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 Post subject: Re: The Adventure Begins
PostPosted: Wed Sep 06, 2017 7:30 pm 
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Ranger Lord
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Smiling, Doughty blushes and shuffles his unshod feet.

Where to next?


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 Post subject: Re: The Adventure Begins
PostPosted: Sun Sep 10, 2017 10:51 am 
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Ranger Lord
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Location: England
Day 1, Afternoon (turn 6)

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Having heard all of the terrible old hag's tales about the grue, that nightmarish creature of the dark that still skulks through shadows here in the Eastlands, you all hasten to dispel the darkness with torch and lantern. Digsby and Doughty each carry sturdy lanterns, and Biddle lights a torch using their flame. The room is now bathed comfortably in light, minimizing the party's ability to surprise foes but better illuminating details and passages that might otherwise be missed.

Digsby and Biddle cautiously search the contents of the bags and find them to be refreshingly harmless—within them are naught but piles of lustrous, ancient gold coins. Doughty enumerates them as they search, counting 120 gold pieces in the cross-marked sack and 140 in the circle-marked one.

You all stand around, debating where to go next. All is quiet and calm in the half-orc's strange abode, save for the whisper of the torch flame and the subtle chill of the Cosmos seeping in from the dimensional portal in the ground.

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Light sources: Digsby's lantern, Weeba's lantern (held by Doughty), Biddle's torch (all newly lit)

Biddle Spratt, Hypnotist Extraordinaire (Wiz, ST 9/12 LK 14 DEX 10 — Adds: +2/+2) CON: 11/11
Digsby Mudfoot, Halfling Gardener (War, ST 7 LK 12 DEX 15 — Adds: +1/+4) CON: 19/20
Doughty Doughball, Halfling Cook (Rog, ST 5 LK 7 DEX 15 — Adds: -3/+0) CON: 4/16
Garrick the Fortunate, Elven Archaeologist (Wiz, ST 7 LK 17 DEX 12 — Adds: +3/+3) CON: 9/9
Spindlethrash, Halfling Ne'er-do-well (War, ST 5 LK 13 DEX 18 — Adds: +3/+9) CON: 32/32
Weeba Zortz, Warrior in Triplet (War, ST 13 LK 10 DEX 17 — Adds: +6/+11) CON: 9/10


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 Post subject: Re: The Adventure Begins
PostPosted: Sun Sep 10, 2017 11:51 am 
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Strider
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"Now that we have the treasure, we should leave this room," Weeba says. "That hole is starting to give me the creeps."


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 Post subject: Re: The Adventure Begins
PostPosted: Sun Sep 10, 2017 2:16 pm 
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I agree - let's go. I'll follow the leaders!


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 Post subject: Re: The Adventure Begins
PostPosted: Sun Sep 10, 2017 5:52 pm 
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Ranger Lord
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Agreed. This place reeks of orc. And orc crap. He suggests trying the secret door the orc uses, to see how it links back to the larger room, pointing out that it would be useful to have the lay of the land if they are chased.


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 Post subject: Re: The Adventure Begins
PostPosted: Mon Sep 11, 2017 7:06 am 
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Strider
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"Sure, that sounds good."

Making sure the light is close by, Weeba hefts his sword and proceeds through the secret door.


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 Post subject: Re: The Adventure Begins
PostPosted: Tue Sep 12, 2017 12:28 pm 
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Biddle readies Knock-Knock should it be needed...


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 Post subject: Re: The Adventure Begins
PostPosted: Wed Sep 13, 2017 11:07 pm 
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Scout
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Digsby looks around thinking they may have missed something. Ah, ha, yes, their swords...! The halfling makes a quick dash and collects the two falchions the half-orcs had been threatening them with. He returns to the others, hefting the weight of one in each hand, "Anyone need a blade? If not, we could always use them to jam the door open or something equally ignoble." Digsby eyes the locking mechanism of the hidden door making sure he understands it before getting locked behind it. "You know," he muses as he follows the others into the tunnel, shadows dancing from the lantern light, "We should keep this room in mind if we need to make a hasty retreat. That star-filled pit could come in mighty handy if our pursuers are unfamiliar with it."


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 Post subject: Re: The Adventure Begins
PostPosted: Thu Sep 14, 2017 2:50 am 
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"I like the cut of your jib, young sirrah!" Biddle declares. "I'd pay to see such a refreshing denouement."


