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PostPosted: Tue Feb 13, 2018 12:06 pm 
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Ranger Lord
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Location: Davidson, NC
You descend the tube, the smell of a stinking cloud following. This appears to be the final level of the drop tube.



Halls are dark to either side. Dense foliage and the strong smells and sounds of nature are ahead. The area is junglelike, with many plants of strange and colorful types, many unfamiliar even to our Druid.



Actions?

Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 39/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70


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PostPosted: Tue Feb 13, 2018 12:13 pm 
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Ranger Lord
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"Huh," says Ulster insightfully.

"Shall we head in, or do you want to scout the halls first?"


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PostPosted: Tue Feb 13, 2018 1:21 pm 
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Ranger Lord
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Location: Central Vermont
Algrim stands there with a look of mirth in his eyes thinking back to entering the tube then gets a stern soldier like look again "Aye scoutin is a good idea."

_________________
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred

Algrim GreyBeard Dwarf - Skull Mountain
Bror Hammerfell Dwarf - Enter the World of Greyhawk
Gavin Storm Human Smuggler - WEG Star Wars
Glimble Rivenstone Gnome Cleric - under streets of splendor
Jack Carter Human - Mutant Future - Tales from the Gam'A Zone
Kelben Timbers Rock Gnome Rogue - Dave's 5e Game
Korin McGruffin Dwarf Fighter/Thief - Minn's Mound
Odilo the Reborn Half-Elf Mage - A Paladin in Hell
Seven Human - Anything Goes: Vol. 1 (beta run)
Tomlin Ballynn Half-Elf Ranger & Drogo Underbough Halfling Cleric - Into the Unknown (1ed/2ed)


DM - A Village With No Name (AD&D 2e)
DM - Al-Qadim: One Dozen and One Adventures (Ad&d 2e)
DM - Arena of Thyatis & Legions of Thyatis (Ad&d 2e)


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PostPosted: Wed Feb 14, 2018 12:52 am 
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Ranger Knight
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Dieter - Mage

Metal halls or strange jungle... with a shrug. Danger either way, I'm game to start with the halls.

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Anall nathrack uthos bethos doss yell yenva. -Merlin


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PostPosted: Wed Feb 14, 2018 8:25 pm 
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Ranger Knight
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Location: Apex, NC
Grimes-Fighter

Grimes volunteers to scout ahead invisibly if needed. Just point him in the right direction.


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PostPosted: Wed Feb 14, 2018 9:46 pm 
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Dieter - Mage

Grimes, you are an excellent scout but why not send the golum?

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Anall nathrack uthos bethos doss yell yenva. -Merlin


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PostPosted: Thu Feb 15, 2018 8:33 pm 
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Location: Apex, NC
Grimes - Fighter

Grimes agrees. "Okay, Deets. Let's send him and I'll follow him down invisible-like and watch him for a bit to see if anything happens."

He gives a thumbs up and points at the golem and says "Let's go, little guy."


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PostPosted: Thu Feb 15, 2018 9:15 pm 
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Guide
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Furuk - Fighter

"The halls it is. Let's go."

OOC: Should we go clockwise like the previous level?


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PostPosted: Fri Feb 16, 2018 6:06 am 
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Ranger Lord
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Location: Central Vermont
Algrim heads down the hall "Alright then. Whats holdin yah all up."

_________________
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred

Algrim GreyBeard Dwarf - Skull Mountain
Bror Hammerfell Dwarf - Enter the World of Greyhawk
Gavin Storm Human Smuggler - WEG Star Wars
Glimble Rivenstone Gnome Cleric - under streets of splendor
Jack Carter Human - Mutant Future - Tales from the Gam'A Zone
Kelben Timbers Rock Gnome Rogue - Dave's 5e Game
Korin McGruffin Dwarf Fighter/Thief - Minn's Mound
Odilo the Reborn Half-Elf Mage - A Paladin in Hell
Seven Human - Anything Goes: Vol. 1 (beta run)
Tomlin Ballynn Half-Elf Ranger & Drogo Underbough Halfling Cleric - Into the Unknown (1ed/2ed)


DM - A Village With No Name (AD&D 2e)
DM - Al-Qadim: One Dozen and One Adventures (Ad&d 2e)
DM - Arena of Thyatis & Legions of Thyatis (Ad&d 2e)


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PostPosted: Fri Feb 16, 2018 8:17 am 
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Ranger Lord
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Location: Davidson, NC
You head sundialwise.



The passage heads down and the golem quickly turns and, though beeps and whistles, you get the impression that this goes further below decks. You decide to explore this deck a bit more, finding a few closets with broken mops, empty boxes, and so forth, and eventually come to an open doorway. Peeking in you see a lounge of some sort, quite dark within.

You swear you see movement: some sort of quick animals in the dark.

Actions?

Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 39/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70


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PostPosted: Fri Feb 16, 2018 8:24 am 
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Location: Central Vermont
Algrim "Careful lads somethin's in ere."

