It is currently Tue Nov 21, 2017 5:02 pm

All times are UTC - 7 hours [ DST ]




Post new topic Reply to topic  [ 60 posts ]  Go to page Previous  1, 2, 3
Author Message
PostPosted: Mon Apr 10, 2017 5:35 pm 
Offline
Ranger Lord
Ranger Lord
User avatar

Joined: Mon May 27, 2013 8:40 pm
Posts: 2704
I'm not 100% sure, either... there's a little switch. Opening the door would flip the switch. Rojo tried to flip it without opening the door (so, say, a crossbow trap would trigger and hit the door instead of him). My understanding is that the switch can't be engaged this way (the door is in the way), or bypassed (the door is too close to get it around the switch).

Do we want to just open the door and deal with the trap? Get most everyone out of the way, etc?


Top
 Profile  
Reply with quote  
PostPosted: Mon Apr 10, 2017 7:56 pm 
Offline
Ranger Lord
Ranger Lord
User avatar

Joined: Sun Oct 27, 2013 1:35 pm
Posts: 4067
Sounds good. Perhaps crack it open by hand, and then use a sword or other longer item to swing it the rest of the way.

_________________
Master of Game, Architect of Adventure, Domineering Hand of Dread Consequence, GARGANTUA, (Into the Odd)
Salt Peter, sailor, The North Spine Campaign (LL)
Jiminy Gurglesquelch, shoggoth, Tales of the Gam'A Zone (Mutant Future)
Abijah Dun, warrior, The Monastery at Dimwater (1ed)
Coat-of-Nine-Hides, beast-master, A Company of Corpses (B/X)
Brother Dumphey, cleric, A Company of Corpses (B/X)

WEBCOMIC!==>>The Mummy's Sabbatical
Gaming blog==>> An Abominable Fancy


Top
 Profile  
Reply with quote  
PostPosted: Tue Apr 11, 2017 5:03 am 
Offline
Ranger Lord
Ranger Lord
User avatar

Joined: Tue Feb 28, 2012 6:24 am
Posts: 2236
Location: Baltimore MD
The door is currently closed. The switch is under the door and sticks up into a depression in the bottom of the door. Opening the door will flip the switch. Closing the door will flip the switch back to its current position.


Top
 Profile  
Reply with quote  
PostPosted: Tue Apr 11, 2017 6:48 am 
Offline
Ranger Lord
Ranger Lord
User avatar

Joined: Sun Oct 27, 2013 1:35 pm
Posts: 4067
Thanks for the clarification!

_________________
Master of Game, Architect of Adventure, Domineering Hand of Dread Consequence, GARGANTUA, (Into the Odd)
Salt Peter, sailor, The North Spine Campaign (LL)
Jiminy Gurglesquelch, shoggoth, Tales of the Gam'A Zone (Mutant Future)
Abijah Dun, warrior, The Monastery at Dimwater (1ed)
Coat-of-Nine-Hides, beast-master, A Company of Corpses (B/X)
Brother Dumphey, cleric, A Company of Corpses (B/X)

WEBCOMIC!==>>The Mummy's Sabbatical
Gaming blog==>> An Abominable Fancy


Top
 Profile  
Reply with quote  
PostPosted: Tue Apr 11, 2017 7:01 am 
Offline
Ranger Lord
Ranger Lord
User avatar

Joined: Tue Feb 28, 2012 6:24 am
Posts: 2236
Location: Baltimore MD
No problem. One of the problems with PbP is that you can't see confusion if a player doesn't understand what the GM is trying to convey. :lol:


Top
 Profile  
Reply with quote  
PostPosted: Wed Apr 12, 2017 5:01 am 
Offline
Ranger Lord
Ranger Lord
User avatar

Joined: Mon May 27, 2013 8:40 pm
Posts: 2704
Just to point out one of the interesting things about C&T, if you hadn't noticed. We can all look for traps. Rojo just has a bonus on the roll...


Top
 Profile  
Reply with quote  
PostPosted: Wed Apr 12, 2017 5:51 am 
Offline
Ranger Lord
Ranger Lord
User avatar

Joined: Tue Feb 28, 2012 6:24 am
Posts: 2236
Location: Baltimore MD
drpete wrote:
Just to point out one of the interesting things about C&T, if you hadn't noticed. We can all look for traps. Rojo just has a bonus on the roll...