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 Post subject: Re: The Adventure Begins
PostPosted: Sun Sep 17, 2017 10:27 am 
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Ranger Lord
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Location: England
Day 1, Afternoon (still turn 6)

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Digsby gathers up the falchions to distribute them, and the party wanders through the secret door. You take the time to study the mechanism—a false stone that flips open to reveal an astutely engineered pull handle—and observe your surroundings.

The secret exit leads directly into a hallway, stretching twenty feet to the right before terminating at a dead end on that side; to the left the hallway stretches fifty feet or so, and at the very edges of the flickering light you can just make out what must be another dead end. You mill about the secret exit for a bit, confirming between yourselves that there are in fact no doors or side passages to be seen: just a single corridor with walls at both ends.

Actions?

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Light sources: Digsby's lantern, Weeba's lantern (held by Doughty), Biddle's torch (all newly lit)

Biddle Spratt, Hypnotist Extraordinaire (Wiz, ST 9/12 LK 14 DEX 10 — Adds: +2/+2) CON: 11/11
Digsby Mudfoot, Halfling Gardener (War, ST 7 LK 12 DEX 15 — Adds: +1/+4) CON: 19/20
Doughty Doughball, Halfling Cook (Rog, ST 5 LK 7 DEX 15 — Adds: -3/+0) CON: 4/16
Garrick the Fortunate, Elven Archaeologist (Wiz, ST 7 LK 17 DEX 12 — Adds: +3/+3) CON: 9/9
Spindlethrash, Halfling Ne'er-do-well (War, ST 5 LK 13 DEX 18 — Adds: +3/+9) CON: 32/32
Weeba Zortz, Warrior in Triplet (War, ST 13 LK 10 DEX 17 — Adds: +6/+11) CON: 9/10


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 Post subject: Re: The Adventure Begins
PostPosted: Sun Sep 17, 2017 5:00 pm 
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Ranger Lord
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Doughty Doughball, cook and thief, paces down the hallway to the right, using his dagger to tap the stones in the walls, feeling for passage f air through the rocks, or any other sign of a secret doorway. Well that orc came from somewhere. Must be another passage to the central room they initially entered.


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 Post subject: Re: The Adventure Begins
PostPosted: Sun Sep 17, 2017 10:39 pm 
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I stand ready to cast magical aid to your endeavour should your intense probing fail to yield fair reward. Just inform me if my services are required.


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 Post subject: Re: The Adventure Begins
PostPosted: Mon Sep 18, 2017 7:14 am 
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Strider
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Weeba stays on alert, in case anyone comes through another secret door (or even the one we just came through ourselves...).


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 Post subject: Re: The Adventure Begins
PostPosted: Sun Sep 24, 2017 5:42 pm 
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Digsby stands at the intersection for a few moments to ascertain which direction the others are moving in. As Doughty begins to investigate the hall to the right, Digsby does the same to the left, candle lantern in left hand, cleaver in his right. The halfling keeps his head on a swivel, mindful of the possibility of traps. As he moves cautiously down the tunnel Digsby pays particularly close attention to the stone floor looking for tell-tale scratches, stones worn down by the passage of many feet or even simple foot prints in the dirt and dust.


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 Post subject: Re: The Adventure Begins
PostPosted: Mon Oct 09, 2017 5:22 am 
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Ranger Lord
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Location: England
Day 1, Afternoon (turn 7)

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Weeba stands vigilant with his bow as the pair of hobbs, as similar as they are different, move down the hall in either direction, prodding and examining with caution. The wizards prepare spells of magical revelation in case nothing is found, but it isn't necessary. Both hobbs notice the tell-tale signs of traffic in the dust clustered around either end of the hallway. With this information in hand, the hobbs are quickly able to identify the outlines of secret doors in both eastern and western walls of the hallway.

Examining the dead-ends closely, they both discover secret panels set into the south wall, similar to the one in the middle of the room—and as expected, hidden conspicuously within these camouflaged panels are handles of the same design.

Actions?