_________________
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred

Algrim GreyBeard Dwarf - Skull Mountain
Bror Hammerfell Dwarf - Enter the World of Greyhawk
Gavin Storm Human Smuggler - WEG Star Wars
Glimble Rivenstone Gnome Cleric - under streets of splendor
Jack Carter Human - Mutant Future - Tales from the Gam'A Zone
Kelben Timbers Rock Gnome Rogue - Dave's 5e Game
Korin McGruffin Dwarf Fighter/Thief - Minn's Mound
Odilo the Reborn Half-Elf Mage - A Paladin in Hell
Seven Human - Anything Goes: Vol. 1 (beta run)
Tomlin Ballynn Half-Elf Ranger & Drogo Underbough Halfling Cleric - Into the Unknown (1ed/2ed)


DM - A Village With No Name (AD&D 2e)
DM - Al-Qadim: One Dozen and One Adventures (Ad&d 2e)
DM - Arena of Thyatis & Legions of Thyatis (Ad&d 2e)


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PostPosted: Fri Feb 16, 2018 8:25 am 
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Animals?

Ulster chitters, squeaks, chirps, and makes assorted other animal sounds, all translating to one basic question: "Hi there! I'm a friend. Who's there?"

Cast speak with animals.


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PostPosted: Fri Feb 16, 2018 8:41 am 
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Ranger Lord
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Location: Davidson, NC
One of the creatures flits into view.



It flies erratically, staying far from the light. A strange sound, not unlike what Algrim made in the shaft earlier, is emitted and you can see a haze form behind the creature. To the druid reaction [2d6-1] = 3-1 = 2, it says,
This is our cave. Who are you, friend, that you visit us?


Actions?

Hit points and marching order
Grimes 69/69
--Dandy 39/40 < Cure Light Wounds x6,Bless, Hold Personx2, Find Traps, Augury, Silence 15'r,Glyph of Warding, Remove Curse, Dispel Magic, Speak With the Dead,Protection from Evil 10' radius, Cure serious woundsx3,Raise dead,plane shift >
Castinus 39/39
--Furuk 78/78
Ulster 62/62 < see char sheet >
Dieter 42/42 < see char sheet >
--Algrim 70/70


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PostPosted: Fri Feb 16, 2018 8:45 am 
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Ranger Lord
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Location: Central Vermont
Algrim "Huh strange lookin bat there. Musta ate same thing I did."

_________________
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred

Algrim GreyBeard Dwarf - Skull Mountain
Bror Hammerfell Dwarf - Enter the World of Greyhawk
Gavin Storm Human Smuggler - WEG Star Wars
Glimble Rivenstone Gnome Cleric - under streets of splendor
Jack Carter Human - Mutant Future - Tales from the Gam'A Zone
Kelben Timbers Rock Gnome Rogue - Dave's 5e Game
Korin McGruffin Dwarf Fighter/Thief - Minn's Mound
Odilo the Reborn Half-Elf Mage - A Paladin in Hell
Seven Human - Anything Goes: Vol. 1 (beta run)
Tomlin Ballynn Half-Elf Ranger & Drogo Underbough Halfling Cleric - Into the Unknown (1ed/2ed)


DM - A Village With No Name (AD&D 2e)
DM - Al-Qadim: One Dozen and One Adventures (Ad&d 2e)
DM - Arena of Thyatis & Legions of Thyatis (Ad&d 2e)


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PostPosted: Fri Feb 16, 2018 9:17 am 
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Ulster marvels at the gas bats. He replies in a squeaking voice:

"My name is Ulster. I take care of trees, and animals who live in the trees, and other animals, like you. I would like to know more about you and your cave. Have you been to the other caves in this place?"


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PostPosted: Fri Feb 16, 2018 9:52 am 
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Castinus - human thief

Castinus tries his best not to let his hand move to his sword handle. He grimaces at the sound, and most likely stench that's to follow, then presents himself as unthreateningly as possible.


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PostPosted: Fri Feb 16, 2018 9:53 am 
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The strange gas-bat replies,

I have never ventured from this cave, We get bugs aplenty to eat from the large area outside. Some of my brothers have been to the large area, but many do not return. Horrors and too much light await outside. Our cave is our home and most of us do not venture from beyond its walls.


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PostPosted: Fri Feb 16, 2018 9:57 am 
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Ulster answers, trying to get any information the small-brained creatures might have.
"What kind of horrors?"


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PostPosted: Fri Feb 16, 2018 11:55 am 
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The creature lets off a small *toot* and replies,
I've only heard stories, but they are not good. There are plants and animals that eat us.

There are animals with tentacles and one with a great mouth and tongue. My cousin was eaten by it, the tongue was apparently many body-lengths long and my cousin was eaten in a heartbeat. Even the swamp ground walks in great mounds, shambling down the way, who grab at us while we eat flies and pull us in, never to be seen again.

There are flowers that, if you try to drink of their nectar, drink back, striking with their own tongues and eating us. There is one kind of plant that killed many of our kind as they ate the berries--giant serrated things like teeth grabbing and grinding us alive. I could hear their screams from the cave!

I've vowed never to leave my cave except perhaps to go to the hall you are in. Sometimes we can find yummy bugs there.


The haze around the creature's back end reappears and it moves forward from the gassy release, its wings acting more for guidance than for locomotion, it seems.


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PostPosted: Fri Feb 16, 2018 12:02 pm 
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Ulster relays the gas bat's information to the rest of the party. He considers making friends with some of them; they might be useful scouts. But they also seem to get eaten a lot. "Let's leave these creatures alone and move on," he says.


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