Very correct. Everyone can look for traps, but only Rogues get a bonus.


Top
 Profile  
Reply with quote  
PostPosted: Wed Apr 12, 2017 4:16 pm 
Offline
Ranger Lord
Ranger Lord
User avatar

Joined: Wed Oct 30, 2013 4:02 pm
Posts: 17309
Location: Central Vermont
information the newbie (me) was not aware of. :)

_________________
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred

Algrim GreyBeard Dwarf - Skull Mountain
Bror Hammerfell Dwarf - Enter the World of Greyhawk
Cormac MacCulain Human Fighter - Adventures on the Borderlands of Lamora
Gavin Storm Human Smuggler - WEG Star Wars
Glimble Rivenstone Gnome Cleric - under streets of splendor
Hot Streak - Villian - Rebirth of Power
Ivan Volkov Human - Mechwarrior2 3028 campaign
Jack Carter Human - Mutant Future - Tales from the Gam'A Zone
Korin McGruffin Dwarf Fighter/Thief - Formerly: Pits of Wob Currently: Minn's Mound
Odilo the Reborn Half-Elf Mage - A Paladin in Hell
Pocc Vorche Human Druid - Pirates: Cannons and Dragons
Throm Thundergut Dwarf - Silvery Moon


DM - A Village With No Name (AD&D 2e)
DM - Al-Qadim: One Dozen and One Adventures (Ad&d 2e)


Top
 Profile  
Reply with quote  
PostPosted: Fri Apr 14, 2017 7:55 am 
Offline
Ranger Lord
Ranger Lord
User avatar

Joined: Tue Feb 28, 2012 6:24 am
Posts: 2236
Location: Baltimore MD
GreyWolfVT wrote:
information the newbie (me) was not aware of. :)


Sorry about that GW. One of the strengths of C&T is that anyone can attempt ANY skill that anyone else can do. The difference is that anyone who has a skill as a strength of their class, like Rogues and thieves skills, has a bonus while everyone else has a straight roll. Mechanically it defines how Howard used Conan. Yes he was a barbarian but in the stories did many things that thieves could do in game. AD&D defined Conan by giving him a couple of levels in Thief along with his levels of Barbarian but here that is not necessary.

Here is the example from the rulebook:

For example, Nibold the Purple, a bold roguish warrior, is attempting to swim across a dangerous rushing river. Because Nibold is a fifth level character his base Skill number is 11. The Crypt Keeper judges that superior strength would assist anyone attempting such a feat, and allows the Player to apply Nibold’s strength bonus, in this case +1, to the Skill Test roll. Because the river is flowing swiftly, and contains dangerous rocks and currents, the Crypt Keeper assigns a -2 penalty to the Player’s roll. Finally, the Crypt Keeper notes Nibold’s life event as a Pirate and applies a further +4 bonus to the roll. This leaves the Player with a net +3 bonus to his Skill Test roll for Nibold. The Player rolls a 10 and adds 3 for a total of 13. Since that exceeds Nibold’s Skill Number of 11, Nibold successfully swims across the river. If the Player had failed his roll, the Crypt Keeper may have decided that Nibold suffered 1D6 points of damage from being bashed about the rocks by the stream’s strong currents. A roll of a natural 1 may have resulted in Nibold being knocked unconscious, and likely drowning, unless rescued by his compatriots (assuming that he has some nearby!).

So back to the skill at hand, everyone at 1st level has a base Skill number of 15. Anyone can look for traps applying their roll + their Dex mod vs. 15. Rojo, being a thief, gets a further modifier of +3 to his roll to beat the TN of 15.


Top
 Profile  
Reply with quote  
PostPosted: Fri Apr 14, 2017 8:17 am 
Offline
Ranger Lord
Ranger Lord
User avatar

Joined: Tue Feb 28, 2012 6:24 am
Posts: 2236
Location: Baltimore MD
I hope everyone is ok with how I'm handling the detection and disarming of traps. I've seen too often in games where the rolls are handled in the open and everyone knows whether the result is a success or failure. I.e. the thief rolls to detect traps and fails. As such, he (a specialist in this area) declares there are no traps. Now everyone tip-toes around because they are afraid there is a trap present even though the specialist has declared the area free of such. Same thing happens with removing traps. The thief fails and then everyone knows the trap is still armed even though no one would know. That is why I handle rolls of that type.