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Light sources: Digsby's lantern, Weeba's lantern (held by Doughty), Biddle's torch (all burning 1 turn)

Biddle Spratt, Hypnotist Extraordinaire (Wiz, ST 10/12 LK 14 DEX 10 — Adds: +2/+2) CON: 11/11
Digsby Mudfoot, Halfling Gardener (War, ST 7 LK 12 DEX 15 — Adds: +1/+4) CON: 19/20
Doughty Doughball, Halfling Cook (Rog, ST 5 LK 7 DEX 15 — Adds: -3/+0) CON: 4/16
Garrick the Fortunate, Elven Archaeologist (Wiz, ST 7 LK 17 DEX 12 — Adds: +3/+3) CON: 9/9
Spindlethrash, Halfling Ne'er-do-well (War, ST 5 LK 13 DEX 18 — Adds: +3/+9) CON: 32/32
Weeba Zortz, Warrior in Triplet (War, ST 13 LK 10 DEX 17 — Adds: +6/+11) CON: 9/10[/quote]


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 Post subject: Re: The Adventure Begins
PostPosted: Mon Oct 09, 2017 5:36 pm 
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Ranger Lord
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Excited about the door he found, Doughty calls to the others. Perhaps a bit to loudly...Hey guys! I found a door! Right here in the wall! It's secret, though, so don't tell no one, 'Kay? he asks if he should open it.


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 Post subject: Re: The Adventure Begins
PostPosted: Tue Oct 10, 2017 7:02 am 
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Strider
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Weeba steps up so he can cover the little guy.

"Open it, but then stand right back," he says. "In case anything attacks."


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 Post subject: Re: The Adventure Begins
PostPosted: Tue Oct 10, 2017 1:01 pm 
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Biddle beams and tells them they can rely on his magical prowess should opening the door formerly known as 'secret' prove beyond them.


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 Post subject: Re: The Adventure Begins
PostPosted: Wed Oct 11, 2017 11:25 pm 
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Digsby catches Doughty's call just as the shovel-wielder discovers the hidden mechanism to release the secret door's latch. Digsby sheaths the cleaver and fishes a stick of chalk out of his pouch. He quickly marks the hidden panel with an X and then turns to hasten back to the others. "I've found another door at the other end with the same mechanism. I marked the latch panel with an X just in case we need to get out of here in a hurry." He pauses for a moment, "I'm good with proceeding through either door but a thought just occurred to me - Is anyone keeping track of our twists and turns? I'd loathe to get lost down here."


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 Post subject: Re: The Adventure Begins
PostPosted: Sat Oct 14, 2017 4:58 am 
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Ranger Lord
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Location: England
Day 1, Afternoon (turn 7)

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Digsby marks the secret western exit and regroups with the others at the east end of the corridor. Doughty throws the switch and leaps back, letting the secret door slide open with a soft grind of gears and a swish of air.

The exit leads directly into the middle of an oddly trapezium shaped room lit by torches, about 40' by 50' with the diagonal wall on the left hand side. The only exit that can be seen is a corridor that leads out of the chamber directly across from you.

Along the diagonal wall rests a rickety food stand with a faded sign that reads: Rat-on-a-Stick. The old but well-loved stand is obscured by three tiny picnic benches, each shaded unnecessarily by a red-and-white striped umbrella. A bearlike human man is casually wiping off one of the tables as the door swings open, which catches him off guard. Immediately he spins around to adopt a peculiar and threatening martial arts stance, which involves placing one leg in the air and one arm behind the head—but after seeing the party, he lowers his guard and beckons them in.

"Ho ho ho, well boil me down into grue glue, you sure gave me a surprise! We usually don't get visitors through that door unless they're pesky orcs. Come on in! Have a seat, you look new around here, must be hungry. What'll you have?"

Within the stand you can see another man and woman moving back and forth, whistling merrily as they fill the chamber with the spicy aroma of cooked meat.

Actions?

Image

Light sources: Digsby's lantern, Weeba's lantern (held by Doughty), Biddle's torch (all burning 1 turn)

Biddle Spratt, Hypnotist Extraordinaire (Wiz, ST 10/12 LK 14 DEX 10 — Adds: +2/+2) CON: 11/11
Digsby Mudfoot, Halfling Gardener (War, ST 7 LK 12 DEX 15 — Adds: +1/+4) CON: 19/20
Doughty Doughball, Halfling Cook (Rog, ST 5 LK 7 DEX 15 — Adds: -3/+0) CON: 4/16
Garrick the Fortunate, Elven Archaeologist (Wiz, ST 7 LK 17 DEX 12 — Adds: +3/+3) CON: 9/9
Spindlethrash, Halfling Ne'er-do-well (War, ST 5 LK 13 DEX 18 — Adds: +3/+9) CON: 32/32
Weeba Zortz, Warrior in Triplet (War, ST 13 LK 10 DEX 17 — Adds: +6/+11) CON: 9/10


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