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PostPosted: Fri Apr 14, 2017 11:50 am 
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Ranger Lord
Ranger Lord

Joined: Sun Jan 04, 2015 11:07 pm
Posts: 4144
Location: Ithaca, NY
WIP.

Doughty Doughball- Halfling rogue, cook
Strength: (10 x 1/2) = 5
Intelligence: 10
Luck: 7
Constitution: (8 x 2) = 16
Dexterity: (10 x 3/2) = 15
Charisma: 10
Speed: 13

Combat Adds (melee/ranged): -3/+0


Weight Possible (STRx100): 500
Weight Carried:
Wealth: 130

Weapons:
18/16 - dirk (2+1) (10 yards to throw)
18/16 - dirk (2+1)
18/16 - dirk (2+1)
18/16 - dirk (2+1)

Armor:
40/75 - Arming Doublet (3 hits)
Steel Cap (1 hit)

Equipment:
Cook book (well worn), Seasonings (dried herbs, coarse salt, pepper corns, garlic), Stock pot and skillet, matches
5/10 - Warm, dry clothing and a pack
30/60 - Provisions for 3 days
.5/50 - 5 torches
Candles with candle lamp


Last edited by Rusty Tincanne on Mon Apr 17, 2017 4:53 pm, edited 2 times in total.

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PostPosted: Fri Apr 14, 2017 11:55 am 
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Squire
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Joined: Thu Mar 30, 2017 8:43 pm
Posts: 3
Name: Lobo Placeholder
Human Rogue

Str[3d6] = 10
Int [3d6] = 10
Luck [3d6] = 12
Con [3d6] = 16
Dex [3d6] = 10
Cha [3d6] = 10
Spd [3d6] = 10

Wealth [3d6] = 8


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PostPosted: Sat Apr 15, 2017 7:59 am 
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Ranger Lord
Ranger Lord
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Joined: Mon Jul 28, 2014 8:09 am
Posts: 2889
Location: England
Rusty Tincanne wrote:
WIP.

Name - Halfling rogue, bard (musician/storyteller)
Strength: (10 x 1/2) = 5
Intelligence: 10
Luck: 7
Constitution: (8 x 2) = 16
Dexterity: (10 x 3/2) = 15
Charisma: 10
Speed: 13

Combat Adds (melee/ranged):
dirk 2+1

Weight Possible (STRx100): 500
Weight Carried:
Wealth: 130

Weapons:
18/16 - dirk (10 yards to throw)
18/16 - dirk
18/16 - dirk
18/16 - dirk

Armor:
40/75 - Arming Doublet (can take 3 hits)

Equipment:

5/10 - Warm, dry clothing and a pack
30/60 - Provisions for 3 days
.5/50 - 5 torches
Everything looks fine there. Welcome aboard, WIP halfling rogue!

Lobo89 wrote:
That's very nearly a perfectly average set of character stats you have there. Impressive!


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PostPosted: Sat Apr 15, 2017 10:32 am 
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Ranger Lord
Ranger Lord

Joined: Sun Jan 04, 2015 11:07 pm
Posts: 4144
Location: Ithaca, NY
Starbeard wrote:
Rusty Tincanne wrote:
WIP.

Name - Halfling rogue, bard (musician/storyteller)
Strength: (10 x 1/2) = 5
Intelligence: 10
Luck: 7
Constitution: (8 x 2) = 16
Dexterity: (10 x 3/2) = 15
Charisma: 10
Speed: 13

Combat Adds (melee/ranged):
dirk 2+1

Weight Possible (STRx100): 500
Weight Carried:
Wealth: 130

Weapons:
18/16 - dirk (10 yards to throw)
18/16 - dirk
18/16 - dirk
18/16 - dirk

Armor:
40/75 - Arming Doublet (can take 3 hits)

Equipment:

5/10 - Warm, dry clothing and a pack
30/60 - Provisions for 3 days
.5/50 - 5 torches
Everything looks fine there. Welcome aboard, WIP halfling rogue!


Thanks! I think his background will be changed to sous chef, or something of that sort. Because a cookbook and various spices is super important to have at all times. And a metal helm can double as a cook pot for the group. :)

Just need to proofread it all and then name him. Then I'll work on the second character to build my stable.


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PostPosted: Mon Apr 17, 2017 7:36 am 
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Ranger Lord
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Posts: 2889
Location: England
Perfect. I've done all my test fights, double-checked the rules and Pulpatoon's cheat sheet, and poured over the module a few times. Your GM is good to go!

Once we have the initial PCs finalized for Rusty and Lobo89, we'll begin. In the meantime, feel free to populate the OOC thread with questions and comments about T&T. And remember, most of us are complete infants to this game, so all levels of confusion are acceptable. ;)


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PostPosted: Mon Apr 17, 2017 3:20 pm 
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Ranger Lord
Ranger Lord

Joined: Sun Jan 04, 2015 11:07 pm
Posts: 4144
Location: Ithaca, NY
I made some edits to the character I posted above, including a name. I don't get how to calculate the adds. What do candles cost? Let me know if anything else I missed and I'll fix it tomorrow.

Looking forward to this!


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PostPosted: Mon Apr 17, 2017 3:47 pm 
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Ranger Lord
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Posts: 2889
Location: England
Go ahead and take as many candles as you like, at 10 pts of weight per candle.

For melee combat, your personal adds are +1 for every point above 12 you have in each of ST, LK and DEX. Conversely, having below 9 in those attributes gives 'negative adds', or 'subtracts'. In the case of your halfling:

ST 5 (-4 adds) + LK 7 (-2 adds) + DEX 15 (+3 adds) = -3 adds

For ranged combat, you do the same thing but double the DEX modifier:
ST (-4) + LK (-2) + DEX (+6) = +0 adds

Thus: "Personal Adds (melee/ranged): -3/+0"


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PostPosted: Mon Apr 17, 2017 4:51 pm 
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Ranger Lord
Ranger Lord

Joined: Sun Jan 04, 2015 11:07 pm
Posts: 4144
Location: Ithaca, NY
OH! I was thinking "D&D" and couldn't fathom adding DEX to my melee roll or STR to my DEX roll. And I keep looking for the "adds" for damage. :P

Thanks.
I'll edit the sheet and post it tomorrow, figuring out coin.


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PostPosted: Tue Apr 18, 2017 2:31 am 
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Ranger Lord
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Posts: 2889
Location: England
Yeah, it takes a bit to get used to all of the stuff that's close to but not quite D&D. The thing that took the longest to sink in for me was that 'hit points' aren't how many hits you can take before dying, but how many hits you deal in combat!


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