Top
 Profile  
Reply with quote  
PostPosted: Sat Apr 15, 2017 11:13 am 
Offline
Ranger Lord
Ranger Lord
User avatar

Joined: Mon May 27, 2013 8:40 pm
Posts: 2704
I think it's great. When I've dm'ed here, I've even used a different dice roller ID my inquisitive players couldn't check (dunno if you went that far... didn't look). I'm assuming that Rojo's difficulty with bypassing the door switch was a failed disarm roll?


Top
 Profile  
Reply with quote  
PostPosted: Mon Apr 17, 2017 7:47 pm 
Offline
Ranger Lord
Ranger Lord
User avatar

Joined: Tue Feb 28, 2012 6:24 am
Posts: 2236
Location: Baltimore MD
Correct. And since you stated that a second look was acceptable, I rolled for Florin who succeeded.


Top
 Profile  
Reply with quote  
PostPosted: Fri May 05, 2017 11:14 am 
Offline
Ranger Lord
Ranger Lord
User avatar

Joined: Tue Feb 28, 2012 6:24 am
Posts: 2236
Location: Baltimore MD
Sorry everyone; I never received notice that there were new posts to the game. I will have something posted today.


Top
 Profile  
Reply with quote  
PostPosted: Fri May 05, 2017 11:44 am 
Offline
Ranger Lord
Ranger Lord
User avatar

Joined: Wed Oct 30, 2013 4:02 pm
Posts: 17309
Location: Central Vermont
ybn1197 wrote:
Sorry everyone; I never received notice that there were new posts to the game. I will have something posted today.

Thanks boss ;)

_________________
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred

Algrim GreyBeard Dwarf - Skull Mountain
Bror Hammerfell Dwarf - Enter the World of Greyhawk
Cormac MacCulain Human Fighter - Adventures on the Borderlands of Lamora
Gavin Storm Human Smuggler - WEG Star Wars
Glimble Rivenstone Gnome Cleric - under streets of splendor
Hot Streak - Villian - Rebirth of Power
Ivan Volkov Human - Mechwarrior2 3028 campaign
Jack Carter Human - Mutant Future - Tales from the Gam'A Zone
Korin McGruffin Dwarf Fighter/Thief - Formerly: Pits of Wob Currently: Minn's Mound
Odilo the Reborn Half-Elf Mage - A Paladin in Hell
Pocc Vorche Human Druid - Pirates: Cannons and Dragons
Throm Thundergut Dwarf - Silvery Moon


DM - A Village With No Name (AD&D 2e)
DM - Al-Qadim: One Dozen and One Adventures (Ad&d 2e)


Top
 Profile  
Reply with quote  
PostPosted: Tue May 30, 2017 1:37 pm 
Offline
Tracker
Tracker

Joined: Sat Dec 27, 2014 9:28 am
Posts: 149
Location: Canton, NY
There must be something in the air at the bottom of those tubes...

That or the Dice Monkey just hates us.

_________________
Playing: At the Forest's Edge: Desmond Halfling Vagabond
The Northern Marches: Hengist Cleric of Baudh


Top
 Profile  
Reply with quote  
PostPosted: Mon Jun 12, 2017 8:00 am 
Offline
Ranger Lord
Ranger Lord
User avatar

Joined: Sun Oct 27, 2013 1:35 pm
Posts: 4067
Folks, I'm afraid I need to drop the game. Summer work is particularly taxing, this year (in a good way—I'm working on a big project that that's really chewing up the ol' imagination), and I just don't have the mental space to keep up with the number of games I've been playing.

I've become a big fan of the C&T system and, I've been really enjoying the chance to explore a classic like the Lost City (I've been sitting on an unread copy so as not spoil it for myself). This game has been a lot of fun, and I'll miss it.

