeba Zortz
Human Warrior

Strength [3d6] = 13
Intelligence [3d6] = 10
Luck [3d6] = 10
Constitution [3d6] = 10
Dexterity [3d6] = 17
Charisma [3d6] = 10
Speed [3d6] = 6

Personal Adds - 6

Weight Possible (STRx100): 1300wu
Money - 50 gp

Equipment
- Light Bow
- 24 Arrows

Incidentals -

Backpack

Lantern
Flasks of oil, 6
Torches, 15
Tinderbox or matches or lighter (or all 3)

Puptent
Bedroll

Cooking gear
Rations, 1 week
Water bottle x 2

Silk Rope, 100'

Broom


================================================

Neeba Zortz
Human Warrior

Strength [3d6] = 8
Intelligence [3d6] = 10
Luck [3d6] = 13
Constitution [3d6] = 8
Dexterity [3d6] = 16
Charisma [3d6] = 6
Speed [3d6] = 13

Personal Adds - 5

Weight Possible (STRx100): 800wu
Money - 70 gp

Equipment
- Full Leather (50gp) 6 Hits
- Light Bow
- 24 Arrows

Incidentals - TBD

================================================

Theeba Zortz
Human Warrior

Strength [3d6] = 10
Intelligence [3d6] = 10
Luck [3d6] = 7
Constitution [3d6] = 4
Dexterity [3d6] = 11
Charisma [3d6] = 12
Speed [3d6] = 5

Personal Adds - -2

Weight Possible (STRx100): 1000wu
Money - 70 gp

Equipment
- Steel Cap (10gp) 1 Hit
- Trident (4d6+3)

Incidentals - TBD


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PostPosted: Mon Jun 12, 2017 3:49 am 
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Squire
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Posts: 6
Garrick the Fortunate, Elf Wizard & Archeologist/Collector

Strength: 7
Intelligence: 15*
Luck: 17
Constitution: 9*
Dexterity: 12*
Charisma: 8
Speed: 8

*Racially Modified (Elf)

Combat Adds (melee/ranged): 3

Weight Possible (STRx100): 700
Weight Carried: 295
Wealth: 5

Weapons: Magic Staff (2d6)
Armor: None

Equipment:

3 Torches
Flint & Steel
Robes & Pack
10 Days Provisions
Spellbook

Spellbook
  • Detect Magic (0) Detects good and bad magic.
  • Lock Tight (1) Locks any door for 3 turns.
  • Knock Knock (2) Unlocks locked doors.
  • Will-o-the-wisp (1) Lights up finger or staff in lieu of
    a torch. About 1 candlepower. Lasts 1 turn.
  • Oh There It Is (4) Usually detects concealed or invisible
    things or doors by surrounding them with a purple
    glow that slowly fades.
  • Take That, You Fiend (6) Uses IQ as weapon, inflicting
    hits equal to caster's IQ. Must be directed at an individual
    foe. No effect on inanimate objects.
  • Vorpal Blade (5) Doubles die roll for sword or dagger
    for one subsequent combat round.
  • Oh-Go-Away (5)Combines total of caster's IQ, LK and CHR
    to drive away foes with a lower Monster Rating or equivalent
    attribute total. If spell fails, monster chases magicuser
    to the exclusion of his or her comrades.


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PostPosted: Sat Jul 29, 2017 9:20 pm 
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Pathfinder
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Joined: Wed Feb 03, 2016 10:14 pm
Posts: 408
Spindlethrash, Halfling Warrior & Male Prostitute

STR 5*
INT 10
LU 13
CON 32*
DEX 18*
CHA 12
SPE 8

Combat adds: +3/+9

*Racially modified

Weight possible: 500
Weight carried: 77
Wealth: 2

Weapons: Club (3d6), dirk (2d6+1; range 10 yd.)

Equipment:
Curare (3 doses)
Clothes & pack


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