Chapter 27 - Let's go smell the flowers
Chapter 27 - Let's go smell the flowers
You descend the tube, the smell of a stinking cloud following. This appears to be the final level of the drop tube.
Halls are dark to either side. Dense foliage and the strong smells and sounds of nature are ahead. The area is junglelike, with many plants of strange and colorful types, many unfamiliar even to our Druid.
Actions?
Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 39/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70
Halls are dark to either side. Dense foliage and the strong smells and sounds of nature are ahead. The area is junglelike, with many plants of strange and colorful types, many unfamiliar even to our Druid.
Actions?
Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 39/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70
Re: Chapter 27 - Let's go smell the flowers
"Huh," says Ulster insightfully.
"Shall we head in, or do you want to scout the halls first?"
"Shall we head in, or do you want to scout the halls first?"
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Re: Chapter 27 - Let's go smell the flowers
Algrim stands there with a look of mirth in his eyes thinking back to entering the tube then gets a stern soldier like look again "Aye scoutin is a good idea."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- spanningtree
- Ranger Lord
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- Location: Las Vegas, NV
Re: Chapter 27 - Let's go smell the flowers
Dieter - Mage
Metal halls or strange jungle... with a shrug. Danger either way, I'm game to start with the halls.
Metal halls or strange jungle... with a shrug. Danger either way, I'm game to start with the halls.
Anall nathrack uthos bethos doss yell yenva. -Merlin
Re: Chapter 27 - Let's go smell the flowers
Grimes-Fighter
Grimes volunteers to scout ahead invisibly if needed. Just point him in the right direction.
Grimes volunteers to scout ahead invisibly if needed. Just point him in the right direction.
- spanningtree
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Re: Chapter 27 - Let's go smell the flowers
Dieter - Mage
Grimes, you are an excellent scout but why not send the golum?
Grimes, you are an excellent scout but why not send the golum?
Anall nathrack uthos bethos doss yell yenva. -Merlin
Re: Chapter 27 - Let's go smell the flowers
Grimes - Fighter
Grimes agrees. "Okay, Deets. Let's send him and I'll follow him down invisible-like and watch him for a bit to see if anything happens."
He gives a thumbs up and points at the golem and says "Let's go, little guy."
Grimes agrees. "Okay, Deets. Let's send him and I'll follow him down invisible-like and watch him for a bit to see if anything happens."
He gives a thumbs up and points at the golem and says "Let's go, little guy."
- Craigers07
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Re: Chapter 27 - Let's go smell the flowers
Furuk - Fighter
"The halls it is. Let's go."
OOC: Should we go clockwise like the previous level?
"The halls it is. Let's go."
OOC: Should we go clockwise like the previous level?
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Re: Chapter 27 - Let's go smell the flowers
Algrim heads down the hall "Alright then. Whats holdin yah all up."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 27 - Let's go smell the flowers
You head sundialwise.
The passage heads down and the golem quickly turns and, though beeps and whistles, you get the impression that this goes further below decks. You decide to explore this deck a bit more, finding a few closets with broken mops, empty boxes, and so forth, and eventually come to an open doorway. Peeking in you see a lounge of some sort, quite dark within.
You swear you see movement: some sort of quick animals in the dark.
Actions?
Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 39/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70
The passage heads down and the golem quickly turns and, though beeps and whistles, you get the impression that this goes further below decks. You decide to explore this deck a bit more, finding a few closets with broken mops, empty boxes, and so forth, and eventually come to an open doorway. Peeking in you see a lounge of some sort, quite dark within.
You swear you see movement: some sort of quick animals in the dark.
Actions?
Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 39/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70
- GreyWolfVT
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Re: Chapter 27 - Let's go smell the flowers
Algrim "Careful lads somethin's in ere."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 27 - Let's go smell the flowers
Animals?
Ulster chitters, squeaks, chirps, and makes assorted other animal sounds, all translating to one basic question: "Hi there! I'm a friend. Who's there?"
Cast speak with animals.
Ulster chitters, squeaks, chirps, and makes assorted other animal sounds, all translating to one basic question: "Hi there! I'm a friend. Who's there?"
Cast speak with animals.
Re: Chapter 27 - Let's go smell the flowers
One of the creatures flits into view.
It flies erratically, staying far from the light. A strange sound, not unlike what Algrim made in the shaft earlier, is emitted and you can see a haze form behind the creature. To the druid reaction [2d6-1] = 3-1 = 2, it says,
Actions?
Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 39/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70
It flies erratically, staying far from the light. A strange sound, not unlike what Algrim made in the shaft earlier, is emitted and you can see a haze form behind the creature. To the druid reaction [2d6-1] = 3-1 = 2, it says,
Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 39/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70
- GreyWolfVT
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Re: Chapter 27 - Let's go smell the flowers
Algrim "Huh strange lookin bat there. Musta ate same thing I did."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Chapter 27 - Let's go smell the flowers
Ulster marvels at the gas bats. He replies in a squeaking voice:
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Re: Chapter 27 - Let's go smell the flowers
Castinus - human thief
Castinus tries his best not to let his hand move to his sword handle. He grimaces at the sound, and most likely stench that's to follow, then presents himself as unthreateningly as possible.
Castinus tries his best not to let his hand move to his sword handle. He grimaces at the sound, and most likely stench that's to follow, then presents himself as unthreateningly as possible.
Re: Chapter 27 - Let's go smell the flowers
The strange gas-bat replies,
Re: Chapter 27 - Let's go smell the flowers
Ulster answers, trying to get any information the small-brained creatures might have.
Re: Chapter 27 - Let's go smell the flowers
The creature lets off a small *toot* and replies,
The haze around the creature's back end reappears and it moves forward from the gassy release, its wings acting more for guidance than for locomotion, it seems.
Re: Chapter 27 - Let's go smell the flowers
Ulster relays the gas bat's information to the rest of the party. He considers making friends with some of them; they might be useful scouts. But they also seem to get eaten a lot. "Let's leave these creatures alone and move on," he says.