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 Post subject: Re: The Adventure Begins
PostPosted: Wed Aug 02, 2017 12:51 pm 
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Ranger Lord
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Doughty is astonished. Nicely done! Now you lot finish that one off and I'll get the other ruse going. He takes two steps further down the hall, then turns back for a moment. Save a leg for dinner. I've got a nice recipe for Limb'd'Orc. He dashes down the hall calling, Coming! When he opens the door, he reminds the orc that all the bashing had jammed up the wood up, then, Come on. Quick-like. We got that mage all tied up but the others looked hungry. I don't know if they'll save any if we don't get there fast. He lets the orc take the lead, and if the large room is clear, he retrieves his daggers before following back to the other, barring the door behind himself.


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 Post subject: Re: The Adventure Begins
PostPosted: Thu Aug 03, 2017 1:38 am 
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Digsby quickly steps over the trip-wire and, striking a match, sets the pile of detritus aflame. He then takes a cue from Spindlethrash and adopts a similar pose, hidden behind the opposite corner of the doorway like a pair of deadly book-ends. His shovel at the ready, the hobb awaits the immanent appearance of the half-orc, hoping that the smoke from the burning trash is enough to obscure their trap and tilt events in their favor.


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 Post subject: Re: The Adventure Begins
PostPosted: Thu Aug 03, 2017 7:08 am 
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"That went well," Weeba thinks, lopping the head off the now-sleeping half-orc.

Then he turns to face the other group, in case they should need his aid with the other one.


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 Post subject: Re: The Adventure Begins
PostPosted: Fri Aug 04, 2017 12:52 pm 
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Biddle searches the half-orc and picks up the head. "Alas, poor Yorrick..."


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 Post subject: Re: The Adventure Begins
PostPosted: Wed Aug 09, 2017 7:26 am 
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How's that other group doing with their half-orc?


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 Post subject: Re: The Adventure Begins
PostPosted: Thu Aug 10, 2017 9:43 am 
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Thanks for the bump!

Day 1, Afternoon (turn 3, combat round 3)

Image

Doughty begins to open the door, but the half-orc is impatient and slams it against the wall, trapping him behind it! The half-orc rushes past, shouting angry taunts and insults!
(Doughty needs to make a DEX or CON save to avoid getting squished for 1d6 damage; either way, he will be able to chase after the enraged half-orc)

The beastie charges blindly through the smoke and trips over the wire, collapsing to the floor with a loud flump! and skidding several feet on his chin. Spindlethrash and Digsby proceed to pelt him savagely with blows. Weeba runs into the room and prepares for a fight.

(Spindlethrash and Digsby: please make attack rolls for a free round of combat; then everyone: state your intentions and make attack rolls if necessary for the next round)

Image

Meanwhile, Biddle searches the decapitated orc in the strange treasure room. His blood oozes red-black like bile, and a stink that is entirely unfamiliar surrounds him. It seems he was carrying nothing more than his falchion and a money bag with eight silver pieces.

Actions?

Rolls:
50% chance that the smoke spoils the half-orc's vision: [1d100] = 40
If blinded, 80% chance of the half-orc tripping on the trap: [1d100] = 23


Image

Light sources: Digsby's torch (burning for 8 turns), Doughty's torch (on ground, burning for 7 turns)

Biddle Spratt, Hypnotist Extraordinaire (Wiz, ST 6/12 LK 14 DEX 10 — Adds: -1/-1) CON: 11/11
Digsby Mudfoot, Halfling Gardener (War, ST 7 LK 12 DEX 15 — Adds: +1/+4) CON: 20
Doughty Doughball, Halfling Cook (Rog, ST 5 LK 7 DEX 15 — Adds: -3/+0) CON: 4/16
Garrick the Fortunate, Elven Archaeologist (Wiz, ST 7 LK 17 DEX 12 — Adds: +3/+3) CON: 9/9
Spindlethrash, Halfling Ne'er-do-well (War, ST 5 LK 13 DEX 18 — Adds: +3/+9) CON: 32/32
Weeba Zortz, Warrior in Triplet (War, ST 13 LK 10 DEX 17 — Adds: +6/+11) CON: 9/10


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 Post subject: Re: The Adventure Begins
PostPosted: Thu Aug 10, 2017 11:16 am 
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Digsby introduces the stone-skidding half-orc to shovel-induced dreams with a solid thwack to the head.

(Warshovel) [1d6] = 6+[1d6] = 1+[1d6] = 3+[1d6] = 4(+3 adds) => 17


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 Post subject: Re: The Adventure Begins
PostPosted: Thu Aug 10, 2017 11:27 am 
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Biddle joins in with Doughty. "Never fear! Biddle Spratt at your bidding!"


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 Post subject: Re: The Adventure Begins
PostPosted: Thu Aug 10, 2017 2:18 pm 
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Ranger Lord
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Doughty allows the door to swing open as he presses himself deeper in, toward the hinges. His small stature allows him to squeeze in and avoid being hit.