Feel free to NPC Vermil, or send him off into the desert, or use him to trigger traps. Just remember that he's the most annoying person you ever met, and no one should feel bad when he dies.

Thanks for the good times!

_________________
Master of Game, Architect of Adventure, Domineering Hand of Dread Consequence, GARGANTUA, (Into the Odd)
Salt Peter, sailor, The North Spine Campaign (LL)
Jiminy Gurglesquelch, shoggoth, Tales of the Gam'A Zone (Mutant Future)
Abijah Dun, warrior, The Monastery at Dimwater (1ed)
Coat-of-Nine-Hides, beast-master, A Company of Corpses (B/X)
Brother Dumphey, cleric, A Company of Corpses (B/X)

WEBCOMIC!==>>The Mummy's Sabbatical
Gaming blog==>> An Abominable Fancy


Top
 Profile  
Reply with quote  
PostPosted: Mon Jun 12, 2017 9:06 am 
Offline
Ranger Lord
Ranger Lord
User avatar

Joined: Wed Oct 30, 2013 4:02 pm
Posts: 17309
Location: Central Vermont
sorry to see you go Pulpatoon :(

_________________
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred

Algrim GreyBeard Dwarf - Skull Mountain
Bror Hammerfell Dwarf - Enter the World of Greyhawk
Cormac MacCulain Human Fighter - Adventures on the Borderlands of Lamora
Gavin Storm Human Smuggler - WEG Star Wars
Glimble Rivenstone Gnome Cleric - under streets of splendor
Hot Streak - Villian - Rebirth of Power
Ivan Volkov Human - Mechwarrior2 3028 campaign
Jack Carter Human - Mutant Future - Tales from the Gam'A Zone
Korin McGruffin Dwarf Fighter/Thief - Formerly: Pits of Wob Currently: Minn's Mound
Odilo the Reborn Half-Elf Mage - A Paladin in Hell
Pocc Vorche Human Druid - Pirates: Cannons and Dragons
Throm Thundergut Dwarf - Silvery Moon


DM - A Village With No Name (AD&D 2e)
DM - Al-Qadim: One Dozen and One Adventures (Ad&d 2e)


Top
 Profile  
Reply with quote  
PostPosted: Mon Jun 12, 2017 12:12 pm 
Offline
Ranger Lord
Ranger Lord
User avatar

Joined: Tue Feb 28, 2012 6:24 am
Posts: 2236
Location: Baltimore MD
Sorry to see you go Pulpatoon. Any time you want to come back there will be a place here for you.


Top
 Profile  
Reply with quote  
PostPosted: Tue Jun 13, 2017 11:35 pm 
Offline
Pathfinder
Pathfinder
User avatar

Joined: Fri Mar 29, 2013 12:39 am
Posts: 274
Don't work too hard Pulpatoon!
You will be missed :D


Top
 Profile  
Reply with quote  
PostPosted: Wed Jul 26, 2017 4:41 pm 
Offline
Ranger Lord
Ranger Lord
User avatar

Joined: Wed Oct 30, 2013 4:02 pm
Posts: 17309
Location: Central Vermont
I have to wonder what happened to the game?

_________________
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred

Algrim GreyBeard Dwarf - Skull Mountain
Bror Hammerfell Dwarf - Enter the World of Greyhawk
Cormac MacCulain Human Fighter - Adventures on the Borderlands of Lamora
Gavin Storm Human Smuggler - WEG Star Wars
Glimble Rivenstone Gnome Cleric - under streets of splendor
Hot Streak - Villian - Rebirth of Power
Ivan Volkov Human - Mechwarrior2 3028 campaign
Jack Carter Human - Mutant Future - Tales from the Gam'A Zone
Korin McGruffin Dwarf Fighter/Thief - Formerly: Pits of Wob Currently: Minn's Mound
Odilo the Reborn Half-Elf Mage - A Paladin in Hell
Pocc Vorche Human Druid - Pirates: Cannons and Dragons
Throm Thundergut Dwarf - Silvery Moon


DM - A Village With No Name (AD&D 2e)
DM - Al-Qadim: One Dozen and One Adventures (Ad&d 2e)


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 60 posts ]  Go to page Previous  1, 2, 3

All times are UTC - 7 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group