[1d6] = 3, [1d6] = 5
Iwant sure how this test woukd work because he is at 4/16 CON. Would he use 0 the 4 or 16? Anyhow, he so passes with his DEX 15.

With the orc on his way toward the others, Doughty slips into the larger room to retrieve his good cooking knives, which he had thrown earlier. Once they are in hand, he sneaks back toward the rest of the group.


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 Post subject: Re: The Adventure Begins
PostPosted: Fri Aug 11, 2017 7:05 am 
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Weeba advances on the prone half-orc and attempts another decapitation.

Sword [4d4] = 10+10

(This is fast becoming his favorite tactic...)


Edit: I just noticed I made this 4d4, instead of 4d6. I fixed it on the die roller.


Last edited by coffee on Sat Aug 12, 2017 2:44 pm, edited 1 time in total.

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 Post subject: Re: The Adventure Begins
PostPosted: Fri Aug 11, 2017 1:54 pm 
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Quote:
Iwant sure how this test woukd work because he is at 4/16 CON. Would he use 0 the 4 or 16? Anyhow, he so passes with his DEX 15.


I would say the GM makes a call on what seems apppropriate in the circumstances eg if you are wounded and you try to do something requiring endurance, probably the reduced CON.


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 Post subject: Re: The Adventure Begins
PostPosted: Fri Aug 11, 2017 6:55 pm 
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Spindlethrash cries his battle-cry, an incantation to strike terror in the heart of any half-orc: "For the Guild of Halfling Male Prostitutes!" As he does, he clubs the foul fiend as best as he is able!

[3d6+3] = 13+3 = 16


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 Post subject: Re: The Adventure Begins
PostPosted: Mon Aug 14, 2017 8:07 am 
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Day 1, Afternoon (turn 3, combat round 4)

Image

Rusty Tincanne wrote:
[1d6] = 3, [1d6] = 5
Iwant sure how this test woukd work because he is at 4/16 CON. Would he use 0 the 4 or 16? Anyhow, he so passes with his DEX 15..
Yes, thinking about it I think I'd rule that it uses current CON, so using DEX was the right thing to do.

Ambush round: 17 (Digsby) + 16 (Spindlethrash) = 33 hit points!

1st round: 15 (Digsby) + 14 (Spindlethrash) + 21 (Weeba) + 2 (Biddle) + 9 (Garrick) = 61 vs 35 (half-orc)
The party wins, dealing 26 hit points and receiving no spite damage!

Image

After taking a sound thrashing on the ground, the half-orc leaps up to his feet and begins to swing his falchion about wildly, roaring and slavering at the mouth, bellowing out such bloodcurdling obscenities in his own language that leave you relieved that it just sounds like gibberish to you.

The entire party begins to pile into the fight in the open space of the room. Very quickly things start turning south for the orc, and after several strikes back and forth his rage turns to concern and then panic. He calls out for his partner but gets no reply, and finally he turns and begins to run away back the way he came, through the smoke and down the corridor.

Doughty, meanwhile, has snuck back into the room and collected his things.

Actions?

Rolls:


Image

Light sources: Digsby's torch (burning for 8 turns), Doughty's torch (on ground, burning for 7 turns)

Biddle Spratt, Hypnotist Extraordinaire (Wiz, ST 6/12 LK 14 DEX 10 — Adds: -1/-1) CON: 11/11
Digsby Mudfoot, Halfling Gardener (War, ST 7 LK 12 DEX 15 — Adds: +1/+4) CON: 20
Doughty Doughball, Halfling Cook (Rog, ST 5 LK 7 DEX 15 — Adds: -3/+0) CON: 4/16
Garrick the Fortunate, Elven Archaeologist (Wiz, ST 7 LK 17 DEX 12 — Adds: +3/+3) CON: 9/9
Spindlethrash, Halfling Ne'er-do-well (War, ST 5 LK 13 DEX 18 — Adds: +3/+9) CON: 32/32
Weeba Zortz, Warrior in Triplet (War, ST 13 LK 10 DEX 17 — Adds: +6/+11) CON: 9/10


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 Post subject: Re: The Adventure Begins
PostPosted: Mon Aug 14, 2017 1:05 pm 
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With his best cutlery on his person again, Doughty starts back to the others. Until he hears the orc coming his way, at which point he rushes to hide behind the door again, hoping the foul creature will just pass him by.

DEX [1d6] = 6, [1d6] = 1 +15 = 22.
A success if this is a level 1 test.


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 Post subject: Re: The Adventure Begins
PostPosted: Tue Aug 15, 2017 12:36 am 
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"Hey! Why don't you take your mate's head with you? We don't want it any more!


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 Post subject: Re: The Adventure Begins
PostPosted: Tue Aug 15, 2017 7:09 am 
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If Weeba can get one last swing on the half-orc, he will (even if it means chasing him).


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 Post subject: Re: The Adventure Begins
PostPosted: Fri Aug 18, 2017 8:55 am 
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As the half-orc turns to flee, Digsby drops to one knee and takes a last massive swipe across the attackers knees with his redoubtable shovel.


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